Я попробовал этот код, но он работает только для процесса переднего плана (мне нужен фон).
Я хочу, чтобы другие учетные записи делали то же самое, пока я играю с основного счета.
Я пробовал PostMessage
, но у меня это не работает, потому что я просто работаю над окном чата в игре (я не могу двигаться, прыгать или что-то еще).
Примечание: другие учетные записи не переднего плана.
private GlobalKeyboardHook _globalKeyboardHook;
InputSimulator si = new InputSimulator();
private void Form1_Load(object sender, EventArgs e)
{
_globalKeyboardHook = new GlobalKeyboardHook();
_globalKeyboardHook.KeyboardPressed += OnKeyPressed;
}
[DllImport("user32.dll")]
public static extern IntPtr PostMessage(IntPtr hWnd, UInt32 Msg, int wParam, int lParam);
const UInt32 WM_KEYDOWN = 0x100;
const UInt32 WM_KEYUP = 0x0101;
const int VK_SPACE = 0x20;
int sayi = 0;
IntPtr hWnd = (IntPtr)null;
private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
{
++sayi;
if (sayi == 1)
{
if (e.KeyboardData.VirtualCode == 107)
{
Process MainProcess = Process.GetProcessesByName("Trove").FirstOrDefault();
hWnd = MainProcess.MainWindowHandle;
}
else
{
Process[] processList = Process.GetProcesses();
foreach (Process P in processList)
{
if (P.ProcessName.Equals("Trove"))
{
if (P.MainWindowHandle != hWnd)
{
edit = P.MainWindowHandle;
Keyboard.SendKey(Keyboard.DirectXKeyStrokes.DIK_W, false, Keyboard.InputType.Keyboard); //i need send to "edit".
}
}
}
}
}
sayi = 0;
}
Я использую этот класс. это работает, но мне нужно отправить нажатие клавиши по hWnd (процесс).
/// <summary>
/// My own question as reference: https://stackoverflow.com/questions/35138778/sending-keys-to-a-directx-game
/// http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
/// </summary>
public class Keyboard
{
[Flags]
public enum InputType
{
Mouse = 0,
Keyboard = 1,
Hardware = 2
}
[Flags]
public enum KeyEventF
{
KeyDown = 0x0000,
ExtendedKey = 0x0001,
KeyUp = 0x0002,
Unicode = 0x0004,
Scancode = 0x0008,
}
[DllImport("user32.dll", SetLastError = true)]
private static extern uint SendInput(uint nInputs, Input[] pInputs, int cbSize);
[DllImport("user32.dll")]
private static extern IntPtr GetMessageExtraInfo();
/// <summary>
/// DirectX key list collected out from the gamespp.com list by me.
/// </summary>
public enum DirectXKeyStrokes
{
DIK_ESCAPE = 0x01,
DIK_1 = 0x02,
DIK_2 = 0x03,
DIK_3 = 0x04,
DIK_4 = 0x05,
DIK_5 = 0x06,
DIK_6 = 0x07,
DIK_7 = 0x08,
DIK_8 = 0x09,
DIK_9 = 0x0A,
DIK_0 = 0x0B,
DIK_MINUS = 0x0C,
DIK_EQUALS = 0x0D,
DIK_BACK = 0x0E,
DIK_TAB = 0x0F,
DIK_Q = 0x10,
DIK_W = 0x11,
DIK_E = 0x12,
DIK_R = 0x13,
DIK_T = 0x14,
DIK_Y = 0x15,
DIK_U = 0x16,
DIK_I = 0x17,
DIK_O = 0x18,
DIK_P = 0x19,
DIK_LBRACKET = 0x1A,
DIK_RBRACKET = 0x1B,
DIK_RETURN = 0x1C,
DIK_LCONTROL = 0x1D,
DIK_A = 0x1E,
DIK_S = 0x1F,
DIK_D = 0x20,
DIK_F = 0x21,
DIK_G = 0x22,
DIK_H = 0x23,
DIK_J = 0x24,
DIK_K = 0x25,
DIK_L = 0x26,
DIK_SEMICOLON = 0x27,
DIK_APOSTROPHE = 0x28,
DIK_GRAVE = 0x29,
DIK_LSHIFT = 0x2A,
DIK_BACKSLASH = 0x2B,
DIK_Z = 0x2C,
DIK_X = 0x2D,
DIK_C = 0x2E,
DIK_V = 0x2F,
DIK_B = 0x30,
DIK_N = 0x31,
DIK_M = 0x32,
DIK_COMMA = 0x33,
DIK_PERIOD = 0x34,
DIK_SLASH = 0x35,
DIK_RSHIFT = 0x36,
DIK_MULTIPLY = 0x37,
DIK_LMENU = 0x38,
DIK_SPACE = 0x39,
DIK_CAPITAL = 0x3A,
DIK_F1 = 0x3B,
DIK_F2 = 0x3C,
DIK_F3 = 0x3D,
DIK_F4 = 0x3E,
DIK_F5 = 0x3F,
DIK_F6 = 0x40,
DIK_F7 = 0x41,
DIK_F8 = 0x42,
DIK_F9 = 0x43,
DIK_F10 = 0x44,
DIK_NUMLOCK = 0x45,
DIK_SCROLL = 0x46,
DIK_NUMPAD7 = 0x47,
DIK_NUMPAD8 = 0x48,
DIK_NUMPAD9 = 0x49,
DIK_SUBTRACT = 0x4A,
DIK_NUMPAD4 = 0x4B,
DIK_NUMPAD5 = 0x4C,
DIK_NUMPAD6 = 0x4D,
DIK_ADD = 0x4E,
DIK_NUMPAD1 = 0x4F,
DIK_NUMPAD2 = 0x50,
DIK_NUMPAD3 = 0x51,
