У вас есть несколько способов сделать это, но типичный - найти объект игрока, а затем сохранить целевую позицию, вы можете сделать это так:
using UnityEngine;
using System.Collections;
public class moveTowards : MonoBehaviour
{
public Transform target; //now you can make this variable private!
public float speed;
//You can call this on Start, or Awake also, but remember to do the singleton player assignation before you call that function!
void OnEnable()
{
//Way 1 -> Less optimal
target = GameObject.Find("PlayerObjectName").transform;
//Way 2 -> Not the best, you need to add a Tag to your player, let's guess that the Tag is called "Player"
target = GameObject.FindGameObjectWithTag("Player").transform;
//Way 3 -> My favourite, you need to update your Player prefab (I attached the changes below)
target = Player.s_Singleton.gameObject.transform;
}
void Update()
{
float step = speed * Time.deltaTime;
transform.position = Vector2.MoveTowards(transform.position, target.position, step);
}
}
Для Пути 3 вынеобходимо реализовать шаблон синглтона на вашем проигрывателе, он должен выглядеть следующим образом:
public class Player : MonoBehaviour
{
static public Player s_Singleton;
private void Awake(){
s_Singleton = this; //There are better ways to implement the singleton pattern, but there is not the point of your question
}
}