Это оказалось довольно интересной проблемой ...
Хотя UIScrollView
прокрутку на одну ось легко заблокировать только с помощью UIScrollViewDelegate
, невозможно обеспечить плавную прокрутку при изменениипрокрутка программно (как вы делаете с Timer
) одновременно.
Ниже вы найдете класс DirectionLockingScrollView
, который я только что написал, который должен упростить вам задачу.Это UIScrollView
, который вы можете инициализировать либо программно, либо через Interface Builder.
Имеет свойства isHorizontalScrollingEnabled
и isVerticalScrollingEnabled
.
КАК ЭТО РАБОТАЕТ ВНУТРИ
Добавляет второй "элемент управления" UIScrollView
, которыйидентичен основному DirectionLockingScrollView
и распространяет на него все события панорамирования, предназначенные для основного вида прокрутки.Каждый раз, когда изменяются границы «прокрутки» представления прокрутки, это изменение распространяется на главное представление прокрутки НО x
и y
изменяются (на основе isHorizontalScrollingEnabled
и isVerticalScrollingEnabled
) для отключения прокруткипо запрошенной оси.
DirectionLockingScrollView.swift
/// `UIScrollView` subclass that supports disabling scrolling on any direction
/// while allowing the other direction to be changed programmatically (via
/// `setContentOffset(_:animated)` or `scrollRectToVisible(_:animated)` or changing the
/// bounds etc.
///
/// Can be initialized programmatically or via the Interface Builder.
class DirectionLockingScrollView: UIScrollView {
var isHorizontalScrollingEnabled = true
var isVerticalScrollingEnabled = true
/// The control scrollview is added below the `DirectionLockingScrollView`
/// and is used to implement all native scrollview behaviours (such as bouncing)
/// based on user input.
///
/// It is required to be able to change the bounds of the `DirectionLockingScrollView`
/// while maintaining scrolling in only one direction and allowing for setting the contentOffset
/// (changing scrolling for any axis - even the disabled ones) programmatically.
private let _controlScrollView = UIScrollView(frame: .zero)
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
installCustomScrollView()
}
override init(frame: CGRect) {
super.init(frame: frame)
installCustomScrollView()
}
override func layoutSubviews() {
super.layoutSubviews()
updateCustomScrollViewFrame()
}
override func didMoveToSuperview() {
super.didMoveToSuperview()
guard let superview = superview else {
_controlScrollView.removeFromSuperview()
return
}
superview.insertSubview(_controlScrollView, belowSubview: self)
updateCustomScrollViewFrame()
}
// MARK: - UIEvent propagation
func viewIgnoresEvents(_ view: UIView?) -> Bool {
let viewIgnoresEvents =
view == nil ||
view == self ||
!view!.isUserInteractionEnabled ||
!(view is UIControl && (view!.gestureRecognizers ?? []).count == 0)
return viewIgnoresEvents
}
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let view = super.hitTest(point, with: event)
if viewIgnoresEvents(view) {
return _controlScrollView
}
return view
}
// MARK: - Main scrollview settings propagation to `controlScrollView`
override var contentInset: UIEdgeInsets {
didSet {
_controlScrollView.contentInset = contentInset
}
}
override var contentScaleFactor: CGFloat {
didSet {
_controlScrollView.contentScaleFactor = contentScaleFactor
}
}
override var contentSize: CGSize {
didSet {
_controlScrollView.contentSize = contentSize
}
}
override var bounces: Bool {
didSet {
_controlScrollView.bounces = bounces
}
}
override var bouncesZoom: Bool {
didSet {
_controlScrollView.bouncesZoom = bouncesZoom
}
}
}
extension DirectionLockingScrollView: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
updateBoundsFromCustomScrollView(scrollView)
}
}
private extension DirectionLockingScrollView {
/// Propagates `controlScrollView` bounds to the actual scrollview.
/// - Parameter scrollView: If the scrollview provided is not the `controlScrollView`
// the main scrollview bounds are not updated.
func updateBoundsFromCustomScrollView(_ scrollView: UIScrollView) {
if scrollView != _controlScrollView {
return
}
var newBounds = scrollView.bounds.origin
if !isHorizontalScrollingEnabled {
newBounds.x = self.contentOffset.x
}
if !isVerticalScrollingEnabled {
newBounds.y = self.contentOffset.y
}
bounds.origin = newBounds
}
func installCustomScrollView() {
_controlScrollView.delegate = self
_controlScrollView.contentSize = contentSize
_controlScrollView.showsVerticalScrollIndicator = false
_controlScrollView.showsHorizontalScrollIndicator = false
// The panGestureRecognizer is removed because pan gestures might be triggered
// on subviews of the scrollview which do not ignore touch events (determined
// by `viewIgnoresEvents(_ view: UIView?)`). This can happen for example
// if you tap and drag on a button inside the scroll view.
removeGestureRecognizer(panGestureRecognizer)
}
func updateCustomScrollViewFrame() {
if _controlScrollView.frame == frame { return }
_controlScrollView.frame = frame
}
}
ИСПОЛЬЗОВАНИЕ
После включения вышеуказанного классав своем приложении не забудьте изменить класс представления прокрутки на DirectionLockingScrollView
в .xib или .storyboard .
Затем обновите ваш код, как показано ниже (изменены только две строки, помеченные // *****
).
class CaruselleScreenViewController: UIViewController, CaruselleScreenViewProtocol, UIScrollViewDelegate {
var myPresenter: CaruselleScreenPresenterProtocol?
@IBOutlet weak var pageControl: UIPageControl!
