Как включить fla sh в режиме картинки - PullRequest
0 голосов
/ 01 апреля 2020

[решено]

После поиска ответа я не нашел решения для включения fla sh в режиме изображения.

Приложение открывает камеру в фоновом режиме и непрерывно обрабатывает изображения и обнаруживает объекты, но телефон находится в контейнере, в котором нет света, поэтому мне нужно убедиться, что флаг sh всегда открыт.

Могут быть и другие подходы, которые я рассматриваю, и я не уверен, как заставить эти подходы работать также:

  1. Переключение в режим видео. (Поскольку в любом случае я обрабатываю изображения предварительного просмотра с камеры, а в режиме видео режим fla sh может работать без записи видео.)

  2. Установите камеру по умолчанию приложение для другого приложения, которое поддерживает предварительный просмотр изображения с fla sh при нажатии на экран (мне нужно выяснить, как переключиться на другое приложение и как имитировать нажатие, возможно, даже с другим устройством, которое подключено к приложению с Bluetooth и посылает щелчки).

  3. Переопределите API камеры и убедитесь, что Fla sh может быть включен, или просто отключен, и позволить другому приложению включить fla sh.

Похоже, это не работает: (в последнем блоке кода)

Camera.Parameters parameters = camera.getParameters();
parameters.setFlashMode(Camera.Parameters.FLASH_MODE_ON);

Решение 1 или 3 должно быть идеальным, есть идеи, как заставить его работать? Это код, который я использую:

import android.annotation.SuppressLint;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.app.DialogFragment;
import android.app.Fragment;
import android.content.Context;
import android.content.DialogInterface;
import android.content.res.Configuration;
import android.graphics.ImageFormat;
import android.graphics.Matrix;
import android.graphics.RectF;
import android.graphics.SurfaceTexture;
import android.hardware.camera2.CameraAccessException;
import android.hardware.camera2.CameraCaptureSession;
import android.hardware.camera2.CameraCharacteristics;
import android.hardware.camera2.CameraDevice;
import android.hardware.camera2.CameraManager;
import android.hardware.camera2.CaptureRequest;
import android.hardware.camera2.CaptureResult;
import android.hardware.camera2.TotalCaptureResult;
import android.hardware.camera2.params.StreamConfigurationMap;
import android.media.ImageReader;
import android.media.ImageReader.OnImageAvailableListener;
import android.os.Bundle;
import android.os.Handler;
import android.os.HandlerThread;
import android.text.TextUtils;
import android.util.Size;
import android.util.SparseIntArray;
import android.view.LayoutInflater;
import android.view.Surface;
import android.view.TextureView;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Toast;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.concurrent.Semaphore;
import java.util.concurrent.TimeUnit;
import org.tensorflow.lite.examples.classification.customview.AutoFitTextureView;
import org.tensorflow.lite.examples.classification.env.Logger;

public class CameraConnectionFragment extends Fragment {
  private static final Logger LOGGER = new Logger();

  /**
   * The camera preview size will be chosen to be the smallest frame by pixel size capable of
   * containing a DESIRED_SIZE x DESIRED_SIZE square.
   */
  private static final int MINIMUM_PREVIEW_SIZE = 320;

  /** Conversion from screen rotation to JPEG orientation. */
  private static final SparseIntArray ORIENTATIONS = new SparseIntArray();

  private static final String FRAGMENT_DIALOG = "dialog";

  static {
    ORIENTATIONS.append(Surface.ROTATION_0, 90);
    ORIENTATIONS.append(Surface.ROTATION_90, 0);
    ORIENTATIONS.append(Surface.ROTATION_180, 270);
    ORIENTATIONS.append(Surface.ROTATION_270, 180);
  }

  /** A {@link Semaphore} to prevent the app from exiting before closing the camera. */
  private final Semaphore cameraOpenCloseLock = new Semaphore(1);
  /** A {@link OnImageAvailableListener} to receive frames as they are available. */
  private final OnImageAvailableListener imageListener;
  /** The input size in pixels desired by TensorFlow (width and height of a square bitmap). */
  private final Size inputSize;
  /** The layout identifier to inflate for this Fragment. */
  private final int layout;

  private final ConnectionCallback cameraConnectionCallback;
  private final CameraCaptureSession.CaptureCallback captureCallback =
      new CameraCaptureSession.CaptureCallback() {
        @Override
        public void onCaptureProgressed(
            final CameraCaptureSession session,
            final CaptureRequest request,
            final CaptureResult partialResult) {}

