Я очень новичок в Android. Может кто-нибудь сказать мне, как использовать масштабирование пинч в Android Studio? Я собирался использовать код в Zoom Camera2 Preview, используя TextureView , но функция масштабирования все еще не работала. И код, который я использую от https://github.com/android/camera-samples/tree/master/Camera2Basic
Это код, который я пытаюсь использовать:
/**
* A {@link TextureView} that can be adjusted to a specified aspect ratio.
*/
public class AutoFitTextureView extends TextureView{
private int mRatioWidth = 0;
private int mRatioHeight = 0;
protected CameraCharacteristics cameraCharacteristics;
protected CameraCaptureSession captureSession;
protected CaptureRequest.Builder previewRequestBuilder;
//Zooming
protected float fingerSpacing = 0;
protected float zoomLevel = 1f;
protected float maximumZoomLevel;
protected Rect zoom;
public AutoFitTextureView(Context context) {
this(context, null);
}
private CaptureRequest mPreviewRequest;
/**
* The current state of camera state for taking pictures.
*
* @see #captureCallback
*/
public AutoFitTextureView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
/**
* A {@link CameraCaptureSession } for camera preview.
*/
public AutoFitTextureView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
/**
* Sets the aspect ratio for this view. The size of the view will be measured based on the ratio
* calculated from the parameters. Note that the actual sizes of parameters don't matter, that
* is, calling setAspectRatio(2, 3) and setAspectRatio(4, 6) make the same result.
*
* @param width Relative horizontal size
* @param height Relative vertical size
*/
public void setAspectRatio(int width, int height) {
if (width < 0 || height < 0) {
throw new IllegalArgumentException("Size cannot be negative.");
}
mRatioWidth = width;
mRatioHeight = height;
requestLayout();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
} else {
setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
}
}
}
public boolean onTouchEvent(MotionEvent event) {
try {
Rect rect = cameraCharacteristics.get(CameraCharacteristics.SENSOR_INFO_ACTIVE_ARRAY_SIZE);
if (rect == null) return false;
float currentFingerSpacing;
if (event.getPointerCount() == 2) { //Multi touch.
currentFingerSpacing = getFingerSpacing(event);
float delta = 0.05f; //Control this value to control the zooming sensibility
if (fingerSpacing != 0) {
if (currentFingerSpacing > fingerSpacing) { //Don't over zoom-in
if ((maximumZoomLevel - zoomLevel) <= delta) {
delta = maximumZoomLevel - zoomLevel;
}
zoomLevel = zoomLevel + delta;
} else if (currentFingerSpacing < fingerSpacing){ //Don't over zoom-out
if ((zoomLevel - delta) < 1f) {
delta = zoomLevel - 1f;
}
zoomLevel = zoomLevel - delta;
}
float ratio = (float) 1 / zoomLevel; //This ratio is the ratio of cropped Rect to Camera's original(Maximum) Rect
//croppedWidth and croppedHeight are the pixels cropped away, not pixels after cropped
int croppedWidth = rect.width() - Math.round((float)rect.width() * ratio);
int croppedHeight = rect.height() - Math.round((float)rect.height() * ratio);
//Finally, zoom represents the zoomed visible area
zoom = new Rect(croppedWidth/2, croppedHeight/2,
rect.width() - croppedWidth/2, rect.height() - croppedHeight/2);
previewRequestBuilder.set(CaptureRequest.SCALER_CROP_REGION, zoom);
}
fingerSpacing = currentFingerSpacing;
} else { //Single touch point, needs to return true in order to detect one more touch point
return true;
}
captureSession.setRepeatingRequest(previewRequestBuilder.build(), captureCallback, null);
return true;
} catch (final Exception e) {
//Error handling up to you
return true;
}
}
private float getFingerSpacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float) Math.sqrt(x * x + y * y);
}
}