Я пытаюсь сделать анимацию клоуна go немного вверх и вниз, чтобы имитировать прыжки вверх и вниз.
clock = pygame.time.Clock()
def first_bozo(gameWindow):
gameWindow.blit(bozo, (50, clown_move))
while True:
clock.tick(80)
clown_move = clown_move - 1
gameWindow.fill(LIGHTBLUE)
first_text()
gameWindow.blit(big_top, (250, 250))
pygame.draw.rect(gameWindow, DARKBLUE, [70, 170, 360, 70])
button_text()
pygame.display.update()
if clown_move == 305:
clown_move = clown_move + 1
gameWindow.fill(LIGHTBLUE)
first_text()
gameWindow.blit(big_top, (250, 250))
pygame.draw.rect(gameWindow, DARKBLUE, [70, 170, 360, 70])
button_text()
pygame.display.update()
if clown_move == 300:
clown_move = clown_move - 1
gameWindow.fill(LIGHTBLUE)
first_text()
gameWindow.blit(big_top, (250, 250))
pygame.draw.rect(gameWindow, DARKBLUE, [70, 170, 360, 70])
button_text()
pygame.display.update()
def intro_screen(): ### opening screen
gameWindow.fill(LIGHTBLUE)
first_text()
gameWindow.blit(big_top, (250, 250))
first_bozo(300)
pygame.draw.rect(gameWindow, DARKBLUE, [70, 170, 360, 70])
button_text()
там написано
gameWindow.blit(bozo, (50, clown_move))
AttributeError: 'int' object has no attribute 'blit'
как мне исправление