        @Override
        public void onCaptureCompleted(
            final CameraCaptureSession session,
            final CaptureRequest request,
            final TotalCaptureResult result) {}
      };
  /** ID of the current {@link CameraDevice}. */
  private String cameraId;
  /** An {@link AutoFitTextureView} for camera preview. */
  private AutoFitTextureView textureView;
  /** A {@link CameraCaptureSession } for camera preview. */
  private CameraCaptureSession captureSession;
  /** A reference to the opened {@link CameraDevice}. */
  private CameraDevice cameraDevice;
  /** The rotation in degrees of the camera sensor from the display. */
  private Integer sensorOrientation;
  /** The {@link Size} of camera preview. */
  private Size previewSize;
  /** An additional thread for running tasks that shouldn't block the UI. */
  private HandlerThread backgroundThread;
  /** A {@link Handler} for running tasks in the background. */
  private Handler backgroundHandler;
  /**
   * {@link TextureView.SurfaceTextureListener} handles several lifecycle events on a {@link
   * TextureView}.
   */
  private final TextureView.SurfaceTextureListener surfaceTextureListener =
      new TextureView.SurfaceTextureListener() {
        @Override
        public void onSurfaceTextureAvailable(
            final SurfaceTexture texture, final int width, final int height) {
          openCamera(width, height);
        }

        @Override
        public void onSurfaceTextureSizeChanged(
            final SurfaceTexture texture, final int width, final int height) {
          configureTransform(width, height);
        }

        @Override
        public boolean onSurfaceTextureDestroyed(final SurfaceTexture texture) {
          return true;
        }

        @Override
        public void onSurfaceTextureUpdated(final SurfaceTexture texture) {}
      };
  /** An {@link ImageReader} that handles preview frame capture. */
  private ImageReader previewReader;
  /** {@link CaptureRequest.Builder} for the camera preview */
  private CaptureRequest.Builder previewRequestBuilder;
  /** {@link CaptureRequest} generated by {@link #previewRequestBuilder} */
  private CaptureRequest previewRequest;
  /** {@link CameraDevice.StateCallback} is called when {@link CameraDevice} changes its state. */
  private final CameraDevice.StateCallback stateCallback =
      new CameraDevice.StateCallback() {
        @Override
        public void onOpened(final CameraDevice cd) {
          // This method is called when the camera is opened.  We start camera preview here.
          cameraOpenCloseLock.release();
          cameraDevice = cd;
          createCameraPreviewSession();
        }

        @Override
        public void onDisconnected(final CameraDevice cd) {
          cameraOpenCloseLock.release();
          cd.close();
          cameraDevice = null;
        }

        @Override
        public void onError(final CameraDevice cd, final int error) {
          cameraOpenCloseLock.release();
          cd.close();
          cameraDevice = null;
          final Activity activity = getActivity();
          if (null != activity) {
            activity.finish();
          }
        }
      };


  @SuppressLint("ValidFragment")
  private CameraConnectionFragment(
      final ConnectionCallback connectionCallback,
      final OnImageAvailableListener imageListener,
      final int layout,
      final Size inputSize) {
    this.cameraConnectionCallback = connectionCallback;
    this.imageListener = imageListener;
    this.layout = layout;
    this.inputSize = inputSize;
  }

  /**
   * Given {@code choices} of {@code Size}s supported by a camera, chooses the smallest one whose
   * width and height are at least as large as the minimum of both, or an exact match if possible.
   *
   * @param choices The list of sizes that the camera supports for the intended output class
   * @param width The minimum desired width
   * @param height The minimum desired height
   * @return The optimal {@code Size}, or an arbitrary one if none were big enough
   */
  protected static Size chooseOptimalSize(final Size[] choices, final int width, final int height) {
    final int minSize = Math.max(Math.min(width, height), MINIMUM_PREVIEW_SIZE);
    final Size desiredSize = new Size(width, height);

