Загруженное изображение не отображается на движущемся фоне. Тем не менее, когда фон был еще, он показывался нормально (я смог увидеть персонажа и заставить его прыгать с помощью клавиши пробела). Пытались разобраться с ошибкой уже несколько дней, помогите пожалуйста - спасибо !!!! Ниже приведена часть кода, используемого для символа и движущегося фона.
background = pygame.image.load('background.png')
backgroundX = 0
backgroundX2 = background.get_width()
homeScreen = pygame.image.load('home_screen.png')
def redrawGameWindow():
screen.blit(background, (0, 0))
man.draw(screen)
# background images for right to left moving screen
screen.blit(background, (backgroundX, 0))
screen.blit(background, (backgroundX2, 0))
pygame.display.update()
# create class for character (object)
class player(object):
def __init__(self, x, y, width, height): # initialize attributes
self.x = x
self.y = y
self.width = width
self.height = height
self.left = True
self.right = True
self.isJump = False
self.stepCount = 0
self.jumpCount = 10
self.standing = True
def draw(self, screen):
if self.stepCount + 1 >= 27: # 9 sprites, with 3 frames - above 27 goes out of range
self.stepCount = 0
if not self.standing:
if self.left:
screen.blit(leftDirection[self.stepCount // 5], (self.x, self.y), man.pos)
self.stepCount += 1
elif self.right:
screen.blit(rightDirection[self.stepCount // 5], (self.x, self.y), man.pos)
self.stepCount += 1
else:
if self.right:
screen.blit(rightDirection[0], (self.x, self.y)) # using index, include right faced photo
else:
screen.blit(leftDirection[0], (self.x, self.y))
class enlargement(object):
def __init__(self, x, y, radius, color, facing):
self.x = x
self.y = y
self.radius = radius
self.color = color
self.facing = facing
def draw(self, screen):
pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius, 1)
# main loop
speed = 30 # NEW
man = player(200, 410, 64, 64) # set main character attributes
run = True
while run:
clock.tick(speed) # NEW
backgroundX -= 1.4 # Move both background images back
backgroundX2 -= 1.4
if backgroundX < background.get_width() * -1: # If our background is at the -width then reset its position
backgroundX = background.get_width()
if backgroundX2 < background.get_width() * -1:
backgroundX2 = background.get_width()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
man.left = True
man.right = False
man.standing = False # false, because man is walking
# verify that character is within window parameters
elif keys[pygame.K_RIGHT]:
man.right = True
man.left = False
man.standing = False # false, because man is walking
else:
man.standing = True
man.stepCount = 0
if not man.isJump:
if keys[pygame.K_SPACE]:
man.isJump = True # when jumping, man shouldn't move directly left or right
man.right = False
man.left = False
man.stepCount = 0
else:
if man.jumpCount >= -10:
neg = 1
if man.jumpCount < 0:
neg = -1
man.y -= (man.jumpCount ** 2) * 0.5 * neg # to jump use parabola
man.jumpCount -= 1
else:
man.isJump = False
man.jumpCount = 10