Unity Android build вылетает при запуске сразу после экрана spla sh - PullRequest
0 голосов
/ 09 января 2020

У меня есть игра Unity, которая отлично работает в моем редакторе (2018.4.13f1 LTS), но когда я делаю сборку Android и запускаю ее на любом из двух моих тестирующих устройств, она почти сразу падает при запуске (верно) после экрана spla sh).

Вот журналы logcat, которые я получаю (adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG)

01-08 18:14:46.581   599  1564 I ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.SixWingStudios.LotusVillage/com.google.firebase.MessagingUnityPlayerActivity} from uid 10075 on display 0
01-08 18:14:46.644   599 14925 I ActivityManager: Start proc 6516:com.SixWingStudios.LotusVillage/u0a77 for activity com.SixWingStudios.LotusVillage/com.google.firebase.MessagingUnityPlayerActivity
01-08 18:14:47.065  6516  6516 D Unity   : CommandLine:
01-08 18:14:47.083  6516  6516 I Unity   : onResume
01-08 18:14:47.130  6516  6559 D Unity   : SetWindow 0 0x8f24e808
01-08 18:14:47.130  6516  6559 D Unity   : SetWindow 0 0x8f24e808
01-08 18:14:47.191  6516  6516 I Unity   : windowFocusChanged: true
01-08 18:14:47.194   599   620 I ActivityManager: Displayed com.SixWingStudios.LotusVillage/com.google.firebase.MessagingUnityPlayerActivity: +601ms
01-08 18:14:47.245  6516  6559 D Unity   : [VFS] Mount /data/app/com.SixWingStudios.LotusVillage-1/base.apk
01-08 18:14:47.672  6516  6559 I Unity   : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1965mb
01-08 18:14:47.672  6516  6559 I Unity   : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf), 0 little (mask: 0x0)
01-08 18:14:47.672  6516  6559 I Unity   : ApplicationInfo com.SixWingStudios.LotusVillage version 0.1 build 6fc1bc5c-749a-4623-9871-8b2c66cafdf5
01-08 18:14:47.672  6516  6559 I Unity   : Built from '2018.4/release' branch, Version '2018.4.13f1 (497f083a43af)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
01-08 18:14:47.672  6516  6559 D Unity   : [EGL] Attaching window :0x8f24e808
01-08 18:14:47.983  6516  6559 D Unity   : PlayerConnection initialized from /data/app/com.SixWingStudios.LotusVillage-1/base.apk/assets/bin/Data (debug = 0)
01-08 18:14:47.983  6516  6559 D Unity   : PlayerConnection initialized network socket : 0.0.0.0 55069
01-08 18:14:47.983  6516  6559 D Unity   : PlayerConnection initialized unix socket : Unity-com.SixWingStudios.LotusVillage
01-08 18:14:47.984  6516  6559 D Unity   : Multi-casting "[IP] 192.168.0.14 [Port] 55069 [Flags] 3 [Guid] 1706457784 [EditorId] 1639475210 [Version] 1048832 [Id] AndroidPlayer(NVIDIA_SHIELD_Tablet@192.168.0.14) [Debug] 1 [PackageName] AndroidPlayer" to [225.0.0.222:54997]...
01-08 18:14:47.984  6516  6559 D Unity   : Waiting for connection from host on [0.0.0.0:55069]...
01-08 18:14:53.008  6516  6559 D Unity   : Timed out. Continuing without host connection.
01-08 18:14:53.009  6516  6559 D Unity   : Started listening to [0.0.0.0:55069]
01-08 18:14:53.708  6516  6559 D Unity   : InitializeScriptEngine OK (0x831a7fe0)
01-08 18:14:53.712  6516  6559 D Unity   : PlayerConnection already initialized - listening to [0.0.0.0:55069]
01-08 18:14:53.894  6516  6559 D Unity   : PlayerInitEngineNoGraphics OK
01-08 18:14:53.894  6516  6559 D Unity   : AndroidGraphics::Startup window =  0x8f24e808
01-08 18:14:53.894  6516  6559 D Unity   : [EGL] Attaching window :0x8f24e808
01-08 18:14:53.962  6516  6559 D Unity   : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
01-08 18:14:53.962  6516  6559 D Unity   : [EGL] Checking ES 3.1 support...
01-08 18:14:54.121  6516  6559 D Unity   : [EGL] ES 3.1 support detected
01-08 18:14:54.121  6516  6559 D Unity   : [EGL] Found: ID[28] ES 3.1+AEP RGB16 565 0/0
01-08 18:14:54.121  6516  6559 D Unity   : GfxDevice: creating device client; threaded=1
01-08 18:14:54.121  6516  6559 D Unity   : [EGL] Request: ES 3.1+AEP RGB0 000 0/0
01-08 18:14:54.122  6516  6559 D Unity   : [EGL] Found: ID[28] ES 3.1+AEP RGB16 565 0/0