    // Collect the supported resolutions that are at least as big as the preview Surface
    boolean exactSizeFound = false;
    final List<Size> bigEnough = new ArrayList<Size>();
    final List<Size> tooSmall = new ArrayList<Size>();
    for (final Size option : choices) {
      if (option.equals(desiredSize)) {
        // Set the size but don't return yet so that remaining sizes will still be logged.
        exactSizeFound = true;
      }

      if (option.getHeight() >= minSize && option.getWidth() >= minSize) {
        bigEnough.add(option);
      } else {
        tooSmall.add(option);
      }
    }

    LOGGER.i("Desired size: " + desiredSize + ", min size: " + minSize + "x" + minSize);
    LOGGER.i("Valid preview sizes: [" + TextUtils.join(", ", bigEnough) + "]");
    LOGGER.i("Rejected preview sizes: [" + TextUtils.join(", ", tooSmall) + "]");

    if (exactSizeFound) {
      LOGGER.i("Exact size match found.");
      return desiredSize;
    }

    // Pick the smallest of those, assuming we found any
    if (bigEnough.size() > 0) {
      final Size chosenSize = Collections.min(bigEnough, new CompareSizesByArea());
      LOGGER.i("Chosen size: " + chosenSize.getWidth() + "x" + chosenSize.getHeight());
      return chosenSize;
    } else {
      LOGGER.e("Couldn't find any suitable preview size");
      return choices[0];
    }
  }

  public static CameraConnectionFragment newInstance(
      final ConnectionCallback callback,
      final OnImageAvailableListener imageListener,
      final int layout,
      final Size inputSize) {
    return new CameraConnectionFragment(callback, imageListener, layout, inputSize);
  }

  /**
   * Shows a {@link Toast} on the UI thread.
   *
   * @param text The message to show
   */
  private void showToast(final String text) {
    final Activity activity = getActivity();
    if (activity != null) {
      activity.runOnUiThread(
          new Runnable() {
            @Override
            public void run() {
              Toast.makeText(activity, text, Toast.LENGTH_SHORT).show();
            }
          });
    }
  }

  @Override
  public View onCreateView(
      final LayoutInflater inflater, final ViewGroup container, final Bundle savedInstanceState) {
    return inflater.inflate(layout, container, false);
  }

  @Override
  public void onViewCreated(final View view, final Bundle savedInstanceState) {
    textureView = (AutoFitTextureView) view.findViewById(R.id.texture);
  }

  @Override
  public void onActivityCreated(final Bundle savedInstanceState) {
    super.onActivityCreated(savedInstanceState);
  }

  @Override
  public void onResume() {
    super.onResume();
    startBackgroundThread();

    // When the screen is turned off and turned back on, the SurfaceTexture is already
    // available, and "onSurfaceTextureAvailable" will not be called. In that case, we can open
    // a camera and start preview from here (otherwise, we wait until the surface is ready in
    // the SurfaceTextureListener).
    if (textureView.isAvailable()) {
      openCamera(textureView.getWidth(), textureView.getHeight());
    } else {
      textureView.setSurfaceTextureListener(surfaceTextureListener);
    }
  }

  @Override
  public void onPause() {
    closeCamera();
    stopBackgroundThread();
    super.onPause();
  }

  public void setCamera(String cameraId) {
    this.cameraId = cameraId;
  }

  /** Sets up member variables related to camera. */
  private void setUpCameraOutputs() {
    final Activity activity = getActivity();
    final CameraManager manager = (CameraManager) activity.getSystemService(Context.CAMERA_SERVICE);
    try {
      final CameraCharacteristics characteristics = manager.getCameraCharacteristics(cameraId);

      final StreamConfigurationMap map =
          characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);

      sensorOrientation = characteristics.get(CameraCharacteristics.SENSOR_ORIENTATION);

      // Danger, W.R.! Attempting to use too large a preview size could  exceed the camera
      // bus' bandwidth limitation, resulting in gorgeous previews but the storage of
      // garbage capture data.
      previewSize =
          chooseOptimalSize(
              map.getOutputSizes(SurfaceTexture.class),
              inputSize.getWidth(),
              inputSize.getHeight());

