Вы знаете, LightweightLock или то же самое в LightweightLock_zip
делает именно то, что вы хотите.Я использовал это долгое время.
[ПРАВИТЬ] вот источник:
/////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 1995-2002 Brad Wilson
//
// This material is provided "as is", with absolutely no warranty
// expressed or implied. Any use is at your own risk. Permission to
// use or copy this software for any purpose is hereby granted without
// fee, provided the above notices are retained on all copies.
// Permission to modify the code and to distribute modified code is
// granted, provided the above notices are retained, and a notice that
// the code was modified is included with the above copyright notice.
//
/////////////////////////////////////////////////////////////////////////////
//
// This lightweight lock class was adapted from samples and ideas that
// were put across the ATL mailing list. It is a non-starving, kernel-
// free lock that does not order writer requests. It is optimized for
// use with resources that can take multiple simultaneous reads,
// particularly when writing is only an occasional task.
//
// Multiple readers may acquire the lock without any interference with
// one another. As soon as a writer requests the lock, additional
// readers will spin. When the pre-writer readers have all given up
// control of the lock, the writer will obtain it. After the writer
// has rescinded control, the additional readers will gain access
// to the locked resource.
//
// This class is very lightweight. It does not use any kernel objects.
// It is designed for rapid access to resources without requiring
// code to undergo process and ring changes. Because the "spin"
// method for this lock is "Sleep(0)", it is a good idea to keep
// the lock only long enough for short operations; otherwise, CPU
// will be wasted spinning for the lock. You can change the spin
// mechanism by #define'ing __LW_LOCK_SPIN before including this
// header file.
//
// VERY VERY IMPORTANT: If you have a lock open with read access and
// attempt to get write access as well, you will deadlock! Always
// rescind your read access before requesting write access (and,
// of course, don't rely on any read information across this).
//
// This lock works in a single process only. It cannot be used, as is,
// for cross-process synchronization. To do that, you should convert
// this lock to using a semaphore and mutex, or use shared memory to
// avoid kernel objects.
//
// POTENTIAL FUTURE UPGRADES:
//
// You may consider writing a completely different "debug" version of
// this class that sacrifices performance for safety, by catching
// potential deadlock situations, potential "unlock from the wrong
// thread" situations, etc. Also, of course, it's virtually mandatory
// that you should consider testing on an SMP box.
//
///////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef _INC_CRTDBG
#include
#endif
#ifndef _WINDOWS_
#include
#endif
#ifndef __LW_LOCK_SPIN
#define __LW_LOCK_SPIN Sleep(0)
#endif
class LightweightLock
{
// Interface
public:
// Constructor
LightweightLock()
{
m_ReaderCount = 0;
m_WriterCount = 0;
}
// Destructor
~LightweightLock()
{
_ASSERTE( m_ReaderCount == 0 );
_ASSERTE( m_WriterCount == 0 );
}
// Reader lock acquisition and release
void LockForReading()
{
while( 1 )
{
// If there's a writer already, spin without unnecessarily
// interlocking the CPUs
if( m_WriterCount != 0 )
{
__LW_LOCK_SPIN;
continue;
}
// Add to the readers list
InterlockedIncrement((long*) &m_ReaderCount );
// Check for writers again (we may have been pre-empted). If
// there are no writers writing or waiting, then we're done.
if( m_WriterCount == 0 )
break;
// Remove from the readers list, spin, try again
InterlockedDecrement((long*) &m_ReaderCount );
__LW_LOCK_SPIN;
}
}
void UnlockForReading()
{
InterlockedDecrement((long*) &m_ReaderCount );
}
// Writer lock acquisition and release
void LockForWriting()
{
// See if we can become the writer (expensive, because it inter-
// locks the CPUs, so writing should be an infrequent process)
while( InterlockedExchange((long*) &m_WriterCount, 1 ) == 1 )
{
__LW_LOCK_SPIN;
}
// Now we're the writer, but there may be outstanding readers.
// Spin until there aren't any more; new readers will wait now
// that we're the writer.
while( m_ReaderCount != 0 )
{
__LW_LOCK_SPIN;
}
}
void UnlockForWriting()
{
m_WriterCount = 0;
}
long GetReaderCount() { return m_ReaderCount; };
long GetWriterConut() { return m_WriterCount; };
// Implementation
private:
long volatile m_ReaderCount;
long volatile m_WriterCount;
};