Unity Android Проблема сборки - il2cppcore.dll не работает должным образом - PullRequest
0 голосов
/ 25 марта 2020

Я использую версию Unity 2018.1.4 и получаю эту ошибку при сборке APK.

Я установил NDK r13b, поскольку Unity вынуждает устанавливать эту версию в настройках.

Я решил эту проблему в прошлом году на моем предыдущем компьютере, но не смог найти решение до сих пор. Пожалуйста, помогите мне, если вы знаете, что мне делать

Журналы ошибок:

Failed running /Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/sm/Desktop/Golden Fish Unity/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.1.4f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.1.4f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/sm/Downloads/android-ndk-r13b 2" --map-file-parser="/Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/ImageAndVideoPicker.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/DOTween.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.Analytics.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/Stores.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/System.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.Purchasing.dll" --assembly="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Managed/mscorlib.dll" --generatedcppdir="/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/Il2Cpp/il2cppOutput" 

stdout:
Building libil2cpp.so with AndroidToolChain.
    Output directory: /Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
    Cache directory: /Users/sm/Desktop/Golden Fish Unity/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: 

Invocation was: Executable: /Users/sm/Downloads/android-ndk-r13b 2/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
Arguments: -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2018.1.4f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.1.4f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/il2cpp/libil2cpp/mono-runtime" -I"/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/sm/Downloads/android-ndk-r13b 2/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/sm/Downloads/android-ndk-r13b 2/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/sm/Downloads/android-ndk-r13b 2/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fPIC -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIE -Os --sysroot "/Users/sm/Downloads/android-ndk-r13b 2/platforms/android-16/arch-arm" -gcc-toolchain "/Users/sm/Downloads/android-ndk-r13b 2/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -mfpu=neon -march=armv7-a -mfloat-abi=softfp -mfpu=vfp "/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppAttributes.cpp" -o "/Users/sm/Desktop/Golden Fish Unity/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/63110396CF74000C892A7B4253AEA14C.o"

   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   at il2cpp.Program.DoRun(String[] args)
   at il2cpp.Program.Run(String[] args)
   at il2cpp.Program.Main(String[] args)
stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: 

Invocation was: Executable: /Users/sm/Downloads/android-ndk-r13b 2/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
Arguments: -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2018.1.4f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.1.4f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/il2cpp/libil2cpp/mono-runtime" -I"/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/sm/Downloads/android-ndk-r13b 2/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/sm/Downloads/android-ndk-r13b 2/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/sm/Downloads/android-ndk-r13b 2/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fPIC -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIE -Os --sysroot "/Users/sm/Downloads/android-ndk-r13b 2/platforms/android-16/arch-arm" -gcc-toolchain "/Users/sm/Downloads/android-ndk-r13b 2/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -mfpu=neon -march=armv7-a -mfloat-abi=softfp -mfpu=vfp "/Users/sm/Desktop/Golden Fish Unity/Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppAttributes.cpp" -o "/Users/sm/Desktop/Golden Fish Unity/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/63110396CF74000C892A7B4253AEA14C.o"

   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   at il2cpp.Program.DoRun(String[] args)
   at il2cpp.Program.Run(String[] args)
   at il2cpp.Program.Main(String[] args)
   at Program.Main(String[] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:360)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Exception: /Applications/Unity/Hub/Editor/2018.1.4f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:360)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343)
UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
...