Привет всем,
Я пытаюсь создать веб-приложение с трепетанием в Интернете. У меня возникают проблемы при попытке получить данные из моей базы данных в Firebase с потоками. Я всегда получаю это, когда пытаюсь напечатать поток:
syncSnapshot<List<Arbitro>>(ConnectionState.waiting, null, null)
Я пытался запустить другой метод для связи с firebase и обновить некоторые данные, но я получил эту ошибку:
MissingPluginException(No implementation found for method DocumentReference#setData on channel plugins.flutter.io/cloud_firestore)
Я пытался:
- очистить сборку
- перестроить для веб
- плагин обновления
- запустить в режиме отладки
- запустить в режиме релиза
Нет ошибок компиляции. Я действительно не знаю, как исправить и в чем моя ошибка. Вы можете мне помочь?
Ниже я приведу самую важную часть кода и трепетного доктора. Если вам нужно что-то еще, просто скажите мне! Спасибо за помощь
import 'package:designazioniWebApp/models/arbitro.dart';
import 'package:designazioniWebApp/services/databaseServices.dart';
import 'package:designazioniWebApp/widgets/refList/refTile.dart';
import 'package:flutter/material.dart';
class RefList extends StatefulWidget {
@override
_RefListState createState() => _RefListState();
}
class _RefListState extends State<RefList> {
@override
Widget build(BuildContext context) {
List<Arbitro> refs;
//Stream Builder
return StreamBuilder<List<Arbitro>>(
stream: DatabaseService().getRefsData,
builder: (context, snapshot) {
print(snapshot.toString());
if (snapshot.hasData) {
refs = snapshot.data;
// Sort Meetings
refs.sort((a, b) {
return a.cognome.toLowerCase().compareTo(b.cognome.toLowerCase());
});
// End Sorting
return Container(
width: 600,
child: ListView.builder(
itemCount: refs.length,
itemBuilder: (context, index) {
return RefTile(arbitro: refs[index]);
},
),
);
} else {
return CircularProgressIndicator();
}
});
}
}
PUBSPE C .yaml
name: designazioniWebApp
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
# FireBase Dependencies
firebase_core: ^0.4.3+2
firebase_auth: ^0.15.3+1
cloud_firestore: ^0.13.0+1
firebase_messaging: ^6.0.9
firebase_storage: ^3.1.1
provider: ^4.0.1
responsive_builder: ^0.1.4
get_it: ^3.1.0
flutter_spinkit: ^4.1.1+1
url_launcher: ^5.4.1
file_picker: ^1.4.3+2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/LogoGap.png
- assets/LogoGapColorato.jpg
- assets/LogoGapGrande.png
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Roboto
fonts:
- asset: assets/fonts/Roboto-Regular.ttf
- asset: assets/fonts/Roboto-Bold.ttf
weight: 700
- asset: assets/fonts/Roboto-Thin.ttf
weight: 300
- family: Open Sans
fonts:
- asset: assets/fonts/OpenSans-Regular.ttf
- asset: assets/fonts/OpenSans-ExtraBold.ttf
weight: 800
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
FLUTTER DOCTOR
Downloading android-arm-profile/windows-x64 tools... 0,7s
Downloading android-arm-release/windows-x64 tools... 0,6s
Downloading android-arm64-profile/windows-x64 tools... 0,8s
Downloading android-arm64-release/windows-x64 tools... 0,7s
Downloading android-x64-profile/windows-x64 tools... 1,0s
Downloading android-x64-release/windows-x64 tools... 0,7s
Doctor summary (to see all details, run flutter doctor -v):
[√] Flutter (Channel beta, v1.13.6, on Microsoft Windows [Versione 10.0.18362.592], locale it-IT)
[!] Android toolchain - develop for Android devices (Android SDK version 28.0.3)
! Some Android licenses not accepted. To resolve this, run: flutter doctor --android-licenses
[√] Chrome - develop for the web
[√] Android Studio (version 3.4)
[√] VS Code (version 1.41.1)
[√] Connected device (2 available)
! Doctor found issues in 1 category.