Я пытаюсь создать VC для редактирования изображений для моего приложения и столкнулся с вышеуказанной проблемой. Всякий раз, когда я начинаю рисовать на своем изображении, изображение деформируется, а затем теряет соотношение сторон.
GIF как таковой:
Мой полный код как таковой:
class DrawImageController: UIViewController {
var canvasImageView: UIImageView = {
let iv = UIImageView()
iv.translatesAutoresizingMaskIntoConstraints = false
iv.backgroundColor = .yellow
iv.contentMode = .scaleAspectFit
return iv
}()
var lastTouch = CGPoint.zero
override func viewDidLoad() {
super.viewDidLoad()
setupViews()
}
func setupViews() {
view.backgroundColor = .black
view.addSubview(canvasImageView)
canvasImageView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
canvasImageView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor).isActive = true
canvasImageView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor).isActive = true
canvasImageView.heightAnchor.constraint(equalToConstant: 300).isActive = true
canvasImageView.image = UIImage(named: "testImage")
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let firstTouch = touches.first {
lastTouch = firstTouch.location(in: canvasImageView)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let firstTouch = touches.first {
let touchLocation = firstTouch.location(in: canvasImageView)
drawLine(from: lastTouch, to: touchLocation)
lastTouch = touchLocation
}
}
func drawLine(from: CGPoint, to: CGPoint) {
UIGraphicsBeginImageContext(canvasImageView.frame.size)
if let context = UIGraphicsGetCurrentContext() {
canvasImageView.image?.draw(in: CGRect(x: 0, y: 0, width: canvasImageView.frame.size.width, height: canvasImageView.frame.size.height))
context.move(to: from)
context.addLine(to: to)
context.setLineCap(.round)
context.setLineWidth(5.0)
context.setStrokeColor(UIColor.blue.cgColor)
context.strokePath()
let image = UIGraphicsGetImageFromCurrentImageContext()
canvasImageView.image = image
UIGraphicsEndImageContext()
}
}
}
Я адаптировал свой метод отрисовки из различных уроков на YouTube, GitHub и SO. Кто-нибудь посоветует, где я мог пойти не так, пожалуйста? Спасибо.
РЕШИТЬ:
По совету @Sweeper я изменил свой код в setupViews()
и drawLine
, чтобы учесть соотношение сторон изображения и imageView.
func setupViews() {
view.backgroundColor = .black
view.addSubview(canvasImageView)
canvasImageView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
canvasImageView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor).isActive = true
canvasImageView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor).isActive = true
let aspectRatio = getImageAspectRatio(image: UIImage(named: "testImage")!)
let screenWidth = UIScreen.main.bounds.width
let height = CGFloat(1.0) / aspectRatio * screenWidth
canvasImageView.heightAnchor.constraint(equalToConstant: height).isActive = true
canvasImageView.image = UIImage(named: "testImage")
}
func drawLine(from: CGPoint, to: CGPoint) {
UIGraphicsBeginImageContext(canvasImageView.frame.size)
guard let context = UIGraphicsGetCurrentContext() else {return}
if let canvasImage = canvasImageView.image {
let imageViewAspectRatio = getAspectRatio(frame: canvasImageView.frame)
let imageAspectRatio = getImageAspectRatio(image: canvasImage)
if imageViewAspectRatio > imageAspectRatio {
canvasImageView.image?.draw(in: CGRect(x: 0, y: 0, width: imageAspectRatio * canvasImageView.frame.size.height, height: canvasImageView.frame.size.height))
} else if imageViewAspectRatio < imageAspectRatio {
canvasImageView.image?.draw(in: CGRect(x: 0, y: 0, width: canvasImageView.frame.size.width, height: CGFloat(1.0) / imageAspectRatio * canvasImageView.frame.size.width))
} else {
canvasImageView.image?.draw(in: CGRect(x: 0, y: 0, width: canvasImageView.frame.size.width, height: canvasImageView.frame.size.height))
}
context.move(to: from)
context.addLine(to: to)
context.setLineCap(.round)
context.setLineWidth(5.0)
context.setStrokeColor(UIColor.blue.cgColor)
context.strokePath()
let image = UIGraphicsGetImageFromCurrentImageContext()
canvasImageView.image = image
UIGraphicsEndImageContext()
}
}