      // We fit the aspect ratio of TextureView to the size of preview we picked.
      final int orientation = getResources().getConfiguration().orientation;
      if (orientation == Configuration.ORIENTATION_LANDSCAPE) {
        textureView.setAspectRatio(previewSize.getWidth(), previewSize.getHeight());
        textureView.setVisibility(View.GONE);
      } else {
        textureView.setAspectRatio(previewSize.getHeight(), previewSize.getWidth());
        textureView.setVisibility(View.GONE);
      }
    } catch (final CameraAccessException e) {
      LOGGER.e(e, "Exception!");
    } catch (final NullPointerException e) {
      // Currently an NPE is thrown when the Camera2API is used but not supported on the
      // device this code runs.
      // TODO(andrewharp): abstract ErrorDialog/RuntimeException handling out into new method and
      // reuse throughout app.
      ErrorDialog.newInstance(getString(R.string.camera_error))
          .show(getChildFragmentManager(), FRAGMENT_DIALOG);
      throw new RuntimeException(getString(R.string.camera_error));

    }

    cameraConnectionCallback.onPreviewSizeChosen(previewSize, sensorOrientation);
  }

  /** Opens the camera specified by {@link CameraConnectionFragment#cameraId}. */
  private void openCamera(final int width, final int height) {
    setUpCameraOutputs();
    configureTransform(width, height);
    final Activity activity = getActivity();
    final CameraManager manager = (CameraManager) activity.getSystemService(Context.CAMERA_SERVICE);
    try {
      if (!cameraOpenCloseLock.tryAcquire(2500, TimeUnit.MILLISECONDS)) {
        throw new RuntimeException("Time out waiting to lock camera opening.");
      }
      manager.openCamera(cameraId, stateCallback, backgroundHandler);
    } catch (final CameraAccessException e) {
      LOGGER.e(e, "Exception!");
    } catch (final InterruptedException e) {
      throw new RuntimeException("Interrupted while trying to lock camera opening.", e);
    }
  }

  /** Closes the current {@link CameraDevice}. */
  private void closeCamera() {
    try {
      cameraOpenCloseLock.acquire();
      if (null != captureSession) {
        captureSession.close();
        captureSession = null;
      }
      if (null != cameraDevice) {
        cameraDevice.close();
        cameraDevice = null;
      }
      if (null != previewReader) {
        previewReader.close();
        previewReader = null;
      }
    } catch (final InterruptedException e) {
      throw new RuntimeException("Interrupted while trying to lock camera closing.", e);
    } finally {
      cameraOpenCloseLock.release();
    }
  }

  /** Starts a background thread and its {@link Handler}. */
  private void startBackgroundThread() {
    backgroundThread = new HandlerThread("ImageListener");
    backgroundThread.start();
    backgroundHandler = new Handler(backgroundThread.getLooper());
  }

  /** Stops the background thread and its {@link Handler}. */
  private void stopBackgroundThread() {
    backgroundThread.quitSafely();
    try {
      backgroundThread.join();
      backgroundThread = null;
      backgroundHandler = null;
    } catch (final InterruptedException e) {
      LOGGER.e(e, "Exception!");
    }
  }

  /** Creates a new {@link CameraCaptureSession} for camera preview. */
  private void createCameraPreviewSession() {
    try {
      final SurfaceTexture texture = textureView.getSurfaceTexture();
      assert texture != null;

      // We configure the size of default buffer to be the size of camera preview we want.
      texture.setDefaultBufferSize(previewSize.getWidth(), previewSize.getHeight());

      // This is the output Surface we need to start preview.
      final Surface surface = new Surface(texture);

      // We set up a CaptureRequest.Builder with the output Surface.
      previewRequestBuilder = cameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
      previewRequestBuilder.addTarget(surface);

      LOGGER.i("Opening camera preview: " + previewSize.getWidth() + "x" + previewSize.getHeight());

      // Create the reader for the preview frames.
      previewReader =
          ImageReader.newInstance(
              previewSize.getWidth(), previewSize.getHeight(), ImageFormat.YUV_420_888, 2);

      previewReader.setOnImageAvailableListener(imageListener, backgroundHandler);
      previewRequestBuilder.addTarget(previewReader.getSurface());

