В настоящее время я использую Tracker Networks Apex Legends API версии 2. Я пытаюсь получить данные легенды для каждой легенды, а затем смогу показать данные для каждой конкретной легенды. Тем не менее, я не могу найти легкий способ сделать это. Любые идеи о том, как я могу получить что-то вроде ...
Убийцы следопыта - 100 урона - 3000 и т. Д.
И сделать это для каждой легенды.
Ответ JSON:
{
"type": "legend",
"attributes": {
"id": "legend_8"
},
"metadata": {
"name": "Pathfinder",
"imageUrl": "https://trackercdn.com/cdn/apex.tracker.gg/legends/pathfinder-tile.png",
"tallImageUrl": "https://trackercdn.com/cdn/apex.tracker.gg/legends/pathfinder-tall.png",
"bgImageUrl": "https://trackercdn.com/cdn/apex.tracker.gg/legends/pathfinder-concept-bg-small.jpg",
"isActive": true
},
"expiryDate": "2019-10-04T21:59:04.1270197Z",
"stats": {
"kills": {
"rank": 208,
"percentile": 99.9,
"displayName": "Kills",
"displayCategory": "Combat",
"category": null,
"metadata": {},
"value": 12728,
"displayValue": "12,728",
"displayType": "Unspecified"
},
"killsAsKillLeader": {
"rank": 22,
"percentile": 99.9,
"displayName": "Kills As Kill Leader",
"displayCategory": "Combat",
"category": null,
"metadata": {},
"value": 5764,
"displayValue": "5,764",
"displayType": "Unspecified"
},
"sniperKills": {
"rank": 990,
"percentile": 99.7,
"displayName": "Sniper Kills",
"displayCategory": "Weapons",
"category": null,
"metadata": {},
"value": 104,
"displayValue": "104",
"displayType": "Unspecified"
},
"seasonWins": {
"rank": 31158,
"percentile": 92,
"displayName": "Season 1 Wins",
"displayCategory": "Game",
"category": null,
"metadata": {},
"value": 24,
"displayValue": "24",
"displayType": "Unspecified"
},
"seasonDamage": {
"rank": 5310,
"percentile": 98.8,
"displayName": "Season 1 Damage",
"displayCategory": "Game",
"category": null,
"metadata": {},
"value": 403954,
"displayValue": "403,954",
"displayType": "Unspecified"
}
}
},
"expiryDate": "2019-10-04T21: 59: 04.1270197Z"}
Вы видите, что я хочу получить эту статистическую информацию для каждой легенды, а затем отобразить их имя с любымданные о них доступны внутри представления коллекции или tableView. Возможно представление коллекции.
Используемые структуры (сделано с QuickType):
struct Store: Codable {
let data: DataClass
enum CodingKeys: String, CodingKey {
case data = "data"
}
}
// MARK: - DataClass
struct DataClass: Codable {
let platformInfo: PlatformInfo
let userInfo: UserInfo
let metadata: DataMetadata
let segments: [Segment]
let availableSegments: [AvailableSegment]
//let expiryDate: ExpiryDate
enum CodingKeys: String, CodingKey {
case platformInfo = "platformInfo"
case userInfo = "userInfo"
case metadata = "metadata"
case segments = "segments"
case availableSegments = "availableSegments"
//case expiryDate = "expiryDate"
}
}
// MARK: - AvailableSegment
struct AvailableSegment: Codable {
let type: TypeEnum
let attributes: MetadataClass
enum CodingKeys: String, CodingKey {
case type = "type"
case attributes = "attributes"
}
}
// MARK: - MetadataClass
struct MetadataClass: Codable {
}
enum TypeEnum: String, Codable {
case legend = "legend"
case overview = "overview"
}
// MARK: - DataMetadata
struct DataMetadata: Codable {
let currentSeason: Int
let activeLegend: String
let activeLegendName: String
enum CodingKeys: String, CodingKey {
case currentSeason = "currentSeason"
case activeLegend = "activeLegend"
case activeLegendName = "activeLegendName"
}
}
// MARK: - PlatformInfo
struct PlatformInfo: Codable {
let platformSlug: String
let platformUserId: String
let platformUserHandle: String
let platformUserIdentifier: String
let avatarUrl: String
let additionalParameters: JSONNull?
enum CodingKeys: String, CodingKey {
case platformSlug = "platformSlug"
case platformUserId = "platformUserId"
case platformUserHandle = "platformUserHandle"
case platformUserIdentifier = "platformUserIdentifier"
case avatarUrl = "avatarUrl"
case additionalParameters = "additionalParameters"
}
}
// MARK: - Segment
struct Segment: Codable {
let type: TypeEnum
let attributes: SegmentAttributes
let metadata: SegmentMetadata
// let expiryDate: ExpiryDate
let stats: Stats
enum CodingKeys: String, CodingKey {
case type = "type"
case attributes = "attributes"
case metadata = "metadata"
//case expiryDate = "expiryDate"
case stats = "stats"
}
}
// MARK: - SegmentAttributes
struct SegmentAttributes: Codable {
let id: String?
enum CodingKeys: String, CodingKey {
case id = "id"
}
}
// MARK: - SegmentMetadata
struct SegmentMetadata: Codable {
let name: String
let imageUrl: String?
let tallImageUrl: String?
let bgImageUrl: String?
let isActive: Bool?
