Я хочу собрать проект Unity сразу после клонирования git. Однако, когда они «свежие» (только не giignored файлы), сборка очень короткая и не имеет выходных данных. Мне нужно однажды открыть проект с помощью Unity Editor, чтобы заставить работать командную строку сборки.
Командная строка сборки:
D:/------/Unity.exe -quit -batchmode -logFile uniytBuildLog.txt -buildTarget Win64 -executeMethod AutoBuilder.PerformBuild -appName test.exe -buildFolder "./Build/"
Журнал конца сборки, который кажется успешным, несмотря на странную ошибку
Reloading assemblies after script compilation.
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 3.09 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.15 ms.
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.79 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.11 ms.
----- Total AssetImport time: 0.130863s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 1.564 seconds
Initializing Unity.PackageManager (PackageManager) v2017.2.1 for Unity v2017.2.1f1
Registering platform support modules:
Registered platform support modules in: 0.0496396s.
Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found
Native extension for LinuxStandalone target not found
Native extension for WebGL target not found
Native extension for Metro target not found
Native extension for iOS target not found
Native extension for Android target not found
Batchmode quit successfully invoked - shutting down!
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.046037 seconds (Nothing changed)
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
done. [Time: 61.503121 ms]
Refreshing native plugins compatible for Editor in 1.32 ms, found 7 plugins.
Preloading 2 native plugins for Editor in 0.12 ms.
----- Total AssetImport time: 0.196505s, AssetImport time: 0.107053s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.032108 seconds (Nothing changed)
[Package Manager] Server::Kill -- Server was shutdown
Cleanup mono
[usbmuxd] Stop listen thread
[usbmuxd] Listen thread exiting
Exiting batchmode successfully now!
Unhandled Exception: System.IO.DirectoryNotFoundException: Directory 'C:\Users\Ben\AppData\Local\Temp\160279e2' not found.
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x000f7] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:514
at System.IO.Directory.GetDirectories (System.String path, System.String searchPattern) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:275
at System.IO.Directory.GetDirectories (System.String path) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:270
at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:186
at System.IO.Directory.Delete (System.String path, Boolean recursive) [0x0000c] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:205
at System.CodeDom.Compiler.TempFileCollection.Delete () [0x00000] in <filename unknown>:0
at System.CodeDom.Compiler.TempFileCollection.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
at System.CodeDom.Compiler.TempFileCollection.Finalize () [0x00000] in <filename unknown>:0
debugger-agent: Unable to listen on 3896