Все выглядит хорошо, но мой компьютер обнаружил, что у меня неверный синтаксис, и он помечает двоеточие (:).код:
if keys[pygame.K_RIGHT] and man.x < 500 - man.width: # <- here he marks this colon
man.x = man.x + man.vel
man.right = True
man.left = False
man.standing = False
Полный код:
import pygame
pygame.init()
cl = pygame.time.Clock()
lefty = [pygame.image.load('Game/L1.png'),pygame.image.load('Game/L2.png'),pygame.image.load('Game/L3.png'),pygame.image.load('Game/L4.png'),pygame.image.load('Game\L5.png'),pygame.image.load('Game/L6.png'),pygame.image.load('Game/L7.png'),pygame.image.load('Game/L8.png'),pygame.image.load('Game/L9.png')]
righty = [pygame.image.load('Game/R1.png'),pygame.image.load('Game/R2.png'),pygame.image.load('Game/R3.png'),pygame.image.load('Game/R4.png'),pygame.image.load('Game/R5.png'),pygame.image.load('Game/R6.png'),pygame.image.load('Game/R7.png'),pygame.image.load('Game/R8.png'),pygame.image.load('Game/R9.png')]
gr = pygame.image.load('Game/bg.jpg')
st = pygame.image.load('Game/standing.png')
win = pygame.display.set_mode((500,480))
name = pygame.display.set_caption("photo game")
class player(object):
def __init__(self, x, y, width, height):
self.jumpCount = 10
self.jump=False
self.x = x
self.y = y
self.width = width
self.height = height
self.vel = 5
self.left = False
self.right = False
self.walkCount= 0
self.standing = True
def draw(self,win):
if self.walkCount+1>=27:
self.walkCount=0
if not(self.standing):
if self.left:
win.blit(lefty[self.walkCount//3],(self.x,self.y))
self.walkCount +=1
elif self.right:
win.blit(righty[self.walkCount//3],(self.x,self.y))
self.walkCount +=1
else:
if self.right:
win.blit(righty[0], (self.x, self.y))
else:
win.blit(lefty[0], (self.x, self.y))
class projectiles(object):
def __init__(self,x,y,radius,color,facing):
self.x = x
self.y = y
self.radius = radius
self.color = color
self.facing = facing
self.vel = 8 * facing
def draw(win, self):
pygame.draw.radius(win, self.color, (self.x, self.y), self.radius, self.facing)
def redrawchar():
win.blit(gr,(0,0))
man.draw(win)
for bullet in bullets:
bullet.draw(win)
pygame.display.update()
man = player(50, 420, 62, 62)
while True:
cl.tick(27)
bullets = []
for events in pygame.event.get():
if events.type == pygame.QUIT:
break
for bullet in bullets:
if bullet.x < 500 and bullet.x > 0:bullet.x += bullet.vel
else: bullets.pop(bullets.index(bullet))
for events in pygame.event.get():
if events.type == pygame.QUIT:
break
keys = pygame.key.get_pressed()
if keys[pygame.K_c]:
if man.right:
facing=1
else:
facing = -1
if len(bullets) < 5:
bullets.append(projectiles((round(man.x + man.weight //2)), (round(man.y + man.height //2)), 6, (0,0,0), facing)
if keys[pygame.K_RIGHT] and man.x < 500 - man.width: #here is that error
man.x = man.x + man.vel
man.right = True
man.left = False
man.standing = False
elif keys[pygame.K_LEFT] and man.x > man.vel-5-5:
man.x-=man.vel
man.left = True
man.right = False
man.standing = False
else:
man.standing = True
man.walkCount=0
if not(man.jump):
if keys[pygame.K_SPACE]:
man.jump = True
man.right = False
man.left = False
man.walkCount=0
else:
if man.jumpCount>=-10:
man.y -= (man.jumpCount*abs(man.jumpCount)) *0.5
man.jumpCount -=1
else:
man.jumpCount = 10
man.jump = False
redrawchar()
pygame.quit()
Я попытался указать 500 - man.width в скобках, например (500 - man.width): ноэто не работает.
Может кто-нибудь, пожалуйста, помогите.
Я работаю в Py 3.7 и все в порядке и, кажется, правильно.Однако почему моему компьютеру не нравится эта двоеточие (:) по какой-то причине?
У кого-нибудь есть идеи, почему?