Следуя совету @TheGeneral, сработал пользовательский алгоритм заливки
Также благодаря Рекурсивный алгоритм заливки
Эти методы возвращают двойной [,] (MatrixData) только с самым большим шариком и центром точки самого большого шарика.
public static MatrixData GetLargestBlob(this MatrixData input, ref Tuple<int, int> blobMid)
{
MatrixData output = new MatrixData(input.NumberOfRows,input.NumberOfColumns);
List<Tuple<int,int>> checkedPixels = new List<Tuple<int, int>>();
List<Tuple<int,int>> blobs = new List<Tuple<int, int>>();
List<Tuple<int,int>> largestBlob = new List<Tuple<int, int>>();
Random rand = new Random();
for (int r = 0; r < input.NumberOfRows; r++)
{
for(int c = 0; c < input.NumberOfColumns; c++)
{
//skip black pixels
if (input[r,c]==0) continue;
int replace = rand.Next(256,int.MaxValue);
if (checkedPixels.Count==0)
{
List<Tuple<int,int>> blob = new List<Tuple<int, int>>();
blobs.Add(new Tuple<int, int>(Fill(input,r,c,replace,ref checkedPixels,ref blob), replace));
if(blob.Count > largestBlob.Count) largestBlob = blob;
}
else
{
if(!checkedPixels.Contains(new Tuple<int, int>(r, c)))
{
List<Tuple<int,int>> blob = new List<Tuple<int, int>>();
blobs.Add(new Tuple<int, int>(Fill(input,r,c,replace,ref checkedPixels,ref blob), replace));
if(blob.Count > largestBlob.Count) largestBlob = blob;
}
}
}
}
//set the output to only show the largest blob
Tuple<int,int> largest = blobs.Where(r => r.Item1 == (blobs.Max(m => m.Item1))).First();
for (int r = 0; r < input.NumberOfRows; r++)
{
for(int c = 0; c < input.NumberOfColumns; c++)
{
output[r,c] = (input[r,c]==largest.Item2)? 255 : 0;
}
}
//calculate the center of the largest blob
int xMin = largestBlob.Min(m => m.Item1);
int xMax = largestBlob.Max(m => m.Item1);
int yMin = largestBlob.Min(m => m.Item2);
int yMax = largestBlob.Max(m => m.Item2);
int centerX = ((xMax - xMin) / 2) + xMin;
int centerY = ((yMax - yMin) / 2) + yMin;
blobMid = new Tuple<int, int>(centerX, centerY);
return output;
}
public static int Fill(MatrixData array, int x, int y, int newInt, ref List<Tuple<int,int>> checkedPixels,ref List<Tuple<int,int>> blobPixels)
{
int initial = array[x,y];
int counter = 0;
Queue<Tuple<int,int>> queue = new Queue<Tuple<int,int>>();
queue.Enqueue(new Tuple<int, int>(x, y));
while (queue.Any())
{
Tuple<int, int> point = queue.Dequeue();
if (array[point.Item1, point.Item2] != initial)
continue;
array[point.Item1, point.Item2] = newInt;
checkedPixels.Add(point);
blobPixels.Add(point);
counter++;
EnqueueIfMatches(array, queue, point.Item1 - 1, point.Item2, initial);
EnqueueIfMatches(array, queue, point.Item1 + 1, point.Item2, initial);
EnqueueIfMatches(array, queue, point.Item1, point.Item2 - 1, initial);
EnqueueIfMatches(array, queue, point.Item1, point.Item2 + 1, initial);
}
return counter;
}
private static void EnqueueIfMatches(MatrixData array, Queue<Tuple<int, int>> queue, int x, int y, int initial)
{
if (x < 0 || x >= array.Data.GetLength(0) || y < 0 || y >= array.Data.GetLength(1))
return;
if (array[x, y] == initial)
queue.Enqueue(new Tuple<int, int>(x, y));
}