func btnFlash_Clicked(sender: AnyObject) {
if !flashing{
callButton.alpha = 1.0
UIView.animate(withDuration: 0.5, delay: 0.0, options: [.allowUserInteraction], animations: {() -> Void in
callButton.alpha = 0.5
}, completion: {(finished: Bool) -> Void in
})
flashing = true
} else{
flashing = false
callButton.alpha = 0.5
UIView.animate(withDuration: 0.5, delay: 0.0, options: [.allowUserInteraction], animations: {() -> Void in
callButton.alpha = 1.0
}, completion: {(finished: Bool) -> Void in
})