Когда клиент отправляет более 10 сообщений, сервер segfault, но сервер не имеет этой проблемы.он может отправлять неограниченное количество сообщений.
это, вероятно, вызвано моим буфером char * malloc () и, возможно, плохо free () ???Я пытаюсь использовать статический буфер массива без free (), очевидно, но это хуже.
Клиент
#include "header.h"
void app(SOCKET socket)
{
char pseudo[24];
int statu;
fd_set readfs;
strcpy(pseudo, "[");
strcat(pseudo, getname(sizeof(pseudo)));
strcat(pseudo, "] ");
while (1)
{
char *buffer = malloc(sizeof(char) * 1024);
char *msg = malloc(sizeof(char) * 1000);
FD_ZERO(&readfs);
FD_SET(socket, &readfs);
FD_SET(STDIN_FILENO, &readfs);
if (select(socket + 1, &readfs, NULL, NULL, NULL) == -1)
{
perror("select()");
exit(errno);
}
if (FD_ISSET(STDIN_FILENO, &readfs))
{
fgets(msg, sizeof(char) * 1000, stdin);
strcpy(buffer, pseudo);
strcat(buffer, msg);
send_message(socket, buffer);
cleanMsg(buffer, msg);
}
else if (FD_ISSET(socket, &readfs))
{
statu = receive_message(socket, buffer);
if (statu == 0)
{
printf("Server disconnected !\n");
break;
}
else
{
printf("%s\n", buffer);
cleanMsg(buffer, msg);
}
}
}
close_connection(socket);
}
void send_message(SOCKET socket, char *buffer)
{
int i;
for (i = 0; buffer[i] != '\n'; i++) ;
buffer[i] = '\0';
if (send(socket, buffer, strlen(buffer), 0) < 0)
{
perror("send()");
exit(errno);
}
}
int receive_message(SOCKET socket, char *buffer)
{
int statu = 0;
if ((statu = recv(socket, buffer, 1024, 0)) < 0)
perror("recv()");
return statu;
}
void cleanMsg(char *buffer, char *msg)
{
memset(buffer, 0, strlen(buffer));
memset(msg, 0, strlen(msg));
free(buffer);
free(msg);
}
char *getname(size_t namesize)
{
char *tmp = NULL;
tmp = malloc(namesize);
getlogin_r(tmp, namesize);
return tmp;
}
Сервер:
#include "header.h"
int app(SOCKET master_socket, serv_config *s_conf)
{
SOCKADDR_IN client_address = {0};
SOCKET new_socket;
int address_size = sizeof(client_address);
int *clients_socket = NULL;
int statu = 0;
int fdmax;
int sd;
int i;
clients_socket = malloc(sizeof(int) * s_conf->max_client);
fd_set readfs;
for (i = 0; i < s_conf->max_client; i++)
clients_socket[i] = 0;
while (1)
{
char *buffer = malloc(sizeof(char) * 1024);
char *msg = malloc(sizeof(char) * 1000);
FD_ZERO(&readfs);
FD_SET(STDIN_FILENO, &readfs);
FD_SET(master_socket, &readfs);
fdmax = master_socket;
for (i = 0; i < s_conf->max_client; i++)
{
sd = clients_socket[i];
if (sd > 0)
FD_SET(sd, &readfs);
if (sd > fdmax)
fdmax = sd;
}
if (select(fdmax + 1, &readfs, NULL, NULL, NULL) == -1)
{
perror("select()");
exit(errno);
}
if (FD_ISSET(STDIN_FILENO, &readfs))
{
fgets(msg, sizeof(char) * 1000, stdin);
strcpy(buffer, "[Server] ");
strcat(buffer, msg);
send_toall(clients_socket, 0, s_conf->max_client, buffer);
cleanMsg(buffer, msg);
}
else if (FD_ISSET(master_socket, &readfs))
{
new_socket = accept(master_socket, (SOCKADDR *)&client_address, &address_size);
if (new_socket == INVALID_SOCKET)
{
perror("accept()");
closesocket(new_socket);
exit(errno);
}
for (i = 0; i < s_conf->max_client; i++)
{
if (clients_socket[s_conf->max_client - 1] != 0)
{
strcpy(buffer, "Connection error: no more client can be connected.\n");
send_message(new_socket, buffer);
cleanMsg(buffer, msg);
shutdown(new_socket, 2);
closesocket(new_socket);
break;
}
else if (clients_socket[i] == 0)
{
clients_socket[i] = new_socket;
printf("New client connected with socket %d from %s:%d, in slot %d\n", clients_socket[i], inet_ntoa(client_address.sin_addr), ntohs(client_address.sin_port), i);
strcpy(buffer, "Success connecting.\n");
send_message(clients_socket[i], buffer);
cleanMsg(buffer, msg);
break;
}
}
}
else
{
for (i = 0; i < s_conf->max_client; i++)
{
if (FD_ISSET(clients_socket[i], &readfs))
{
statu = receive_message(clients_socket[i], buffer);
if (statu == 0)
{
printf("Socket %d Disconnect\n", clients_socket[i]);
shutdown(clients_socket[i], 2);
closesocket(clients_socket[i]);
clients_socket[i] = 0;
break;
}
else
{
send_toall(clients_socket, clients_socket[i], s_conf->max_client, buffer);
cleanMsg(buffer, msg);
break;
}
}
}
}
}
return *clients_socket;
}
void send_toall(int *clients_socket, int actual_socket, int max, char *buffer)
{
int i;
for (i = 0; clients_socket[i] < max; i++)
{
if (clients_socket[i] != actual_socket && clients_socket[i] != 0)
send_message(clients_socket[i], buffer);
}
}
void send_message(SOCKET socket, char *buffer)
{
int i;
for (i = 0; buffer[i] != '\n'; i++) ;
buffer[i] = '\0';
if (send(socket, buffer, strlen(buffer), 0) < 0)
{
perror("send()");
exit(errno);
}
}
int receive_message(SOCKET socket, char *buffer)
{
int statu = 0;
if ((statu = recv(socket, buffer, 1024, 0)) < 0)
perror("recv()");
return statu;
}
void cleanMsg(char *buffer, char *msg)
{
memset(buffer, 0, strlen(buffer));
memset(msg, 0, strlen(msg));
free(buffer);
free(msg);
}
Сервер просто segfault и выйти послеклиент отправляет более 10 сообщений.