У настроенного блесна, опубликованного @Menol, была небольшая проблема, из-за которой блесна была бы смещена вниз и вправо на размер одной точки. Я обновил код, чтобы он компенсировал это смещение, вычитая половину точки.
Вот обновленный код:
private void initialSetup()
{
float horizontalCenter = (float)(SpinnerWidth / 2);
float verticalCenter = (float)(SpinnerHeight / 2);
float distance = (float)Math.Min(SpinnerHeight, SpinnerWidth) / 2;
float dotComp = (float)(EllipseSize / 2);
double angleInRadians = 44.8;
float cosine = (float)Math.Cos(angleInRadians);
float sine = (float)Math.Sin(angleInRadians);
EllipseN = newPos(left: horizontalCenter - dotComp, top: verticalCenter - distance - dotComp);
EllipseNE = newPos(left: horizontalCenter + (distance * cosine) - dotComp, top: verticalCenter - (distance * sine) - dotComp);
EllipseE = newPos(left: horizontalCenter + distance - dotComp, top: verticalCenter - dotComp);
EllipseSE = newPos(left: horizontalCenter + (distance * cosine) - dotComp, top: verticalCenter + (distance * sine) - dotComp);
EllipseS = newPos(left: horizontalCenter - dotComp, top: verticalCenter + distance - dotComp);
EllipseSW = newPos(left: horizontalCenter - (distance * cosine) - dotComp, top: verticalCenter + (distance * sine) - dotComp);
EllipseW = newPos(left: horizontalCenter - distance - dotComp, top: verticalCenter - dotComp);
EllipseNW = newPos(left: horizontalCenter - (distance * cosine) - dotComp, top: verticalCenter - (distance * sine) - dotComp);
}