Дисплей Pygame не открывается - PullRequest
0 голосов
/ 13 января 2020

Я пытаюсь сделать игру с нестабильной птицей с python (pygame). Однако, когда я запускаю свой python скрипт (использовал pygame), окно / дисплей не открывается. Я пробовал разные решения, но ничего не получалось. Все на одной карте на моем рабочем столе. Я использую возвышенный текст.

import pygame
import neat
import time
import os
import random

WIN_WIDTH = 600
WIN_HEIGHT = 800

BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bg.png")))

class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5

    def init_(self, x, y):
        self.x = x
        self.y = y
        self.tilt = 0
        self.tick_count = 0
        self.velocity = 0
        self.height = self.y
        self.image_count = 0
        self.img = self.IMGS[0]

    def jump(self):
        self.velocity = -10.5
        self.tick_count = 0 #time in jump
        self.height = self.y

    def move(self):
        self.tick_count += 1

        d = self.vel*self.tick_count + 1.5*self.tick_count**2 #how much movement up/down
        if d >= 16:
            d = 16;

        if d <0:
            d-= 2

        self.y = self.y + d

        if d < 0 or self.y < self.height + 50:
            if self.tilt < self.MAX_ROTATION:
                self.tilt = self.MAX_ROTATION
        else:
            if self.tilt > -90:
                self.tilt -= self.ROT_VEL

    def draw(self, win): #bird flapping up and flapping down
        self.img_count += 1 #keep track of for how long we have shown a certain image

        if self.img_count < self.ANIMATION_TIME:
            self.img = self.IMGS[0]
        elif self.img_count < self.ANIMATION_TIME*2:
            slef.img = self.IMGS[1]
        elif self.img_count < self.ANIMATION_TIME*3:
            slef.img = self.IMGS[2]
        elif self.img_count < self.ANIMATION_TIME*4:
            slef.img = self.IMGS[1]
        elif self.img_count == self.ANIMATION_TIME*4 + 1:
            slef.img = self.IMGS[0]
            self.img_count = 0

        if self.tilt <= -80:
            self.img = self.IMGS[1]
            self.img_count = self.ANIMATION_TIME*2 #when flapping up again it starts with showing IMGS2

        rotated_image = pygame.transform.rotate(self.img, self.tilt)
        new_rect = rotated_image.get_rect(center=self.image.get_rect(topleft= (self.x, self.y)).center)
        win.blit(rotated_image, new_rect.topleft)

    def get_mask(self):
        return pygame.mask.form_surface(self.img)

def draw_window(win, bird):
    win.blit(BG_IMG, (0,0))
    bird.draw(win)
    pygame.display.update()

def main():
    bird = Bird(200, 200)
    win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
    clock = pygame.time.Clock()


    run = True
    while run:
        clock.tick(30)
        for event in pygame.event.get():
            if event.type == pygame.QUIT():
                run = False #get it out of the loop
        bird.move()        
        draw_window(win, bird)


pygame.quit() #quit the game
quit()

Когда я заменяю "Run = True" до конца на:

    (width, height) = (1000, 700)
screen=pygame.display.set_mode((width, height))
pygame.display.update()


while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()

Это показывает черное окно. Я боролся с этим довольно много, но не нашел решения. У меня нет большого python опыта.

1 Ответ

0 голосов
/ 13 января 2020

решил это! это мой код:

import pygame
import neat
import time
import os
import random

WIN_WIDTH = 500
WIN_HEIGHT = 800

win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))

BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("desktop/Flappy Bird/imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("desktop/Flappy Bird/imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join("desktop/Flappy Bird/imgs", "bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("desktop/Flappy Bird/imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("desktop/Flappy Bird/imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("desktop/Flappy Bird/imgs", "bg.png")))


class Bird:
    IMGS = BIRD_IMGS
    MAX_ROTATION = 25
    ROT_VEL = 20
    ANIMATION_TIME = 5

    def __init__(self, x, y): # was init_
        self.x = x
        self.y = y
        self.tilt = 0
        self.tick_count = 0
        self.vel = 0
        self.height = self.y
        self.img_count = 0
        self.img = self.IMGS[0]

    def jump(self):
        self.vel = -10.5
        self.tick_count = 0 #time in jump
        self.height = self.y

    def move(self):
        self.tick_count += 1

        d = self.vel*self.tick_count + 1.5*self.tick_count**2 #how much movement up/down

        if d >= 16:
            d = 16

        if d < 0:
            d -= 2

        self.y = self.y + d

        if d < 0 or self.y < self.height + 50:
            if self.tilt < self.MAX_ROTATION:
                self.tilt = self.MAX_ROTATION
        else:
            if self.tilt > -90:
                self.tilt -= self.ROT_VEL

    def draw(self, win): #bird flapping up and flapping down
        self.img_count += 1 #keep track of for how long we have shown a certain image

        if self.img_count < self.ANIMATION_TIME:
            self.img = self.IMGS[0]
        elif self.img_count < self.ANIMATION_TIME*2:
            self.img = self.IMGS[1]
        elif self.img_count < self.ANIMATION_TIME*3:
            self.img = self.IMGS[2]
        elif self.img_count < self.ANIMATION_TIME*4:
            self.img = self.IMGS[1]
        elif self.img_count == self.ANIMATION_TIME*4 + 1:
            self.img = self.IMGS[0]
            self.img_count = 0

        if self.tilt <= -80:
            self.img = self.IMGS[1]
            self.img_count = self.ANIMATION_TIME*2 #when flapping up again it starts with showing IMGS2

        rotated_image = pygame.transform.rotate(self.img, self.tilt)
        new_rect = rotated_image.get_rect(center=self.img.get_rect(topleft= (self.x, self.y)).center)
        win.blit(rotated_image, new_rect.topleft)

    def get_mask(self):
        return pygame.mask.from_surface(self.img)

def draw_window(window, bird):
    win.blit(BG_IMG, (0,0))
    bird.draw(win)
    pygame.display.update()

def main():
    print('test1')
    bird = Bird(200, 200)
    clock = pygame.time.Clock()

    run = True
    print("test")
    while run:
        clock.tick(30)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        bird.move()
        draw_window(win, bird)

    pygame.quit()
    quit()
main()
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