Я все еще новичок ie до Python, и я следую учебнику на Youtube о Pygame. Я столкнулся с ошибкой при запуске Pygame. Я попытался найти решение здесь, но, похоже, моя ошибка немного другая. Надеюсь, что вы, ребята, поймете, как это исправить.
# Character Class
class player(object):
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.velocity = 5
self.isJump = False
self.jumpCount = 10
self.left = False
self.right = False
self.walkCount = 0
self.standing = True
def draw(self, window):
# Draw Image
if self.walkCount + 1 >= 27:
self.walkCount = 0
if not (self.standing):
if self.left:
window.blit(walkLeft[self.walkCount // 3], (self.x, self.y))
self.walkCount += 1
elif self.right:
window.blit(walkRight[self.walkCount // 3], (self.x, self.y))
self.walkCount += 1
else:
if self.right:
window.blit(walkRight[0], (self.x, self.y))
else:
window.blit(walkLeft[0], (self.x, self.y))
# Projectile Class
def projectile(object):
def __init__(self, x, y, radius, color, facing):
self.x = x
self.y = y
self.radius = radius
self.color = color
self.facing = facing
self.velocity = 8 * facing
def draw(self, window):
pygame.draw.circle(window, self.color, (self.x, self.y), self.radius)
# Game Function
def redrawGameWindow():
window.blit(background, (0, 0))
hero.draw(window)
for bullet in bullets:
bullet.draw(window)
pygame.display.update()
# Main Loop
hero = player(300, 410, 64, 64)
bullets = []
run = True
while run:
clock.tick(27)
# Check for events
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# Bullets
for bullet in bullets:
if bullet.x < 500 and bullet.x > 0:
bullet.x += bullet.velocity
else:
bullets.pop(bullets.index(bullet))
# Movements
keys = pygame.key.get_pressed()
# Shoot Bullets
if keys[pygame.K_SPACE]:
if hero.left:
facing = -1
else:
facing = 1
if len(bullets) < 5:
bullets.append(projectile(round(hero.x + hero.width //2), round(hero.y + hero.height //2), 6, (0,0,0), facing))
Я получаю следующую ошибку:
bullets.append(projectile(round(hero.x + hero.width //2), round(hero.y + hero.height //2), 6, (0,0,0), facing))
TypeError: projectile() takes 1 positional argument but 5 were given