Стильным решением является использование объекта UIGestureRecognizer :
в вашем loadView методе (или в любом месте, где вы кодируете UIImageView (s) Drawing ...):
UITapGestureRecognizer *tapRecognizer;
UIImageView *anImageView = [[UIImageView alloc] initWithFrame:CGRectMake(20, 20, 100, 100)];
[anImageView setTag:0]; //Pay attention here!, Tag is used to distinguish between your UIImageView on the selector
[anImageView setBackgroundColor:[UIColor redColor]];
[anImageView setUserInteractionEnabled:TRUE];
tapRecognizer = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(imageViewDidTapped:)] autorelease];
tapRecognizer.numberOfTapsRequired = 1;
[anImageView addGestureRecognizer:tapRecognizer];
[contentView addSubview:anImageView];
[anImageView release];
UIImageView *anotherImageView = [[UIImageView alloc] initWithFrame:CGRectMake(80, 180, 100, 100)];
[anotherImageView setTag:1]; //Pay attention here!, Tag is used to distinguish between your UIImageView on the selector
[anotherImageView setBackgroundColor:[UIColor greenColor]];
[anotherImageView setUserInteractionEnabled:TRUE];
tapRecognizer = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(imageViewDidTapped:)] autorelease];
tapRecognizer.numberOfTapsRequired = 1;
[anotherImageView addGestureRecognizer:tapRecognizer];
[contentView addSubview:anotherImageView];
[anotherImageView release];
Это простой imageViewDidTapped: пример метода, который вы можете использовать, чтобы различать два примера UIImageView объектов выше:
- (void)imageViewDidTapped:(UIGestureRecognizer *)aGesture {
UITapGestureRecognizer *tapGesture = (UITapGestureRecognizer *)aGesture;
UIImageView *tappedImageView = (UIImageView *)[tapGesture view];
switch (tappedImageView.tag) {
case 0:
NSLog(@"UIImageView 1 was tapped");
break;
case 1:
NSLog(@"UIImageView 2 was tapped");
break;
default:
break;
}
}