Правильный ответ для каждого MouseClick:
public override void MouseDown(Point mousePosition)
{
double valueZoom = 2.0;
Point pointDirection = new Point(0.0, 0.0);
Creator.Shifting(Point.Subtract(pointDirection, mousePosition));
Creator.Zooming(valueZoom);
}
И есть в основном классе:
public static int scaleZoom = 2;
public static Vector offsetPosition = new Vector(0.0, 0.0);
public static int counterZoom = 0;
public static void Zooming(double scaleZoom)
{
foreach (var figure in Figures)
{
for (int j = 0; j < figure.coordinates.Count; j++)
{
figure.coordinates[j] = new Point(
figure.coordinates[j].X * scaleZoom,
figure.coordinates[j].Y * scaleZoom
);
}
}
}
public static void Shifting(Vector delta)
{
offsetPosition = delta / scaleZoom;
foreach (var figure in Figures)
{
for (int j = 0; j < figure.coordinates.Count; j++)
{
figure.coordinates[j] = Point.Add(figure.coordinates[j], offsetPosition);
}
}
}