DIK_NUMPAD0 = 0x52,
DIK_DECIMAL = 0x53,
DIK_F11 = 0x57,
DIK_F12 = 0x58,
DIK_F13 = 0x64,
DIK_F14 = 0x65,
DIK_F15 = 0x66,
DIK_KANA = 0x70,
DIK_CONVERT = 0x79,
DIK_NOCONVERT = 0x7B,
DIK_YEN = 0x7D,
DIK_NUMPADEQUALS = 0x8D,
DIK_CIRCUMFLEX = 0x90,
DIK_AT = 0x91,
DIK_COLON = 0x92,
DIK_UNDERLINE = 0x93,
DIK_KANJI = 0x94,
DIK_STOP = 0x95,
DIK_AX = 0x96,
DIK_UNLABELED = 0x97,
DIK_NUMPADENTER = 0x9C,
DIK_RCONTROL = 0x9D,
DIK_NUMPADCOMMA = 0xB3,
DIK_DIVIDE = 0xB5,
DIK_SYSRQ = 0xB7,
DIK_RMENU = 0xB8,
DIK_HOME = 0xC7,
DIK_UP = 0xC8,
DIK_PRIOR = 0xC9,
DIK_LEFT = 0xCB,
DIK_RIGHT = 0xCD,
DIK_END = 0xCF,
DIK_DOWN = 0xD0,
DIK_NEXT = 0xD1,
DIK_INSERT = 0xD2,
DIK_DELETE = 0xD3,
DIK_LWIN = 0xDB,
DIK_RWIN = 0xDC,
DIK_APPS = 0xDD,
DIK_BACKSPACE = DIK_BACK,
DIK_NUMPADSTAR = DIK_MULTIPLY,
DIK_LALT = DIK_LMENU,
DIK_CAPSLOCK = DIK_CAPITAL,
DIK_NUMPADMINUS = DIK_SUBTRACT,
DIK_NUMPADPLUS = DIK_ADD,
DIK_NUMPADPERIOD = DIK_DECIMAL,
DIK_NUMPADSLASH = DIK_DIVIDE,
DIK_RALT = DIK_RMENU,
DIK_UPARROW = DIK_UP,
DIK_PGUP = DIK_PRIOR,
DIK_LEFTARROW = DIK_LEFT,
DIK_RIGHTARROW = DIK_RIGHT,
DIK_DOWNARROW = DIK_DOWN,
DIK_PGDN = DIK_NEXT,
// Mined these out of nowhere.
DIK_LEFTMOUSEBUTTON = 0x100,
DIK_RIGHTMOUSEBUTTON = 0x101,
DIK_MIDDLEWHEELBUTTON = 0x102,
DIK_MOUSEBUTTON3 = 0x103,
DIK_MOUSEBUTTON4 = 0x104,
DIK_MOUSEBUTTON5 = 0x105,
DIK_MOUSEBUTTON6 = 0x106,
DIK_MOUSEBUTTON7 = 0x107,
DIK_MOUSEWHEELUP = 0x108,
DIK_MOUSEWHEELDOWN = 0x109,
}
/// <summary>
/// Sends a directx key.
/// http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
/// </summary>
/// <param name="key"></param>
/// <param name="KeyUp"></param>
/// <param name="inputType"></param>
public static void SendKey(DirectXKeyStrokes key, bool KeyUp, InputType inputType)
{
uint flagtosend;
if (KeyUp)
{
flagtosend = (uint)(KeyEventF.KeyUp | KeyEventF.Scancode);
}
else
{
flagtosend = (uint)(KeyEventF.KeyDown | KeyEventF.Scancode);
}
Input[] inputs =
{
new Input
{
type = (int) inputType,
u = new InputUnion
{
ki = new KeyboardInput
{
wVk = 0,
wScan = (ushort) key,
dwFlags = flagtosend,
dwExtraInfo = GetMessageExtraInfo()
}
}
}
};
SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(Input)));
}
/// <summary>
/// Sends a directx key.
/// http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
/// </summary>
/// <param name="key"></param>
/// <param name="KeyUp"></param>
/// <param name="inputType"></param>
public static void SendKey(ushort key, bool KeyUp, InputType inputType)
{
uint flagtosend;
if (KeyUp)
{
flagtosend = (uint)(KeyEventF.KeyUp | KeyEventF.Scancode);
}
else
{
flagtosend = (uint)(KeyEventF.KeyDown | KeyEventF.Scancode);
}
Input[] inputs =
{
new Input
{
type = (int) inputType,
u = new InputUnion
{
ki = new KeyboardInput
{
wVk = 0,
wScan = key,
dwFlags = flagtosend,
dwExtraInfo = GetMessageExtraInfo()
}
}
}
};
SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(Input)));
}
public struct Input
{
public int type;
public InputUnion u;
}
[StructLayout(LayoutKind.Explicit)]
public struct InputUnion
{
[FieldOffset(0)] public readonly MouseInput mi;
[FieldOffset(0)] public KeyboardInput ki;
[FieldOffset(0)] public readonly HardwareInput hi;
}
[StructLayout(LayoutKind.Sequential)]
public struct MouseInput
{
public readonly int dx;
public readonly int dy;
public readonly uint mouseData;
public readonly uint dwFlags;
public readonly uint time;
public readonly IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct KeyboardInput
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public readonly uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct HardwareInput
{
public readonly uint uMsg;
public readonly ushort wParamL;
public readonly ushort wParamH;
}
}