01-08 18:14:54.122  6516  6559 D Unity   : [EGL] Request: ES 3.0 RGBA32 8888 0/0
01-08 18:14:54.126  6516  6559 D Unity   : [EGL] Found: ID[3] ES 3.0 RGBA32 8888 0/0
01-08 18:14:54.131  6516  6559 D Unity   : ANativeWindow: (1200/1920) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1200/1920)
01-08 18:14:54.164  6516  6559 D Unity   : Renderer: NVIDIA Tegra
01-08 18:14:54.164  6516  6559 D Unity   : Vendor:   NVIDIA Corporation
01-08 18:14:54.164  6516  6559 D Unity   : Version:  OpenGL ES 3.2 NVIDIA 361.00
01-08 18:14:54.164  6516  6559 D Unity   : GLES:     3
01-08 18:14:54.164  6516  6559 D Unity   :  GL_EXT_debug_marker GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_protected_textures GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sRGB GL_EXT_sRGB_wri
01-08 18:14:54.164  6516  6559 D Unity   : te_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_conditional_render GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_externa
01-08 18:14:54.164  6516  6559 D Unity   : l GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_framebuffer_blit GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_secure_context GL_NV_shader_noperspective_interpolation GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_textur
01-08 18:14:54.164  6516  6559 D Unity   : e_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OE
01-08 18:14:54.164  6516  6559 D Unity   : S_viewport_array GL_ANDROID_extension_pack_es31a
01-08 18:14:54.175  6516  6559 D Unity   : OPENGL LOG: Creating OpenGL ES 3.2 graphics device ; Context level  <OpenGL ES 3.1 AEP> ; Context handle 2031966656
01-08 18:14:54.201  6516  6559 D Unity   : [EGL] Attaching window :0x8f24e808
01-08 18:14:54.206  6516  6559 D Unity   : Requested framebuffer: resolution[1200x1920], rgba[8/8/8/8], depth+stencil[on], samples[1]
01-08 18:14:54.207  6516  6559 D Unity   : Created framebuffer: resolution[1200x1920], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
01-08 18:14:54.218  6516  6559 D Unity   : [EGL] Attaching window :0x8f24e808
01-08 18:14:54.219  6516  6559 D Unity   : Initialize engine version: 2018.4.13f1 (497f083a43af)
01-08 18:14:54.437  6516  6559 D Unity   : PlayerInitEngineGraphics OK
01-08 18:14:54.438  6516  6559 D Unity   : Found 13 native sensors
01-08 18:14:54.438  6516  6559 D Unity   : Sensor :        Accelerometer ( 1) ; 0.000599 / 0.01s ; mpu6515 accelerometer / Invensense
01-08 18:14:54.438  6516  6559 D Unity   :
01-08 18:14:54.441  6516  6559 D Unity   : Sensor :        Accelerometer ( 1) ; 0.000599 / 0.01s ; mpu6515 accelerometer / Invensense
01-08 18:14:54.441  6516  6559 D Unity   :
01-08 18:14:54.444  6516  6559 D Unity   : SetWindow 0 0x8f27f808
01-08 18:14:54.444  6516  6559 D Unity   : [EGL] Attaching window :0x8f27f808
01-08 18:14:54.448  6516  6559 D Unity   : ANativeWindow: (1200/1920) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (1200/1920)

После этого было много ActivityManager очистка и перезапуск аварийных служб. ТАК не позволил бы мне публиковать его, потому что это было похоже на спам, но дайте мне знать, если это может быть важно.

Мой проект использует Firebase и, следовательно, службы Google, а также несколько других инструментов и плагинов Unity App Store (хотя они в основном самодостаточны в Unity).

Так что мои нынешние теории таковы, что сервисы Google каким-то образом аварийно завершают работу или что я получаю какое-то переполнение буфера / стека (в моем проекте много текстуры анимационных кадров, которые я понимаю, возможно, должны быть лучше сжаты). Я не могу получить много от этих журналов, поэтому я надеюсь, что кто-то более опытный, чем я смогу увидеть, что здесь происходит.

РЕДАКТИРОВАТЬ: Вот нефильтрованный журнал всего запуска и cra sh: https://pastebin.com/raw/AwH1CyR6

Добро пожаловать на сайт PullRequest, где вы можете задавать вопросы и получать ответы от других членов сообщества.
...