      // Here, we create a CameraCaptureSession for camera preview.
      cameraDevice.createCaptureSession(
          Arrays.asList(surface, previewReader.getSurface()),
          new CameraCaptureSession.StateCallback() {

            @Override
            public void onConfigured(final CameraCaptureSession cameraCaptureSession) {
              // The camera is already closed
              if (null == cameraDevice) {
                return;
              }

              // When the session is ready, we start displaying the preview.
              captureSession = cameraCaptureSession;
              try {
                // Auto focus should be continuous for camera preview.

                previewRequestBuilder.set(
                    CaptureRequest.CONTROL_AF_MODE,
                    CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
                // Flash is automatically enabled when necessary.
//                previewRequestBuilder.set(
//                    CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_AUTO_FLASH);
                  previewRequestBuilder.set(
                          CaptureRequest.FLASH_MODE, CaptureRequest.CONTROL_AE_MODE_ON_ALWAYS_FLASH);

                // Finally, we start displaying the camera preview.
                previewRequest = previewRequestBuilder.build();
                captureSession.setRepeatingRequest(
                    previewRequest, captureCallback, backgroundHandler);

              } catch (final CameraAccessException e) {
                LOGGER.e(e, "Exception!");
              }
            }

            @Override
            public void onConfigureFailed(final CameraCaptureSession cameraCaptureSession) {
              showToast("Failed");
            }
          },
          null);
    } catch (final CameraAccessException e) {
      LOGGER.e(e, "Exception!");
    }
  }


  }
}

Второй:

public class LegacyCameraConnectionFragment extends Fragment {
  private static final Logger LOGGER = new Logger();
  /** Conversion from screen rotation to JPEG orientation. */
  private static final SparseIntArray ORIENTATIONS = new SparseIntArray();

  static {
    ORIENTATIONS.append(Surface.ROTATION_0, 90);
    ORIENTATIONS.append(Surface.ROTATION_90, 0);
    ORIENTATIONS.append(Surface.ROTATION_180, 270);
    ORIENTATIONS.append(Surface.ROTATION_270, 180);
  }

  private Camera camera;
  private Camera.PreviewCallback imageListener;
  private Size desiredSize;
  /** The layout identifier to inflate for this Fragment. */
  private int layout;
  /** An {@link AutoFitTextureView} for camera preview. */
  private AutoFitTextureView textureView;
  /**
   * {@link TextureView.SurfaceTextureListener} handles several lifecycle events on a {@link
   * TextureView}.
   */
  private final TextureView.SurfaceTextureListener surfaceTextureListener =
      new TextureView.SurfaceTextureListener() {
        @Override
        public void onSurfaceTextureAvailable(
            final SurfaceTexture texture, final int width, final int height) {

          int index = getCameraId();
          camera = Camera.open(index);

          try {
            Camera.Parameters parameters = camera.getParameters();
            List<String> focusModes = parameters.getSupportedFocusModes();
            if (focusModes != null
                && focusModes.contains(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE)) {
              parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_PICTURE);
            }
            List<Camera.Size> cameraSizes = parameters.getSupportedPreviewSizes();
            Size[] sizes = new Size[cameraSizes.size()];
            int i = 0;
            for (Camera.Size size : cameraSizes) {
              sizes[i++] = new Size(size.width, size.height);
            }
            Size previewSize =
                CameraConnectionFragment.chooseOptimalSize(
                    sizes, desiredSize.getWidth(), desiredSize.getHeight());
            parameters.setPreviewSize(previewSize.getWidth(), previewSize.getHeight());
            camera.setDisplayOrientation(90);
            camera.setParameters(parameters);
            camera.setPreviewTexture(texture);
          } catch (IOException exception) {
            camera.release();
          }

          camera.setPreviewCallbackWithBuffer(imageListener);
          Camera.Size s = camera.getParameters().getPreviewSize();
          camera.addCallbackBuffer(new byte[ImageUtils.getYUVByteSize(s.height, s.width)]);

          textureView.setAspectRatio(s.height, s.width);

          camera.startPreview();

        }

        @Override
        public void onSurfaceTextureSizeChanged(
            final SurfaceTexture texture, final int width, final int height) {}

