я нашел решение
int layerObject = 8;
Vector2 ray = new Vector2(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
RaycastHit2D hit = Physics2D.Raycast(ray, ray, layerObject);
if (hit.collider != null)
{
Debug.Log(hit.collider.gameObject.GetComponent<YourObject>().YouAttribute);
}