Я занимаюсь разработкой игры для Unity и ищу инструмент для сравнения и выделения различий между двумя стеками вызовов.Или может быть инструментом для визуализации стека вызовов в удобочитаемом виде?
Я использую JetBrains Rider.Вот вывод команды «Копировать стек» образца стека в Rider.
CarouselController.HandleOnWorldSliderNextEvent() in InkControllers, Assembly-CSharp.dll
<AddListener>c__AnonStorey0`1.AnonymousMethod__0() in , Assembly-CSharp.dll
EventManager.Raise() in InkEventCore, Assembly-CSharp.dll
CarouselController.HandleOnWorldSliderNextEvent() in InkControllers, Assembly-CSharp.dll
<AddListener>c__AnonStorey0`1.AnonymousMethod__0() in , Assembly-CSharp.dll
EventManager.Raise() in InkEventCore, Assembly-CSharp.dll
CarouselController.Next() in InkControllers, Assembly-CSharp.dll
InvokableCall.Invoke() in UnityEngine.Events, UnityEngine.CoreModule.dll
UnityEvent.Invoke() in UnityEngine.Events, UnityEngine.CoreModule.dll
Button.Press() in UnityEngine.UI, UnityEngine.UI.dll
Button.OnPointerClick() in UnityEngine.UI, UnityEngine.UI.dll
ExecuteEvents.Execute() in UnityEngine.EventSystems, UnityEngine.UI.dll
ExecuteEvents.Execute<IPointerClickHandler>() in UnityEngine.EventSystems, UnityEngine.UI.dll
StandaloneInputModule.ProcessMousePress() in UnityEngine.EventSystems, UnityEngine.UI.dll
StandaloneInputModule.ProcessMouseEvent() in UnityEngine.EventSystems, UnityEngine.UI.dll
StandaloneInputModule.ProcessMouseEvent() in UnityEngine.EventSystems, UnityEngine.UI.dll
StandaloneInputModule.Process() in UnityEngine.EventSystems, UnityEngine.UI.dll
EventSystem.Update() in UnityEngine.EventSystems, UnityEngine.UI.dll