Ошибка получения компоновщика при запуске GLFW3 на Mac - PullRequest
0 голосов
/ 02 марта 2020

Я пытаюсь следовать руководству по OpenGL с GLFW3. Я использую Visual Studio Code IDE и установил GLFW3 с помощью Homebrew.

Я запускаю свою программу с этой командой g++ -L/usr/local/include OpenGL\ Tutorial/main.cpp.

После выполнения этой команды я получаю эту ошибку:

Undefined symbols for architecture x86_64:
  "_glBegin", referenced from:
      _main in main-b4263d.o
  "_glClear", referenced from:
      _main in main-b4263d.o
  "_glEnd", referenced from:
      _main in main-b4263d.o
  "_glVertex2f", referenced from:
      _main in main-b4263d.o
  "_glfwCreateWindow", referenced from:
      _main in main-b4263d.o
  "_glfwInit", referenced from:
      _main in main-b4263d.o
  "_glfwMakeContextCurrent", referenced from:
      _main in main-b4263d.o
  "_glfwPollEvents", referenced from:
      _main in main-b4263d.o
  "_glfwSwapBuffers", referenced from:
      _main in main-b4263d.o
  "_glfwTerminate", referenced from:
      _main in main-b4263d.o
  "_glfwWindowShouldClose", referenced from:
      _main in main-b4263d.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Код, который я пытаюсь запустить, это код

#include <iostream>

// #define GLEW_STATIC
// #include <GL/glew.h>

#include <GLFW/glfw3.h>

int main(void)
{
    GLFWwindow* window;

    /* Initialize the library */
    if (!glfwInit())
        return -1;

    /* Create a windowed mode window and its OpenGL context */
    window = glfwCreateWindow(1080, 810, "OpenGL Tutorial", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    /* Make the window's context current */
    glfwMakeContextCurrent(window);

    /* Initialize GLEW */
    // if (glewInit() != GLEW_OK)
    //     std::cout << "Failed to Initialize GLEW!" << std::endl;

    /* Loop until the user closes the window */
    while (!glfwWindowShouldClose(window))
    {
        /* Render here */
        glClear(GL_COLOR_BUFFER_BIT);

        glBegin(GL_TRIANGLES);

        glVertex2f(-0.5f, -0.5f);
        glVertex2f(0.0f, 0.5f);
        glVertex2f(0.5f, -0.5f);

        glEnd();

        /* Swap front and back buffers */
        glfwSwapBuffers(window);

        /* Poll for and process events */
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}
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