Кодируя мою игру, я столкнулся с проблемами при ее запуске.Например, атака зомби не проходит правильно, при использовании магазина значение золота и значение здоровья не обновляются.При выполнении боевой части зомби в первый раз получает меньше здоровья, затем больше здоровья и больше урона.Я не знаю, что я испортил.Любая помощь / советы?
import time
import sys
import random
cls = ("\n"*100)
class Mage:
def __init__(self):
self.maxhp = 50
self.attack = 3.33
self.name = "Mage"
class Warrior:
def __init__(self):
self.maxhp = 70
self.attack = 2.5
self.name = "Warrior"
class Thief:
def __init__(self):
self.maxhp = 35
self.attack = 5
self.name = "Thief"
class Zombie:
def __init__(self):
self.maxhp = 10
self.attack = 1
self.name = "Zombie"
def heal(character_health):
if character_health < character_health:
character_health += 5
print("Healed. Health is now " + character_health + " +5.")
time.sleep(2)
else:
print("No healing available.")
time.sleep(2)
def battle(character_health, character_attack, monster_health, monster_attack, gold):
while True:
character_health_max = character_health
monster_name = "Zombie"
choice1 = input("\nPress 1 to Attack: ")
if choice1 == "1":
monster_health -= character_attack
print("\n" + str(monster_name) + "'s health is now " + str(monster_health))
time.sleep(1)
character_health -= monster_attack
print("\nThe hero's health is now " + str(character_health))
time.sleep(1)
if character_health <= 0:
print("\nThe hero is dead.")
sys.exit("\nThe End")
if monster_health <= 0:
print("\nThe monster is dead.")
time.sleep(2)
print("Your gold has increased by: 5")
gold += 5
monster_health = 10
character_health = character_health_max
time.sleep(2)
menu_list(character_health, character_attack, monster_health, monster_attack, gold)
def store(gold, character_health):
print("\nWelcome to my shop of wonders! My name is Hanz, what can I aid you with today? We have...\nPotions: [1.] EEK")
buy = input("\nWhat will it be? ")
if gold < 5:
print("Sorry, you don't have any gold!")
time.sleep(2)
if buy == "1" and gold >= 5:
print("\nYou now own the Potion EEK! Health increased by 5!")
character_health += 5
gold -= 5
time.sleep(2)
def menu_list(character_health, character_attack, monster_health, monster_attack, gold):
while True:
print(cls)
menu = input("---> Fight [1.] \n---> Heal [2.] \n---> Store [3.] \n---> Quit [4.] \n---> Gold: " + str(gold) + " \n---> ")
if menu == "4":
sys.exit()
if menu == "2":
heal(character_health)
if menu == "1":
battle(character_health, character_attack, monster_attack, monster_health, gold)
if menu == "3":
store(gold, character_attack)
if menu == "Gold":
print("\nNot valid hackerman.")
time.sleep(1)
class Main:
print(cls)
name = input("What is your name: ")
character = input("\nChoose your class: \n----------------- \nMage [1.] \nWarrior [2.] \nThief [3.] \n---> ")
if character == "1":
character_health = Mage().maxhp
print("\nHealth " + str(character_health))
character_attack = Mage().attack
print("\nAttack " + str(character_attack))
character_name = Mage().name
print("\nClass " + str(character_name))
time.sleep(3)
monster_health = Zombie().maxhp
monster_attack = Zombie().attack
gold = 0
menu_list(character_health, character_attack, monster_health, monster_attack, gold)
if character == "2":
character_health = Warrior().maxhp
print("\nHealth " + str(character_health))
character_attack = Warrior().attack
print("\nAttack " + str(character_attack))
character_name = Warrior().name
print("\nClass " + str(character_name))
time.sleep(3)
monster_health = Zombie().maxhp
monster_attack = Zombie().attack
gold = 0
menu_list(character_health, character_attack, monster_health, monster_attack, gold)
if character == "3":
character_health = Thief().maxhp
print("\nHealth " + str(character_health))
character_attack = Thief().attack
print("\nAttack " + str(character_attack))
character_name = Thief().name
print("\nClass " + str(character_name))
time.sleep(3)
monster_health = Zombie().maxhp
monster_attack = Zombie().attack
gold = 0
menu_list(character_health, character_attack, monster_health, monster_attack, gold)
if __name__ == '__main__':
Main()