Хорошо, я создал небольшую игру с pygame.draw.rect, и до сих пор я создал игрока, который может перемещаться по экрану, и врага, который сейчас ничего не делает.Я бы хотел, чтобы противник следил за игроком по экрану, если я подхожу на определенное расстояние (скажем, 100 пикселей).Как бы я это определил?Мой игрок начинает с х = 300 и у = 300, противник начинает с х = 500 и у = 400.
import pygame
import time
import random
import math
pygame.init()
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
blue = (35,65,155)
gameDisplay = pygame.display.set_mode((1280,800))
pygame.display.set_caption('Practice Game')
#FPS
clock = pygame.time.Clock()
#player block size
block_size = 20
#enemy block size
block_sz = 30
enemy_x = 500
enemy_y = 400
#player health
playerHealth = 100
#Health image
healthImg = pygame.image.load('healthbarimg.png')
#enemy image
enemyImg = pygame.image.load('enemyimg.png')
font = pygame.font.SysFont(None, 25)
def player(block_size, playerList):
for XnY in playerList:
pygame.draw.rect(gameDisplay, black, [XnY[0],XnY[1],block_size,block_size])
def enemy(block_sz):
#gameDisplay.blit(enemyImg,(900,700))
pygame.draw.rect(gameDisplay, blue,(enemy_x,enemy_y,block_sz,block_sz))
def playerHp(block_sz):
gameDisplay.blit(healthImg,(10,10))
gameDisplay.blit(healthImg,(45,10))
gameDisplay.blit(healthImg,(80,10))
def message_to_screen(msg,color):
screen_text = font.render(msg, True, color)
gameDisplay.blit(screen_text, [450,350])
def gameLoop():
gameExit = False
gameOver = False
lead_x = 300
lead_y = 300
enemy_x = 500
enemy_y = 400
enemy_x_change = 0
enemy_y_change = 0
lead_x_change = 0
lead_y_change = 0
healthList = []
healthLength = 1
playerList = []
playerLength = 1
randAppleX = round(random.randrange(0, 800-10))#/10.0)*10.0
randAppleY = round(random.randrange(0, 800-10))#/10.0)*10.0
while not gameExit:
while gameOver == True:
gameDisplay.fill(white)
message_to_screen("Game over, press C to play again or Q to quit", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameOver = False
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x_change = -10
if event.key == pygame.K_RIGHT:
lead_x_change = 10
if event.key == pygame.K_UP:
lead_y_change = -10
if event.key == pygame.K_DOWN:
lead_y_change = 10
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
lead_x_change = 0
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
lead_y_change = 0
if lead_x >= 1280 or lead_x < 0 or lead_y >= 800 or lead_y < 0:
gameOver = True
'''if enemy_x >= 900:
enemy_x = -10 * enemySpeed
if enemy_x <= 250:
enemy_x = 10 * enemySpeed
if enemy_y >= 700:
enemy_y = -10 * enemySpeed
if enemy_y <= 50:
enemy_y = -10 * enemySpeed'''
pygame.display.update()
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
AppleThickness = 30
pygame.draw.rect(gameDisplay, red, [randAppleX, randAppleY, AppleThickness,AppleThickness])
playerHead = []
playerHead.append(lead_x)
playerHead.append(lead_y)
playerList.append(playerHead)
if len(playerList) > playerLength:
del playerList[0]
player(block_size, playerList)
enemy(block_sz)
playerHp(block_sz)
pygame.display.update()
## if lead_x >= randAppleX and lead_x <= randAppleX + AppleThickness:
## if lead_y >= randAppleY and lead_y <= randAppleY + AppleThickness:
## randAppleX = round(random.randrange(0, 800-10))#/10.0)*10.0
## randAppleY = round(random.randrange(0, 800-10))#/10.0)*10.0
## snakeLength += 1
if lead_x > randAppleX and lead_x < randAppleX + AppleThickness or lead_x + block_size > randAppleX and lead_x + block_size < randAppleX + AppleThickness:
#print("x crossover")
if lead_y > randAppleY and lead_y < randAppleY + AppleThickness:
randAppleX = round(random.randrange(0, 800-10))#/10.0)*10.0
randAppleY = round(random.randrange(0, 800-10))#/10.0)*10.0
playerLength += 1
elif lead_y + block_size > randAppleY and lead_y + block_size < randAppleY + AppleThickness:
randAppleX = round(random.randrange(0, 800-10))#/10.0)*10.0
randAppleY = round(random.randrange(0, 800-10))#/10.0)*10.0
playerLength += 1
clock.tick(10)
pygame.quit()
quit()
gameLoop()