Я начал получать ошибку, когда я добавил класс User и цикл поворотов в моей главной функции play ().Раньше работал, когда я еще не включил их.
Полная ошибка, которую я получаю как:
Файл "C: /Users/Dust/Desktop/111/trial.py", строка 147, в updateGrid
для i в диапазоне (1, int (grid_height-1)):
Ошибка типа: неподдерживаемые типы операндов для -: 'str' и 'int'
Вот мой код:
PLAYING = "PLAYING"
WAITING = "WAITING"
class User:
state = ""
name = ""
def __init__(self,name, stateParam):
self.name = name
self.state = stateParam
def userInfo(self):
return self.name
def getState(self):
return self.state
def setState(self, stateParam):
self.state = stateParam
def play():
grid,grid_height,grid_width,p1_name,p1_char,p2_name,p2_char=getGameSettings()
displayGrid(grid,grid_height,grid_width)
updateGrid(grid,grid_height,grid_width,p1_char,p2_char)
# while True:
#count=0
#if count < 5:
#displayGrid(grid,grid_height,grid_width)
#updateGrid(grid,grid_height,grid_width,p1_char,p2_char)
#count =+1
userA = User(p1_name, PLAYING)
userB = User(p2_name, WAITING)
turn = 0
while True:
user = userA
if turn % 2 == 0 :
p_char= p1_char
user = userA
userA.setState(PLAYING)
userB.setState(WAITING)
else :
user = userB
userB.setState(PLAYING)
userA.setState(WAITING)
print(".................................................. ")
print("User to play : ", user.userInfo() , " SEQ : ", str(turn + 1))
print(".................................................. ")
try:
move= int(input('Enter your move: '))
except ValueError:
print('Plese enter a valid input.')
if move < 1 or move > grid_width:
print('Please enter a valid input.')
continue
break
updateGrid(grid,move,p_char,grid_height,grid_width)
turn += 1
def getGameSettings():
#PLAYER 1 NAME
while True:
p1_name=input("Enter p1_name: ")
if len(p1_name) > 15 or p1_name == '': #Validation of input p1_name
print("Input a valid name. Max of 15 characters only.")
p1_name=input("Enter p1_name: ")
else:
break
#PLAYER 1 CHARACTER
while True:
p1_char=str(input("Enter p1_character: "))
if len(p1_char) != 1 or p1_char=='' : #Validation of input p1_character
print("1 character only.")
p1_char=input("Enter p1_character: ")
else:
break
#PLAYER 2 NAME
while True:
p2_name=str(input("Enter p2_name: "))
if len(p2_name) > 15 or p2_name == p1_name or p2_name == '': #Validation of input p2_name
print("Max of 15 characters only or choose a different name.")
p2_name=input("Enter p2_name: ")
else:
break
#PLAYER 2 CHARACTER
while True:
p2_char=str(input("Enter p2_character: "))
if len(p2_char) != 1 or p2_char == p1_char or p2_char == '': #Validation of input p2_char
print("1 character only or choose a different character from player 1")
p2_char=str(input("Enter p2_character: "))
else:
break
while True: #VALIDATION OF INPUT OF GRID_WIDTH
try:
global grid_height
grid_height=int(input("Enter grid_height(6-10): "))
except ValueError: #if input is not the right type()
print('Ivalid input type. Enter an integer')
continue
if grid_height > 10 or grid_height < 6: #to check if input is within accepted values
print('Height must be less than 11 and greater than 5.')
continue
break
while True: #VALIDATION OF INPUT OF GRID_WIDTH
try:
global grid_width
grid_width=int(input("Enter grid_width: "))
except ValueError: #if input is not the right type()
print('Ivalid input type. Enter an integer')
continue
if grid_width > 9 or grid_width < 7: #to check if input is within accepted values
print('Width must be less than 10 and greater than 6.')
continue
break
#SETTING UP THE GRID
grid=[]
for row in range(grid_height): # FOR ROW
z =[]
for col in range(grid_width): # FOR COLUMN
z.append(" ")
grid.append(z)
return grid,grid_width,grid_width,p1_name,p1_char,p2_name,p2_char
def displayGrid(grid,grid_height,grid_width):
for row in range(1,grid_height):
#print(row) #for checking
for col in range(grid_width):
print("|", end="")
print(str(grid[row-1][col-1]),end = "")
print("|")
print(" "+" ".join([str(i) for i in range(1, grid_width+1)]))
return grid
def updateGrid(grid,move,p_char,grid_height,grid_width):
for i in range(1, grid_height-1):
if grid[grid_height-i][move-2] == " ":
grid[grid_height-i][move-2]= p_char
else:
if grid[0][move-1] != " ":
updateGrid(grid,move,p_char,grid_height,grid_width)
else:
continue
break
return grid
#def isWin():
#def isDraw():
if __name__ == '__main__':
play()