public float BaseTranslationSpeed = 0.5f ;
public float TranslationSpeedIncreaseRate = 1 ;
private float translationSpeed ;
void Start()
{
translationSpeed = BaseTranslationSpeed ;
}
void Update ()
{
translationSpeed += TranslationSpeedIncreaseRate ;
// Multiplying by Time.deltaTime is advised in order to be frame independant
transform.Translate (0, translationSpeed * Time.deltaTime , 0);
}
Вы даже можете использовать кривую анимации для управления скоростью:
public AnimationCurve SpeedOverTime ; // Change the curve in the inspector
private float startTime ;
void Start()
{
startTime = Time.time ;
}
void Update ()
{
// Multiplying by Time.deltaTime is advised in order to be frame independant
transform.Translate (0, SpeedOverTime.Evaluate( Time.time - startTime ) * Time.deltaTime , 0);
}