Я добавил небольшую модификацию в класс тостов, который обрабатывает вращение дисплея.
public void Show ()
{
UIButton v = UIButton.FromType (UIButtonType.Custom);
view = v;
UIFont font = UIFont.SystemFontOfSize (16);
SizeF textSize = view.StringSize (text, font, new SizeF (280, 60));
UILabel label = new UILabel (new RectangleF (0, 0, textSize.Width + 5, textSize.Height + 5));
label.BackgroundColor = UIColor.Clear;
label.TextColor = UIColor.White;
label.Font = font;
label.Text = text;
label.Lines = 0;
label.ShadowColor = UIColor.DarkGray;
label.ShadowOffset = new SizeF (1, 1);
v.Frame = new RectangleF (0, 0, textSize.Width + 10, textSize.Height + 10);
label.Center = new PointF (v.Frame.Size.Width / 2, v.Frame.Height / 2);
v.AddSubview (label);
v.BackgroundColor = UIColor.FromRGBA (0, 0, 0, 0.7f);
v.Layer.CornerRadius = 5;
UIWindow window = UIApplication.SharedApplication.Windows[0];
PointF point = new PointF (window.Frame.Size.Width / 2, window.Frame.Size.Height / 2);
if (theSettings.Gravity == ToastGravity.Top)
{
point = new PointF (window.Frame.Size.Width / 2, 45);
}
else if (theSettings.Gravity == ToastGravity.Bottom)
{
point = new PointF (window.Frame.Size.Width / 2, window.Frame.Size.Height - 45);
}
else if (theSettings.Gravity == ToastGravity.Center)
{
point = new PointF (window.Frame.Size.Width / 2, window.Frame.Size.Height / 2);
}
else
{
point = theSettings.Position;
}
point = new PointF (point.X + offsetLeft, point.Y + offsetTop);
v.Center = point;
//handle screen rotation
float orientation=0;
switch(UIApplication.SharedApplication.StatusBarOrientation)
{
case UIInterfaceOrientation.LandscapeLeft:
orientation=-90;
break;
case UIInterfaceOrientation.LandscapeRight:
orientation=90;
break;
case UIInterfaceOrientation.PortraitUpsideDown:
orientation=180;
break;
}
v.Transform=CGAffineTransform.MakeRotation ((float)(orientation / 180f * Math.Pi));
window.AddSubview (v);
v.AllTouchEvents += delegate { HideToast (); };
NSTimer.CreateScheduledTimer (theSettings.DurationSeconds, HideToast);
}