Я пытаюсь заставить спрайт двигаться вверх и вниз с помощью клавиш со стрелками, но он планирует двигаться только немного вверх и немного вниз: есть скорость для осей x и y, а также позиция.Есть также две функции - рисование и обновление (которые получают новый xpos и новый ypos).вот мой код
import pygame
import random
import sys
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock() # A clock to limit the frame rate.
pygame.display.set_caption("this game")
class Background:
picture = pygame.image.load("C:/images/cliff.jpg").convert()
picture = pygame.transform.scale(picture, (1280, 720))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
class player_first:
picture = pygame.image.load("C:/aliens/ezgif.com-crop.gif")
picture = pygame.transform.scale(picture, (200, 200))
def __init__(self, x, y):
self.xpos = x
self.ypos = y
self.speed_x = 0
self.speed_y = 0
self.rect = self.picture.get_rect()
def update(self):
self.xpos =+ self.speed_x
self.ypos =+ self.speed_y
def draw(self): #left right
#screen.blit(pygame.transform.flip(self.picture, True, False), self.rect)
screen.blit(self.picture, (self.xpos, self.ypos))
class Bullet_player_1(pygame.sprite.Sprite):
picture = pygame.image.load("C:/aliens/giphy.gif").convert_alpha()
picture = pygame.transform.scale(picture, (100, 100))
def __init__(self):
self.xpos = 360
self.ypos = 360
self.speed_x = 0
super().__init__()
self.rect = self.picture.get_rect()
def update(self):
self.xpos += self.speed_x
def draw(self):
screen.blit(self.picture, (self.xpos, self.ypos))
#self.screen.blit(pygame.transform.flip(self.picture, False, True), self.rect)
def is_collided_with(self, sprite):
return self.rect.colliderect(sprite.rect)
player_one_bullet_list = pygame.sprite.Group()
player_one = player_first(0, 0)
cliff = Background(0, 0)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
player_one.speed_y = -5
print("up")
elif event.key == pygame.K_s:
player_one.speed_y = 5
print("down")
elif event.key == pygame.K_SPACE:
bullet_player_one = Bullet_player_1
bullet_player_one.ypos = player_one.ypos
bullet_player_one.xpos = player_one.xpos
bullet_player_one.speed_x = 14
player_one_bullet_list.add(bullet_player_one)
elif event.type == pygame.KEYUP:
if event.key == pygame.K_d and player_one.speed_x > 0:
player_one.speed_x = 0
elif event.key == pygame.K_a and player_one.speed_x < 0:
player_one.speed_x = 0
player_one.update()
cliff.draw()
player_one.draw()
player_one_bullet_list.update()
for bullet_player_one in player_one_bullet_list:
bullet_player_one.draw()
pygame.display.flip()
clock.tick(60)