Построить отпечаток пальца:
'samsung/ja3gxx/ja3g:5.0.1/LRX22C/I9500XXUHPI2:user/release-**keys**'
pid: 18710, tid: 18966, name: GLThread 2159 >>> com.sample.sample <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
Stack frame #00 pc 0000d034 /system/vendor/lib/egl/libGLESv2_POWERVR_SGX544_115.so (DetermineMinAndMaxIndices+168)
Stack frame #01 pc 0000fc84 /system/vendor/lib/egl/libGLESv2_POWERVR_SGX544_115.so (glDrawElements+656)
Stack frame #02 pc 00a02538 /data/app/com.sample.sample-1/lib/arm/libMyGame.so (_ZN7cocos2d26CameraBackgroundDepthBrush14drawBackgroundEPNS_6CameraE+600): Routine CameraBackgroundColorBrush at /Users/nitin/Documents/GitHub/sampleChallenge_Fireabse_updated/sample/proj.android/app/jni/../../../cocos2d/cocos/2d/CCCameraBackgroundBrush.cpp:266
Stack frame #03 pc 009fff9c /data/app/com.sample.sample-1/lib/arm/libMyGame.so (_ZN7cocos2d6Camera15clearBackgroundEv+64): Routine cocos2d::Camera::applyFrameBufferObject() at /Users/nitin/Documents/GitHub/sampleChallenge_Fireabse_updated/sample/proj.android/app/jni/../../../cocos2d/cocos/2d/CCCamera.cpp:465
Stack frame #04 pc 00ac6ea4 /data/app/com.sample.sample-1/lib/arm/libMyGame.so (_ZN7cocos2d5Scene6renderEPNS_8RendererEPKNS_4Mat4ES5_j+892): Routine cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const*, cocos2d::Mat4 const*, unsigned int) at /Users/nitin/Documents/GitHub/sampleChallenge_Fireabse_updated/sample/proj.android/app/jni/../../../cocos2d/cocos/2d/CCScene.cpp:252
Stack frame #05 pc 00ac6b1c /data/app/com.sample.sample-1/lib/arm/libMyGame.so (_ZN7cocos2d5Scene6renderEPNS_8RendererERKNS_4Mat4EPS4_+80): Routine bool std::__ndk1::operator!=<cocos2d::Camera* const*>(std::__ndk1::__wrap_iter<cocos2d::Camera* const*> const&, std::__ndk1::__wrap_iter<cocos2d::Camera* const*> const&) at /Users/nitin/Documents/Cocos2dx_with_ad_on/android-ndk-r16b/sources/cxx-stl/llvm-libc++/include/iterator:1540
Stack frame #06 pc 00b7d6f8 /data/app/com.sample.sample-1/lib/arm/libMyGame.so (_ZN7cocos2d6GLView11renderSceneEPNS_5SceneEPNS_8RendererE+420): Routine cocos2d::GLView::setVR(cocos2d::VRIRenderer*) at /Users/nitin/Documents/GitHub/sampleChallenge_Fireabse_updated/sample/proj.android/app/jni/../../../cocos2d/cocos/platform/CCGLView.cpp:526
Stack frame #07 pc 00bd9560 /data/app/com.sample.sample-1/lib/arm/libMyGame.so (_ZN7cocos2d8Director9drawSceneEv+336): Routine cocos2d::Director::calculateDeltaTime() at /Users/nitin/Documents/GitHub/sampleChallenge_Fireabse_updated/sample/proj.android/app/jni/../../../cocos2d/cocos/base/CCDirector.cpp:373
Stack frame #08 pc 00bdfbac /data/app/com.sample.sample-1/lib/arm/libMyGame.so (_ZN7cocos2d8Director8mainLoopEv+120): Routine ~deque at /Users/nitin/Documents/Cocos2dx_with_ad_on/android-ndk-r16b/sources/cxx-stl/llvm-libc++/include/deque:1187
Stack frame #09 pc 0085c061 /data/app/com.sample.sample-1/lib/arm/libMyGame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+16): Routine basic_string at /Users/nitin/Documents/Cocos2dx_with_ad_on/android-ndk-r16b/sources/cxx-stl/llvm-libc++/include/string:1569
Stack frame #10 pc 0090f689 /data/dalvik-cache/arm/data@app@com.sample.sample-1@base.apk@classes.dex