У меня есть представление, которое использует drawRect
для рисования таймера раунда.
В его суперпредставлении есть кнопка, которая выдвигает другой ВК на экран.
Проблема в том, что когда пользователь нажимает кнопку back
, таймер (который рисуется с помощью drawRect
) автоматически запускается со значения toValue
вместо fromValue
. Я хочу, чтобы он был перерисован точно так, как он нарисован при первом запуске представления.
Кто-нибудь знает, как мне этого добиться?
Спасибо!
Код:
class CountDownTimer: UIView {
public var backgroundStrokeColor: CGColor = UIColor.white.cgColor
public var backgroundFillColor: CGColor = UIColor.clear.cgColor
public var backgroundLineWidth: CGFloat = 15
public var timeLeftSrtokeColor: CGColor = UIColor.red.cgColor
public var timeLeftFillColor: CGColor = UIColor.clear.cgColor
public var timeLeftLineWidth: CGFloat = 10
public var textColor: UIColor = UIColor.white
public var textFont: UIFont = UIFont.balooRegular(10.0)
fileprivate var timeLeft: TimeInterval = 0
fileprivate var endDate: Date?
fileprivate var timeLeftShapeLayer: CAShapeLayer?
fileprivate var bgShapeLayer: CAShapeLayer?
fileprivate var timeLabel: UILabel?
fileprivate var timer = Timer()
fileprivate let strokeIt = CABasicAnimation(keyPath: "strokeEnd")
//MARK: - UIView
override func draw(_ rect: CGRect) {
drawBgShape()
drawTimeLeftShape()
addTimeLabel()
strokeIt.toValue = 1 //"fromValue" is set in "startTimer(duration, timerProgress)
strokeIt.duration = self.timeLeft
// add the animation to your timeLeftShapeLayer
timeLeftShapeLayer?.add(strokeIt, forKey: nil)
// define the future end time by adding the timeLeft to now Date()
}
//MARK: - Public
public func startTimer(duration: TimeInterval, timerProgress: Double) {
self.timeLeft = duration
endDate = Date().addingTimeInterval(timeLeft)
timer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(updateTime), userInfo: nil, repeats: true)
strokeIt.fromValue = timerProgress
}
//MARK: - Private
fileprivate func drawBgShape() {
//we initialize and add the layer only if there is not initialized
if(bgShapeLayer == nil){
bgShapeLayer = CAShapeLayer()
self.layer.addSublayer(bgShapeLayer!)
}
bgShapeLayer?.path = UIBezierPath(arcCenter: CGPoint(x: self.frame.midX , y: self.frame.midY), radius:
min((frame.width - self.timeLeftLineWidth)/2, (frame.height - self.timeLeftLineWidth)/2), startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
bgShapeLayer?.strokeColor = self.backgroundStrokeColor
bgShapeLayer?.fillColor = self.backgroundFillColor
bgShapeLayer?.lineWidth = self.backgroundLineWidth
}
fileprivate func drawTimeLeftShape() {
//we initialize and add the layer only if there is not initialized
if(timeLeftShapeLayer == nil){
timeLeftShapeLayer = CAShapeLayer()
self.layer.addSublayer(timeLeftShapeLayer!)
}
timeLeftShapeLayer?.path = UIBezierPath(arcCenter: CGPoint(x: self.frame.midX , y: self.frame.midY), radius:
min((frame.width - self.timeLeftLineWidth)/2, (frame.height - self.timeLeftLineWidth)/2), startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
timeLeftShapeLayer?.strokeColor = self.timeLeftSrtokeColor
timeLeftShapeLayer?.fillColor = self.timeLeftFillColor
timeLeftShapeLayer?.lineWidth = self.timeLeftLineWidth
}
fileprivate func addTimeLabel() {
//we initialize and add the UILabel only if there is not initialized
if(timeLabel == nil){
timeLabel = UILabel()
self.addSubview(timeLabel!)
}
timeLabel?.frame = CGRect(x: self.frame.midX-50 ,y: self.frame.midY-25, width: 100, height: 50)
timeLabel?.adjustsFontSizeToFitWidth = true
timeLabel?.textAlignment = .center
timeLabel?.text = self.timeLeft.stringTime
timeLabel?.textColor = self.textColor
timeLabel?.font = self.textFont
}
//MARK: - Actions
@objc fileprivate func updateTime() {
if timeLeft > 0 {
timeLeft = endDate?.timeIntervalSinceNow ?? 0
timeLabel?.text = self.timeLeft.stringTime
} else {
timeLabel?.text = self.timeLeft.stringTime
timer.invalidate()
}
}
}