Я не могу построить свой проект в моно режиме.Это работает, но не Il2cpp
, пожалуйста, помогите
1.ОШИБКА
Не удалось запустить C: \ Program Files \ Unity 2019.3.0b4 \ Editor \ Data \ il2cpp \ build / UnityLinker.exe -out = C: / shamstest / Temp / StagingArea / assets / bin /Data / Managed / tempStrip -x = C: /shamstest/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml -x = C: / shamstest / Temp / StagingArea / assets / bin / Data / Managed/TypesInScenes.xml -d = C: / shamstest / Temp / StagingArea / assets / bin / Data / Managed --dotnetruntime = il2cpp --dotnetprofile = unityaot --use-editor-options --include-directory = C: / shamstest/ Temp / StagingArea / assets / bin / Data / Managed --rule-set = Консервативный --editor-data-file = C: /shamstest/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json --platform= Android --enable-engine-module-stripping --engine-stripping-flag = EnableUnityConnect --engine-modules-asset-file = "C: / Программные файлы / Unity 2019.3.0b4 / Редактор / Данные / PlaybackEngines / AndroidPlayer /Белые списки /../ modules.asset "
stdout: stderr:
√ 2.0.0.0, культура = нейтральная, PublicKeyToken = cc7b13ffcd2ddd51 "���� ���� �� �� ���ᨬ⥩.� 㤠 ���� ���� 㪠 ����� 䠩 �.� Unity.Linker.UnityDriver..ctor (String [] args) � Unity.Linker.Program.Main (String [] args)
UnityEngine.Debug: LogError (Object) UnityEditorInternal.Runner: RunProgram (Программа, String, String, String, CompilerOutputParserBase., String &, String &, IEnumerable1, UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper: RunAssemblyStripper (UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper: StripAssemblies (String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) UnityEditorInternal.IL2CPPBuilder: Run () UnityEditorInternal.IL2CPPUtils: RunIl2Cpp (String,Блок String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)yEngine.GUIUtility: ProcessEvent (Int32, IntPtr)
2.ERROR
Исключение: C: \ Program Files \ Unity 2019.3.0b4 \ Editor \ Data \ il2cpp \build / UnityLinker.exe не работает должным образом!UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String аргументы, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (в <5f8e991dd44bbbbbb.bb).String exe, аргументы System.String, рабочий каталог System.String, UnityEditor.Scripting.Compilers.CompilerOutputParserBase, анализатор System.Action <code>1 [T] setupStartInfo) (at <5f8e8d7a2d2e2a2d2e1d2e2a2d2e1d2a2d2e2d1d2a2d1d2a2d1d2a2d1d2a2d1d2a2d1d2a2d1d2d1d2a7d2d2a7e2d1d2a7d2a) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable 1 [T], System.String & out, System.String & err, System.String linkerPath, System.String WorkingDirectory) (при 0a8a8a8a8aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String и выход, System.String & ошибки, System.Collections.Generic.IEnumerable * * 1 одна тысяча двадцать-два [T] modifyityutfd8e8dre1drreg1dreme8dreg1dre1dremelass_megregor UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContextконтекст) (по адресу: 0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (по адресу: 0) UnityEditor.Android.PostProcessAndroidPlayer.ildostEntAgnateAgnateAccessProcessU (.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEptions, Unitityptor