Итак, я пытаюсь добавить двух игроков в свою игру в пигмейм, но только один из них может двигаться одновременно. Они оба могут двигаться независимо, когда другой player.move удаляется. Если я удаляю один player.move, тот, который не был удален, может двигаться, но если я оставлю оба player.move, то единственный, который я поставлю первым, сможет двигаться. Извините, если код плохой, я впервые пробую занятия и все такое. Заранее спасибо.
import pygame
pygame.init()
game_over = False
screen_width = 1680
screen_height = 1050
fps = 60
screen = pygame.display.set_mode((screen_width,screen_height), pygame.FULLSCREEN)
clock = pygame.time.Clock()
jumping = False
player_x = 0
player_y = screen_height - 100
player2_x = screen_width - 100
player2_y = screen_height - 100
gravity = 0.2
class Player:
def __init__(self, x, y, width, height, icon, direction_x, direction_y, speed, weight, x_acc, y_acc, jumping, start_y, p_number):
self.icon = pygame.image.load(icon)
self.icon = pygame.transform.scale(self.icon, (width, height))
self.x = x
self.y = y
self.width = width
self.height = height
self.direction_x = direction_x
self.direction_y = direction_y
self.speed = speed
self.weight = weight
self.x_acc = x_acc
self.y_acc = y_acc
self.jumping = jumping
self.start_y = start_y
self.p_number = p_number
def move(self):
global game_over
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if self.p_number == 1:
if event.type == pygame.KEYDOWN:
if event.key == ord("w"):
self.direction_y = 1
elif event.key == ord("s"):
self.direction_y = -1
elif event.key == ord("d"):
self.direction_x = -1
elif event.key == ord("a"):
self.direction_x = 1
elif event.key == pygame.K_ESCAPE:
game_over = True
elif event.type == pygame.KEYUP:
self.direction_y = 0
self.direction_x = 0
if self.p_number == 2:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.direction_y = 1
elif event.key == pygame.K_DOWN:
self.direction_y = -1
elif event.key == pygame.K_RIGHT:
self.direction_x = -1
elif event.key == pygame.K_LEFT:
self.direction_x = 1
elif event.key == pygame.K_ESCAPE:
game_over = True
elif event.type == pygame.KEYUP:
self.direction_y = 0
self.direction_x = 0
def update(self):
#if self.direction_y < 0:
#self.y += self.speed
if self.direction_x > 0:
self.x -= self.speed
elif self.direction_x < 0:
self.x += self.speed
def jump(self, gravity):
if self.direction_y > 0:
if self.y == self.start_y:
self.y_acc = -20
self.jumping = True
if self.jumping:
self.y_acc += gravity * self.weight
self.y += self.y_acc
if self.y_acc == 19:
self.jumping = False
player1 = Player(player_x, player_y, 100, 100, "Icon.png", 0, 0, 5, 5, 0, 0, False, player_y, 1)
player2 = Player(player2_x, player2_y, 100, 100, "Icon2.png", 0, 0, 5, 5, 0, 0, False, player2_y, 2)
while not game_over:
player1.move()
player2.move()
player1.jump(gravity)
player2.jump(gravity)
player1.update()
player2.update()
screen.fill((0,0,0))
screen.blit(player1.icon, (player1.x, player1.y))
screen.blit(player2.icon, (player2.x, player2.y))
pygame.display.update()
clock.tick(fps)
pygame.quit()