Моя цель состояла в том, чтобы создать лабиринт, состоящий из 2D объектов Array of Cell.Ниже приведен код как для клетки, так и для лабиринта.Используя отладчик, я вижу, что логические значения меняют значения, и процесс генерации происходит, как и ожидалось, однако, когда он получает печать, пути нет.Все стены все еще на месте, и я не могу понять, где разъединение, если оно есть?
Вот класс Cell:
public class Cell {
//coordinates
private int x;
private int y;
//cell status
private boolean visited;
//cell walls status
private boolean northWall;
private boolean southWall;
private boolean eastWall;
private boolean westWall;
public Cell(int x, int y) {
this.x = x;
this.y = y;
visited = false;
northWall= true;
southWall= true;
eastWall = true;
westWall = true;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public boolean isVisited() {
return visited;
}
public void setVisited(boolean visited) {
this.visited = visited;
}
public boolean isNorthWall() {
return northWall;
}
public void setNorthWall(boolean northWall) {
this.northWall = northWall;
}
public boolean isSouthWall() {
return southWall;
}
public void setSouthWall(boolean southWall) {
this.southWall = southWall;
}
public boolean isEastWall() {
return eastWall;
}
public void setEastWall(boolean eastWall) {
this.eastWall = eastWall;
}
public boolean isWestWall() {
return westWall;
}
public void setWestWall(boolean westWall) {
this.westWall = westWall;
}
Вот класс Maze:
public class Maze {
private Cell[][] maze;
private int height;
private int width;
//generate the full 2d array of cell objects. all the 'visited's are false and all the walls are true(that's done in the cells constructor).
public Maze(int height, int width) {
//initialize the number of rows and columns in the maze with the numbers entered
this.height = height;
this.width = width;
//initialize the 2d maze with the number of spaces allocated by the height and width entered
maze = new Cell[height][width];
//fill the maze with cells
generateMaze();
//dig a an open path through the maze
generatePath();
//print the maze in the console
printMaze();
}
/**
* The generateMaze method fills the maze with unvisited, walled cells.
*/
public void generateMaze() {
for(int i = 0; i < height; i++) {
for(int j = 0; j < width; j++) {
maze[i][j] = new Cell(i, j);
}
}
}
/**
* The generatePath method digs or generates a random open path through the maze of cells.
*/
private void generatePath() {
//Find the starting point to start digging.
Random rand = new Random();
int row = rand.nextInt(height);
int col = rand.nextInt(width);
//starting cell
maze[row][col].setVisited(true);
//start digging the path
dig(row, col);
}
//Depth-First Searching Algorithm that digs in increments of 1
public void dig(int row, int column){
//generate four random directions
Integer[] randDirs = generateRandomDirections();
//examine each direction
for(int i = 0; i < randDirs.length;i++) {
switch (randDirs[i]) {
case 1: //Up
//whether one cells up is in the maze or not
if (row - 1 <= 0) {
continue;
}
//whether one cells up has been visited
if (!maze[row - 1][column].isVisited()) {
maze[row - 1][column].setVisited(true);
maze[row][column].setNorthWall(false);
maze[row - 1][column].setSouthWall(false);
dig(row - 1, column);
}
break;
case 2: //Right
//whether one cells right is in the maze or not
if (column + 1 >= width - 1) { //alternative: (column + 2 >= width - 1) ??
continue;
}
//whether one cells right has been visited
if (!maze[row][column + 1].isVisited()) {
maze[row][column + 1].setVisited(true);
maze[row][column].setEastWall(false);
maze[row][column + 1].setWestWall(false);
dig(row, column + 1);
}
break;
case 3: //Down
//whether one cells down is in the maze or not
if (row + 1 >= height - 1) {//alternative: (row + 2 >= height - 1) ??
continue;
}
//whether one cells down has been visited
if (!maze[row + 1][column].isVisited()) {
maze[row + 1][column].setVisited(true);
maze[row][column].setSouthWall(false);
maze[row + 1][column].setNorthWall(false);
dig(row + 1, column);
}
break;
case 4: //Left
//whether one cells left is in the maze or not
if (column - 1 <= 0) {
continue;
}
//whether one cells left has been visited
if (!maze[row][column - 1].isVisited()) {
maze[row][column - 1].setVisited(true);
maze[row][column].setWestWall(false);
maze[row][column - 1].setEastWall(false);
dig(row, column - 1);
}
break;
}
}
}
/**
* The generateRandomDirections() class generates an array with random directions 1-4
* @return Array containing 4 directions in random order
*/
public Integer[] generateRandomDirections() {
ArrayList<Integer> randoms = new ArrayList<>();
for(int i = 0; i < 4; i++) {
randoms.add(i + 1);
}
Collections.shuffle(randoms);
return randoms.toArray(new Integer[4]);
}
/**
* The printMaze() method prints out the maze of cells generated by the GenerateMaze class, to the console.
*/
public void printMaze() {
for (int i = 0; i < height; i++) {
System.out.println();
for (int j = 0; j < width; j++) {
Cell current = new Cell(i, j);
StringBuilder string = new StringBuilder();
if(current.isWestWall()){
string.append("|");
}
if(current.isSouthWall()) {
string.append("_");
}
else{
string.append(" ");
}
System.out.print(string);
}
}
}
Я всегда получаю следующий вывод:
|_|_|_|_|_|_|_
|_|_|_|_|_|_|_
|_|_|_|_|_|_|_
|_|_|_|_|_|_|_
|_|_|_|_|_|_|_
|_|_|_|_|_|_|_
|_|_|_|_|_|_|_
Process finished with exit code 0
Буду признателен за любые идеи относительно моей проблемы.Спасибо.