Я пытаюсь заставить круг следовать за мышью в HTML-канве, который я использую в игре.Я пытаюсь заставить круг двигаться 5px за итерацию, но он движется медленнее при движении по горизонтали и быстрее, когда он движется по вертикали.Вот математика, которую я использовал:
x=distance between mouse and circle on the x-axis
y=distance between mouse and circle on the y-axis
z=shortest distance between mouse and circle
a=number of units circle should move along the x-axis
b=number of units circle should move along the y axis
x^2 + y^2=z^2
Want the total distance traveled every iteration to be five pixels
a^2 + b^2 = 25
b/a=y/x
b=ay/x
a=sqrt(25-ay/x^2)
a^2+ay/x-25=0
Use Quadratic formula to find both answers
a=(-y/x+-sqrt(y/x)^2+100)/2
Я повторил проблему в коде ниже
$(function(){
let canvas = $("canvas")[0];
let ctx = canvas.getContext("2d");
//Gets position of mouse and stores the value in variables mouseX and mouseY
let mouseX = mouseY = 0;
$("canvas").mousemove(function(e){
mouseX = e.pageX;
mouseY = e.pageY;
}).trigger("mousemove");
let circleX = 0;
let circleY = 0;
function loop(t){
//Background
ctx.fillStyle="blue";
ctx.fillRect(0, 0, canvas.width, canvas.height);
let xFromMouse = mouseX-circleX;
let yFromMouse = mouseY-circleY;
let yxRatio = yFromMouse/xFromMouse;
let xyRatio = xFromMouse/yFromMouse;
let speed = 25;
let possibleXValues = [(-yxRatio+Math.sqrt(Math.pow(yxRatio,2)+(4*speed)))/2,(-yxRatio-Math.sqrt(Math.pow(yxRatio,2)+(4*speed)))/2];
//I use this code as a temporary fix to stop the circle from completely disappearing
if(xFromMouse === 0 || isNaN(yxRatio) || isNaN(possibleXValues[0]) || isNaN(possibleXValues[1])){
possibleXValues = [0,0];
yxRatio = 0;
}
//Uses b=ay/x to calculate for y values
let possibleYValues = [possibleXValues[0]*yxRatio,possibleXValues[1]*yxRatio];
if(xFromMouse >= 0){
circleX += possibleXValues[0];
circleY += possibleYValues[0];
} else {
circleX += possibleXValues[1];
circleY += possibleYValues[1];
}
ctx.beginPath();
ctx.arc(circleX, circleY, 25, 0, 2 * Math.PI,false);
ctx.fillStyle = "red";
ctx.lineWidth = 0;
ctx.fill();
window.requestAnimationFrame(loop);
}
window.requestAnimationFrame(loop);
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<canvas width="450" height="250"></canvas>