Это в этой строке кода, пусть враговый шар = SKSpriteNode (imageNamed: "враговский шар))
@objc func spawnEnem() {
let enemyBall = SKSpriteNode(imageNamed: "enemyBall")
self.addChild(enemyBall)
enemyBall.size = CGSize(width: 25.0, height: 25.0)
enemyBall.physicsBody = SKPhysicsBody(circleOfRadius: enemyBall.size.width/2)
enemyBall.physicsBody?.affectedByGravity = true
// Physics of our enemy
enemyBall.physicsBody = SKPhysicsBody(circleOfRadius: enemyBall.size.width / 2)
enemyBall.physicsBody?.categoryBitMask = PhysicsCatagroy.EnemyHere // setting enemyBall to our physics
enemyBall.physicsBody?.contactTestBitMask = PhysicsCatagroy.smallBall | PhysicsCatagroy.mainBall
enemyBall.physicsBody?.collisionBitMask = PhysicsCatagroy.smallBall | PhysicsCatagroy.mainBall
enemyBall.physicsBody?.isDynamic = false // we dont want enemy effected by gravity
enemyBall.name = "Enemy"
}