enum CodingKeys: String, CodingKey {
case name = "name"
case imageUrl = "imageUrl"
case tallImageUrl = "tallImageUrl"
case bgImageUrl = "bgImageUrl"
case isActive = "isActive"
}
}
// MARK: - Stats
struct Stats: Codable {
let level: ArKills?
let kills: ArKills
let damage: ArKills?
let headshots: ArKills?
let finishers: ArKills?
let arKills: ArKills?
let carePackageKills: ArKills?
let seasonWins: ArKills?
let seasonKills: ArKills?
let season2Wins: ArKills?
let rankScore: RankScore?
let smokeGrenadeEnemiesHit: ArKills?
let eyeEnemiesScanned: ArKills?
let grappleTravelDistance: ArKills?
enum CodingKeys: String, CodingKey {
case level = "level"
case kills = "kills"
case damage = "damage"
case headshots = "headshots"
case finishers = "finishers"
case arKills = "arKills"
case carePackageKills = "carePackageKills"
case seasonWins = "seasonWins"
case seasonKills = "seasonKills"
case season2Wins = "season2Wins"
case rankScore = "rankScore"
case smokeGrenadeEnemiesHit = "smokeGrenadeEnemiesHit"
case eyeEnemiesScanned = "eyeEnemiesScanned"
case grappleTravelDistance = "grappleTravelDistance"
}
}
// MARK: - ArKills
struct ArKills: Codable {
let rank: Int?
let percentile: Double?
let displayName: String
let displayCategory: DisplayCategory
let category: JSONNull?
let metadata: MetadataClass
let value: Double
let displayValue: String
let displayType: DisplayType
enum CodingKeys: String, CodingKey {
case rank = "rank"
case percentile = "percentile"
case displayName = "displayName"
case displayCategory = "displayCategory"
case category = "category"
case metadata = "metadata"
case value = "value"
case displayValue = "displayValue"
case displayType = "displayType"
}
}
enum DisplayCategory: String, Codable {
case combat = "Combat"
case game = "Game"
case weapons = "Weapons"
}
enum DisplayType: String, Codable {
case unspecified = "Unspecified"
}
// MARK: - RankScore
struct RankScore: Codable {
let rank: JSONNull?
let percentile: Int
let displayName: String
let displayCategory: DisplayCategory
let category: JSONNull?
let metadata: RankScoreMetadata
let value: Int
let displayValue: String
let displayType: DisplayType
enum CodingKeys: String, CodingKey {
case rank = "rank"
case percentile = "percentile"
case displayName = "displayName"
case displayCategory = "displayCategory"
case category = "category"
case metadata = "metadata"
case value = "value"
case displayValue = "displayValue"
case displayType = "displayType"
}
}
// MARK: - RankScoreMetadata
struct RankScoreMetadata: Codable {
let iconUrl: String
enum CodingKeys: String, CodingKey {
case iconUrl = "iconUrl"
}
}
// MARK: - UserInfo
struct UserInfo: Codable {
let isPremium: Bool
let isVerified: Bool
let isInfluencer: Bool
let countryCode: String
let customAvatarUrl: JSONNull?
let socialAccounts: JSONNull?
enum CodingKeys: String, CodingKey {
case isPremium = "isPremium"
case isVerified = "isVerified"
case isInfluencer = "isInfluencer"
case countryCode = "countryCode"
case customAvatarUrl = "customAvatarUrl"
case socialAccounts = "socialAccounts"
}
}
// MARK: - Encode/decode helpers
class JSONNull: Codable, Hashable {
public static func == (lhs: JSONNull, rhs: JSONNull) -> Bool {
return true
}
public var hashValue: Int {
return 0
}
public func hash(into hasher: inout Hasher) {
// No-op
}
public init() {}
public required init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
if !container.decodeNil() {
throw DecodingError.typeMismatch(JSONNull.self, DecodingError.Context(codingPath: decoder.codingPath, debugDescription: "Wrong type for JSONNull"))
}
}
public func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encodeNil()
}
}
Код, используемый для вызова API и отображения данных:
let PlayerStatURL = URL(string: "https://public-api.tracker.gg/v2/apex/standard/profile/origin/itsspress")
if let unwrappedURL = PlayerStatURL {
var request = URLRequest(url: unwrappedURL)
request.addValue("db833c37-1f45-4be4-a670-38272dba7504", forHTTPHeaderField: "TRN-Api-Key")
let dataTask = URLSession.shared.dataTask(with: request) { (data, response, error) in
// you should put in error handling code, too
if let data = data {
do {
let store = try JSONDecoder().decode(Store.self, from: data) as Store
print(store.data.platformInfo.avatarUrl)
print(store.data.platformInfo.platformUserHandle)
print("Level: \(store.data.segments[0].stats.level!.displayValue)")
print("lifetime Kills: \(store.data.segments.map{$0.stats.kills.displayValue}[0])")
print(store.data.segments.map{$0.metadata.name})
print(store.data.segments.map{$0.stats.carePackageKills?.displayName}[2])
} catch {
print(error.localizedDescription)
print(error)
}
}
}
dataTask.resume()
}
Я не уверен, какполучить эти данные из вышеуказанного JSON. Кажется, структура только позволяет мне извлекать, скажем, убить статистику из всех легенд, и не позволяет мне просто извлекать, скажем, из Pathfinder.
Как я могу просто получить статистику из Pathfinder?