Мой ответ касается только скорости в тех случаях, когда мы не проверяем тип и не проверяем нули после приведения. Я добавил два дополнительных теста в код Джона Скита:
using System;
using System.Diagnostics;
class Test
{
const int Size = 30000000;
static void Main()
{
object[] values = new object[Size];
for (int i = 0; i < Size; i++)
{
values[i] = "x";
}
FindLengthWithIsAndCast(values);
FindLengthWithIsAndAs(values);
FindLengthWithAsAndNullCheck(values);
FindLengthWithCast(values);
FindLengthWithAs(values);
Console.ReadLine();
}
static void FindLengthWithIsAndCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int len = 0;
foreach (object o in values)
{
if (o is string)
{
string a = (string)o;
len += a.Length;
}
}
sw.Stop();
Console.WriteLine("Is and Cast: {0} : {1}", len,
(long)sw.ElapsedMilliseconds);
}
static void FindLengthWithIsAndAs(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int len = 0;
foreach (object o in values)
{
if (o is string)
{
string a = o as string;
len += a.Length;
}
}
sw.Stop();
Console.WriteLine("Is and As: {0} : {1}", len,
(long)sw.ElapsedMilliseconds);
}
static void FindLengthWithAsAndNullCheck(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int len = 0;
foreach (object o in values)
{
string a = o as string;
if (a != null)
{
len += a.Length;
}
}
sw.Stop();
Console.WriteLine("As and null check: {0} : {1}", len,
(long)sw.ElapsedMilliseconds);
}
static void FindLengthWithCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int len = 0;
foreach (object o in values)
{
string a = (string)o;
len += a.Length;
}
sw.Stop();
Console.WriteLine("Cast: {0} : {1}", len,
(long)sw.ElapsedMilliseconds);
}
static void FindLengthWithAs(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int len = 0;
foreach (object o in values)
{
string a = o as string;
len += a.Length;
}
sw.Stop();
Console.WriteLine("As: {0} : {1}", len,
(long)sw.ElapsedMilliseconds);
}
}
Результат:
Is and Cast: 30000000 : 88
Is and As: 30000000 : 93
As and null check: 30000000 : 56
Cast: 30000000 : 66
As: 30000000 : 46
Не пытайтесь сосредоточиться на скорости (как я), потому что все это очень, очень быстро.