Как я могу сделать так, чтобы программа закрывалась, если вы щелкнете где-нибудь за пределами поля
Это просто сделать, если вы спроектировали свой интерфейс.Мы можем изменить этот код:
inst.append(Rectangle(Point(max_x/2-59,190), Point(max_x/2+59, 210)))
...
p_win.getMouse()
Вместо этого:
rectangle = Rectangle(Point(max_x/2 - 59, 190), Point(max_x/2 + 59, 210))
inst.append(rectangle)
...
point = p_win.getMouse()
if not inside(point, rectangle):
p_win.close()
exit()
Где inside()
определяется как:
def inside(point, rectangle):
p1 = rectangle.getP1()
p2 = rectangle.getP2()
return p1.getX() <= point.getX() <= p2.getX() and p1.getY() <= point.getY() <= p2.getY()
И мы можем сделатьто же самое для 'PLAY AGAIN'
.
Однако вашему коду трудно следовать, так как он плотный и встроен в main()
.Я переработал ваш код ниже, чтобы извлечь его из main()
, внести вышеуказанные изменения и поработать над стилем:
from random import randrange
from graphics import *
MAX_X, MAX_Y = 500, 300
PIP_SIZE = 4
DICE_SIZE = 50
class Pips():
""" Draw pips """
def __init__(self, x, y, dice_size):
self.m_x = x
self.m_y = y
d = dice_size / 4
self.m_items = []
self.m_items.append(Circle(Point(x + 2 * d, y + 2 * d), PIP_SIZE))
self.m_items.append(Circle(Point(x + 1 * d, y + 1 * d), PIP_SIZE))
self.m_items.append(Circle(Point(x + 1 * d, y + 2 * d), PIP_SIZE))
self.m_items.append(Circle(Point(x + 1 * d, y + 3 * d), PIP_SIZE))
self.m_items.append(Circle(Point(x + 3 * d, y + 1 * d), PIP_SIZE))
self.m_items.append(Circle(Point(x + 3 * d, y + 2 * d), PIP_SIZE))
self.m_items.append(Circle(Point(x + 3 * d, y + 3 * d), PIP_SIZE))
for pip in self.m_items:
pip.setFill('black')
def undraw(self):
for pip in self.m_items:
pip.undraw()
def draw(self, p_win, p_num):
""" Draw Dice """
self.undraw()
if p_num == 1:
self.m_items[0].draw(p_win)
elif p_num == 2:
self.m_items[3].draw(p_win)
self.m_items[4].draw(p_win)
elif p_num == 3:
self.m_items[0].draw(p_win)
self.m_items[3].draw(p_win)
self.m_items[4].draw(p_win)
elif p_num == 4:
self.m_items[1].draw(p_win)
self.m_items[3].draw(p_win)
self.m_items[4].draw(p_win)
self.m_items[6].draw(p_win)
elif p_num == 5:
self.m_items[0].draw(p_win)
self.m_items[1].draw(p_win)
self.m_items[3].draw(p_win)
self.m_items[4].draw(p_win)
self.m_items[6].draw(p_win)
elif p_num == 6:
self.m_items[1].draw(p_win)
self.m_items[2].draw(p_win)
self.m_items[3].draw(p_win)
self.m_items[4].draw(p_win)
self.m_items[5].draw(p_win)
self.m_items[6].draw(p_win)
class Dice_t:
""" Prepares for next roll """
def __init__(self, x, y):
self.m_x = x
self.m_y = y
self.m_s = DICE_SIZE
self.m_item = Rectangle(Point(x, y), Point(x + self.m_s, y + self.m_s))
self.m_item.setFill('white')
self.m_pips = Pips(x, y, self.m_s)
def draw_die(self, p_win):
self.m_item.undraw()
self.m_item.draw(p_win)
def draw(self, p_win, p_num):
self.draw_die(p_win)
self.m_pips.draw(p_win, p_num)
def undraw(self):
self.m_item.undraw()
self.m_pips.undraw()
def inside(point, rectangle):
p1 = rectangle.getP1()
p2 = rectangle.getP2()
return p1.getX() <= point.getX() <= p2.getX() and p1.getY() <= point.getY() <= p2.getY()
def get_bet(p_win, p_balance, p_def_bet):
""" Text and instructions/rules"""
inst = []
inst.append(Text(Point(MAX_X/2, 20), "MAKE YOUR BET:"))
inst.append(Text(Point(MAX_X/2, 40), "BALANCE: " + str(p_balance)))
inst.append(Text(Point(MAX_X/2, 70), "Rules:"))
inst.append(Text(Point(MAX_X/2, 90), "If you roll a 3 or 18 in total your bet winnings will be 10x your bet."))