@IBOutlet weak var scrollView: DirectionLockingScrollView! // *****
var slides:[CaruselleTipsCard] = [];
var timer:Timer?
var currentPageMultiplayer = 0
override func viewDidLoad() {
super.viewDidLoad()
myPresenter = CaruselleScreenPresenter(controller: self)
//initlizes view
pageControl.numberOfPages = slides.count
pageControl.currentPage = 0
view.bringSubview(toFront: pageControl)
scrollView.isHorizontalScrollingEnabled = false // *****
//delegates
scrollView.delegate = self
////blocks vertical movement
scrollView.showsVerticalScrollIndicator = false
//scrollView.contentSize = CGSize(width: scrollView.contentSize.width, height: 0) //disable vertical
}
func scheduleTimer(_ timeInterval: TimeInterval){
timer = Timer.scheduledTimer(timeInterval: timeInterval, target: self, selector: #selector(timerCall), userInfo: nil, repeats: false)
}
@objc func timerCall(){
print("Timer executed")
currentPageMultiplayer = currentPageMultiplayer + 1
if (currentPageMultiplayer == 5) {
currentPageMultiplayer = 0
}
pageControl.currentPage = currentPageMultiplayer
scrollToPage(pageToMove: currentPageMultiplayer)
scheduleTimer(5)
}
func scrollToPage(pageToMove: Int) {
print ("new one")
var frame: CGRect = scrollView.frame
frame.origin.x = frame.size.width * CGFloat(pageToMove)
frame.origin.y = -35
scrollView.scrollRectToVisible(frame, animated: true)
}
func createSlides() -> [CaruselleTipsCard] {
let slide1:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide1.mainPic.image = UIImage(named: "backlightingIllo")
//
let slide2:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide2.mainPic.image = UIImage(named: "comfortableIllo")
//
let slide3:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide3.mainPic.image = UIImage(named: "pharmacyIllo")
//
let slide4:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide4.mainPic.image = UIImage(named: "batteryIllo")
//
let slide5:CaruselleTipsCard = Bundle.main.loadNibNamed("CaruselleTipsCard", owner: self, options: nil)?.first as! CaruselleTipsCard
slide5.mainPic.image = UIImage(named: "wiFiIllo")
return [slide1, slide2, slide3, slide4, slide5]
}
func setupSlideScrollView(slides : [CaruselleTipsCard]) {
scrollView.frame = CGRect(x: 0, y: 0, width: view.frame.width, height: view.frame.height)
scrollView.contentSize = CGSize(width: view.frame.width * CGFloat(slides.count), height: view.frame.height)
scrollView.isPagingEnabled = true
for i in 0 ..< slides.count {
slides[i].frame = CGRect(x: view.frame.width * CGFloat(i), y: 0, width: view.frame.width, height: view.frame.height)
scrollView.addSubview(slides[i])
}
}
//////
/*
* default function called when view is scrolled. In order to enable callback
* when scrollview is scrolled, the below code needs to be called:
* slideScrollView.delegate = self or
*/
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let pageIndex = round(scrollView.contentOffset.x/view.frame.width)
pageControl.currentPage = Int(pageIndex)
let maximumHorizontalOffset: CGFloat = scrollView.contentSize.width - scrollView.frame.width
let currentHorizontalOffset: CGFloat = scrollView.contentOffset.x
// vertical
let maximumVerticalOffset: CGFloat = scrollView.contentSize.height - scrollView.frame.height
let currentVerticalOffset: CGFloat = scrollView.contentOffset.y
let percentageHorizontalOffset: CGFloat = currentHorizontalOffset / maximumHorizontalOffset
let percentageVerticalOffset: CGFloat = currentVerticalOffset / maximumVerticalOffset
/*
* below code changes the background color of view on paging the scrollview
*/
// self.scrollView(scrollView, didScrollToPercentageOffset: percentageHorizontalOffset)
/*
* below code scales the imageview on paging the scrollview
*/
let percentOffset: CGPoint = CGPoint(x: percentageHorizontalOffset, y: percentageVerticalOffset)
if(percentOffset.x > 0 && percentOffset.x <= 0.25) {
slides[0].mainPic.transform = CGAffineTransform(scaleX: (0.25-percentOffset.x)/0.25, y: (0.25-percentOffset.x)/0.25)
slides[1].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.25, y: percentOffset.x/0.25)
} else if(percentOffset.x > 0.25 && percentOffset.x <= 0.50) {
slides[1].mainPic.transform = CGAffineTransform(scaleX: (0.50-percentOffset.x)/0.25, y: (0.50-percentOffset.x)/0.25)
slides[2].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.50, y: percentOffset.x/0.50)
} else if(percentOffset.x > 0.50 && percentOffset.x <= 0.75) {
slides[2].mainPic.transform = CGAffineTransform(scaleX: (0.75-percentOffset.x)/0.25, y: (0.75-percentOffset.x)/0.25)
slides[3].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x/0.75, y: percentOffset.x/0.75)
} else if(percentOffset.x > 0.75 && percentOffset.x <= 1) {
slides[3].mainPic.transform = CGAffineTransform(scaleX: (1-percentOffset.x)/0.25, y: (1-percentOffset.x)/0.25)
slides[4].mainPic.transform = CGAffineTransform(scaleX: percentOffset.x, y: percentOffset.x)
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "findingClinitionSugue" {
let destination = segue.destination as! FirstAvailableSearchViewController
//destination.consumer = consumer
}
if (timer != nil) {
timer?.invalidate()
}
}
// protocol functions
func initlizeSlides() {
slides = createSlides()
setupSlideScrollView(slides: slides)
}
func initlizeTimer() {
scheduleTimer(5)
}
}