Как изменить конфигурацию решения, чтобы исправить ошибку MSB4126 в Travis CI? - PullRequest
0 голосов
/ 11 ноября 2018

Я пытаюсь применить методы непрерывной интеграции в проекте разработки, над которым я работаю, поэтому я использую Travis CI. Проект, над которым я работаю, - это игра, которая прекрасно строится в Visual Studio. Но после внесения любого изменения, которое я делаю на GitHub, когда Тревис пытается его создать, оно всегда терпит неудачу. Ниже приведено сообщение об ошибке, которое я получаю в журнале работ Travis CI.

Сборка началась 11/11/2018 11:59:03. Проект "/home/travis/build/Jeryxem/Escapade/MyGameWin.sln" на узле 1 (цели по умолчанию). /home/travis/build/Jeryxem/Escapade/MyGameWin.sln.metaproj: ошибка MSB4126: указанная конфигурация решения "Release | x86" недействительна. Укажите допустимую конфигурацию решения, используя свойства Configuration и Platform (например, MSBuild.exe Solution.sln / p: Configuration = Debug / p: Platform = "Any CPU"), или оставьте эти свойства пустыми, чтобы использовать конфигурацию решения по умолчанию. [/Home/travis/build/Jeryxem/Escapade/MyGameWin.sln] Готовый строительный проект "/home/travis/build/Jeryxem/Escapade/MyGameWin.sln" (цели по умолчанию) - СБОЙ. Сборка НЕ ​​удалась.

Мой .travis.yml файл содержит только это:

language: csharp
solution: Escapade.sln

В результате проведенного мной исследования я думаю, что мне нужно отредактировать файл csproj, чтобы изменить сведения о платформе и / или конфигурации. Ниже приведено полное содержимое моего csproj файла.

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug-Windows</Configuration>
    <ProjectGuid>{A9DCAC72-BC77-4C33-BE70-BBFD31D7C798}</ProjectGuid>
    <RootNamespace>Escapade</RootNamespace>
    <MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
    <AssemblyName>Escapade</AssemblyName>
    <SuppressXamMacUpsell>True</SuppressXamMacUpsell>
    <SuppressXamMacMigration>True</SuppressXamMacMigration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <OutputType>WinExe</OutputType>
    <ApplicationIcon>Resources\SwinGame.ico</ApplicationIcon>
    <TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug-Windows|x86' ">
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <WarningLevel>4</WarningLevel>
    <PlatformTarget>x86</PlatformTarget>
    <EnableCodeSigning>false</EnableCodeSigning>
    <CreatePackage>false</CreatePackage>
    <EnablePackageSigning>false</EnablePackageSigning>
    <IncludeMonoRuntime>false</IncludeMonoRuntime>
    <UseSGen>false</UseSGen>
    <UseRefCounting>false</UseRefCounting>
    <Profiling>false</Profiling>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <OutputType>WinExe</OutputType>
  </PropertyGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PrepareForRunDependsOn>$(PrepareForRunDependsOn);CopyLibsToOut</PrepareForRunDependsOn>
  </PropertyGroup>
  <ItemGroup>
    <Content Include="Resources\panels\meta.txt" />
  </ItemGroup>
  <ItemGroup>
    <Reference Include="SwinGame">
      <HintPath>lib\SwinGame.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="Microsoft.CSharp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="app.config" />
    <WinLibs Include="lib\win32\*.dll" />
    <None Include="Resources\images\tiles\overlay_diamond.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\overlay_emerald.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\overlay_ruby.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\overlay_sapphire.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_east.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_inner_1.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_inner_2.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_inner_3.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_north.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_northeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_northwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_south.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_southeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_southwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_vertex_northeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_vertex_northwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_vertex_southeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_vertex_southwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_wall_horiz.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_wall_vert.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_west.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\animations\startup.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\bundles\FileDialog.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\bundles\splash.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\fonts\arial.ttf">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\fonts\cour.ttf">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\fonts\maven_pro_regular.ttf">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\fdFile.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\fdFolder.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_Active.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_Background.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_Inactive.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_Scroll.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\FileDialog_ScrollSmall.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\Swinburne.jpg">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\SwinGameAni.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\panels\FileDialog.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\sounds\error.wav">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\sounds\SwinGameStart.wav">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\SwinGame.icns">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\SwinGame.ico">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_pointnorth.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_pointsouth.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_pointwest.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="Resources\images\tiles\rock_pointeast.png">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <ItemGroup />
  <ItemGroup>
    <Compile Include="Countdown.cs" />
    <Compile Include="GameLevel.cs" />
    <Compile Include="src\Entry.cs" />
    <Compile Include="src\gui\MetaHandler.cs" />
    <Compile Include="src\Location.cs" />
    <Compile Include="src\mineral\gemstone\Sapphire.cs" />
    <Compile Include="src\mineral\gemstone\Ruby.cs" />
    <Compile Include="src\mineral\gemstone\Emerald.cs" />
    <Compile Include="src\mineral\gemstone\Diamond.cs" />
    <Compile Include="src\mineral\gemstone\Gemstone.cs" />
    <Compile Include="src\mineral\Mineral.cs" />
    <Compile Include="src\MovableObject.cs" />
    <Compile Include="src\Entity.cs" />
    <Compile Include="src\Path.cs" />
    <Compile Include="src\PathNode.cs" />
    <Compile Include="src\Player.cs" />
    <Compile Include="src\Tile.cs" />
    <Compile Include="src\TileType.cs" />
    <Compile Include="src\World.cs" />
    <Compile Include="src\Item.cs" />
    <Compile Include="src\Inventory.cs" />
    <Compile Include="src\gui\GuiEnvironment.cs" />
    <Compile Include="src\gui\Renderer.cs" />
    <Compile Include="src\gui\Frame.cs" />
    <Compile Include="src\gui\GuiEvent.cs" />
    <Compile Include="src\Escapade.cs" />
    <Compile Include="src\BitmapMask.cs" />
    <Compile Include="src\gui\Button.cs" />
    <Compile Include="Weapon.cs" />
    <Compile Include="WeaponType.cs" />
    <Compile Include="AttackDirection.cs" />
    <Compile Include="GlobalConstants.cs" />
    <Compile Include="Enemy.cs" />
    <Compile Include="Projectile.cs">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Compile>
  </ItemGroup>
  <ItemGroup />
  <Target Name="CopyLibsToOut">
    <Copy SourceFiles="@(WinLibs)" DestinationFolder="$(OutDir)" />
  </Target>
</Project>

Что мне нужно изменить, чтобы убедиться, что моё решение может быть построено без ошибок на Travis CI? Любая идея, как предоставить правильную конфигурацию решения, чтобы я больше не получал ошибку MSB4126?

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