inst.append(Text(Point(MAX_X/2, 110), "If you roll a 4 or 17 in total your bet winnings will be 5x your bet."))
inst.append(Text(Point(MAX_X/2, 130), "If you roll triples besides a 3 and 18 your bet winnings will be 2x your bet."))
inst.append(Text(Point(MAX_X/2, 150), "If you roll anything else, you lose your bet."))
rectangle = Rectangle(Point(MAX_X/2 - 59, 190), Point(MAX_X/2 + 59, 210))
inst.append(rectangle)
inst.append(Text(Point(MAX_X/2, 200), 'CLICK TO ROLL'))
for item in inst:
item.draw(p_win)
bet_input = Entry(Point(MAX_X/2 + 100, 20), 5)
bet_input.setText(str(p_def_bet))
bet_input.draw(p_win)
point = p_win.getMouse()
if not inside(point, rectangle):
p_win.close()
exit()
bet = int(bet_input.getText())
bet_input.undraw()
for item in inst:
item.undraw()
return bet
def show_winnings(p_win, p_winnings):
""" Shows winnings, checks for winner, updates total, and returns the updated total """
inst = []
inst.append(Text(Point(MAX_X/2, 90), "Your WINNINGS: " + str(p_winnings)))
rectangle = Rectangle(Point(MAX_X/2 - 50, 190), Point(MAX_X/2 + 50, 210))
inst.append(rectangle)
inst.append(Text(Point(MAX_X/2, 200), 'PLAY AGAIN'))
for item in inst:
item.draw(p_win)
point = p_win.getMouse()
if not inside(point, rectangle):
p_win.close()
exit()
for item in inst:
item.undraw()
def check_winner(p_rolls):
""" Winnings and losing calculation """
last = None
total = 0
triple = True
for r in p_rolls:
if last is not None and last != r:
triple = False
last = r
total += r
if total == 3 or total == 18:
return 10
if total == 4 or total == 17:
return 5
if triple:
return 2
return -1
def show_bet_invalid(p_win):
""" Shows invalid bet """
inst = []
inst.append(Text(Point(MAX_X/2, 90), "YOUR BET WAS INVALID"))
inst.append(Rectangle(Point(MAX_X/2 -50, 190), Point(MAX_X/2 + 50, 210)))
inst.append(Text(Point(MAX_X/2, 200), 'TRY AGAIN'))
for item in inst:
item.draw(p_win)
p_win.getMouse()
for item in inst:
item.undraw()
def show_game_over(p_win):
""" Shows game over """
inst = []
inst.append(Text(Point(MAX_X/2, 90), "YOU ARE OUT OF MONEY"))
inst.append(Rectangle(Point(MAX_X/2 - 50, 190), Point(MAX_X/2 + 50, 210)))
inst.append(Text(Point(MAX_X/2, 200), 'QUIT'))
for item in inst:
item.draw(p_win)
p_win.getMouse()
for item in inst:
item.undraw()
def main():
""" Drives the program """
# M A I N and balances along with random outputs
#################################################
win = GraphWin("Dice Rolls", MAX_X, MAX_Y)
dice = [Dice_t(MAX_X/2 - 90 + d * 60, 5) for d in range(3)]
balance = 100
def_bet = 10
while balance > 0:
bet_invalid = True
while bet_invalid:
bet = get_bet(win, balance, def_bet)
if 1 <= bet <= balance:
bet_invalid = False
else:
show_bet_invalid(win)
def_bet = bet
rolls = []
for r in range(3):
roll = randrange(1, 7)
dice[r].draw(win, roll)
rolls.append(roll)
winnings = check_winner(rolls) * bet
balance += winnings
show_winnings(win, winnings)
for r in range(3):
dice[r].undraw()
show_game_over(win)
main()
И они называются пипс , а не точки .