        @Override
        public boolean onSurfaceTextureDestroyed(final SurfaceTexture texture) {
          return true;
        }

        @Override
        public void onSurfaceTextureUpdated(final SurfaceTexture texture) {}
      };
  /** An additional thread for running tasks that shouldn't block the UI. */
  private HandlerThread backgroundThread;

  @SuppressLint("ValidFragment")
  public LegacyCameraConnectionFragment(
      final Camera.PreviewCallback imageListener, final int layout, final Size desiredSize) {
    this.imageListener = imageListener;
    this.layout = layout;
    this.desiredSize = desiredSize;
  }

  @Override
  public View onCreateView(
      final LayoutInflater inflater, final ViewGroup container, final Bundle savedInstanceState) {
    return inflater.inflate(layout, container, false);
  }

  @Override
  public void onViewCreated(final View view, final Bundle savedInstanceState) {
    textureView = (AutoFitTextureView) view.findViewById(R.id.texture);
  }

  @Override
  public void onActivityCreated(final Bundle savedInstanceState) {
    super.onActivityCreated(savedInstanceState);
  }

  @Override
  public void onResume() {
    super.onResume();
    startBackgroundThread();
    // When the screen is turned off and turned back on, the SurfaceTexture is already
    // available, and "onSurfaceTextureAvailable" will not be called. In that case, we can open
    // a camera and start preview from here (otherwise, we wait until the surface is ready in
    // the SurfaceTextureListener).

    if (textureView.isAvailable()) {
      camera.startPreview();
    } else {
      textureView.setSurfaceTextureListener(surfaceTextureListener);
    }
  }

  @Override
  public void onPause() {
    stopCamera();
    stopBackgroundThread();
    super.onPause();
  }

  /** Starts a background thread and its {@link Handler}. */
  private void startBackgroundThread() {
    backgroundThread = new HandlerThread("CameraBackground");
    backgroundThread.start();
  }

  /** Stops the background thread and its {@link Handler}. */
  private void stopBackgroundThread() {
    backgroundThread.quitSafely();
    try {
      backgroundThread.join();
      backgroundThread = null;
    } catch (final InterruptedException e) {
      LOGGER.e(e, "Exception!");
    }
  }

  protected void stopCamera() {
    if (camera != null) {
      camera.stopPreview();
      camera.setPreviewCallback(null);
      camera.release();
      camera = null;
    }
  }

  private int getCameraId() {
    CameraInfo ci = new CameraInfo();
    for (int i = 0; i < Camera.getNumberOfCameras(); i++) {
      Camera.getCameraInfo(i, ci);
      if (ci.facing == CameraInfo.CAMERA_FACING_BACK) return i;
    }
    return -1; // No camera found
  }
}

РЕШЕНИЕ: во втором коде блока:

    mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE,
            CaptureRequest.CONTROL_AE_MODE_ON);
    mPreviewRequestBuilder.set(CaptureRequest.FLASH_MODE,
            CaptureRequest.FLASH_MODE_TORCH);

и в первом коде блока:

    //Check Whether device supports AutoFlash, If you YES then set AutoFlash
    List<String> flashModes = parameters.getSupportedFlashModes();
    if (flashModes.contains(android.hardware.Camera.Parameters.FLASH_MODE_AUTO))
    {
      parameters.setFlashMode(parameters.FLASH_MODE_AUTO);
    }

1 Ответ

0 голосов
/ 01 апреля 2020

РЕШЕНИЕ: во втором коде блока:

    mPreviewRequestBuilder.set(CaptureRequest.CONTROL_AE_MODE,
            CaptureRequest.CONTROL_AE_MODE_ON);
    mPreviewRequestBuilder.set(CaptureRequest.FLASH_MODE,
            CaptureRequest.FLASH_MODE_TORCH);

и в первом коде блока:

    //Check Whether device supports AutoFlash, If you YES then set AutoFlash
    List<String> flashModes = parameters.getSupportedFlashModes();
    if (flashModes.contains(android.hardware.Camera.Parameters.FLASH_MODE_AUTO))
    {
      parameters.setFlashMode(parameters.FLASH_MODE_AUTO);
    }
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