Я хочу показать разные pygame
поверхности в разных режимах.Мой первый режим работает, но поверхности в последующих черных.Я не понимаю почему.
import pygame
import pygame.gfxdraw
screenWidth = 800
screenHeight = 800
path = (r"C:\Users\eeifler\Pictures\code drawings\35\trace.PNG")
imageFile = pygame.image.load(path)
imageFile = pygame.transform.scale(imageFile, (screenWidth,screenHeight))
pygame.init()
screen = pygame.display.set_mode((screenWidth, screenHeight))
running = True
quadrent = 1
while running:
screen.blit(imageFile, (0,0))
cropped = pygame.Surface((screenWidth//2, screenHeight//2))
if quadrent == 1:
cropped.blit(screen, (0,0), pygame.Rect( 0, 0, screenWidth//2, screenHeight//2))
bottomLeft = pygame.transform.flip(cropped, False, True)
screen.blit(bottomLeft, pygame.Rect(0,screenHeight//2,screenWidth//2,screenHeight//2))
topRight = pygame.transform.flip(cropped,True,False)
screen.blit(topRight, pygame.Rect(screenWidth//2,0,screenWidth//2, screenHeight//2))
bottomRight = pygame.transform.flip(cropped, True, True)
screen.blit(bottomRight, pygame.Rect(screenWidth//2,screenHeight//2, screenWidth//2, screenHeight//2))
if quadrent == 2:
cropped.blit(screen, (screenWidth//2,screenHeight//2), pygame.Rect( screenWidth//2, 0, screenWidth//2, screenHeight//2))
topLeft = pygame.transform.flip(cropped, False, True)
screen.blit(topLeft, pygame.Rect( 0, 0, screenWidth//2, screenHeight//2))
bottomLeft = pygame.transform.flip(cropped, True, True)
screen.blit(bottomLeft, pygame.Rect(0,screenHeight//2,screenWidth//2,screenHeight//2))
bottomRight = pygame.transform.flip(cropped, True, True)
screen.blit(bottomRight, pygame.Rect(screenWidth//2,screenHeight//2, screenWidth//2, screenHeight//2))
#if quadrent == 3:
#cropped.blit(screen, (0,0), pygame.Rect( 0, screenHeight//2, screenWidth//2, screenHeight//2))
#if quadrent == 4:
#cropped.blit(screen, (0,0), pygame.Rect(screenWidth//2,screenHeight//2, screenWidth, screenHeight))
key = pygame.key.get_pressed()
if key[pygame.K_a]:
quadrent = 1
if key[pygame.K_s]:
quadrent = 2
if key[pygame.K_d]:
quadrent = 3
if key[pygame.K_f]:
quadrent = 4
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.flip()