Websocket php сервер - PullRequest
       18

Websocket php сервер

0 голосов
/ 15 февраля 2020

Я пытаюсь закодировать чат, используя JavaScript для клиента и PHP для стороны сервера.

  1. Я могу отправить сообщение с клиента на сервер. Когда я пытаюсь отправить сообщение обратно с сервера на клиент.
  2. Когда я запускаю клиент в опере или chrome отключаюсь от сервера. Ошибка «неверный зарезервированный бит». Работа над Firefox.

Часть кода сервера, чтение завершено и печать на терминале выполнена правильно, но не отправляется обратно

while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
        {
            $received_text = unmask($buf); //unmask data 
            socket_send($changed_socket,$buf,strlen($buf),0);

            echo $received_text;

            break 2; //exist this loop
        }

Весь код

<?php
error_reporting(E_ALL);

$redis = new Redis();
$redis->connect('127.0.0.1', 6379);


/* Allow the script to hang around waiting for connections. */
set_time_limit(0);

/* Turn on implicit output flushing so we see what we're getting as it comes in. */
ob_implicit_flush();

$host = 'localhost'; //host
$port = '10000'; //port
$null = NULL; //null var

//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);

//bind socket to specified host
socket_bind($socket, 0, $port);

//listen to port
socket_listen($socket);

//create & add listning socket to the list
$clients = array($socket);

//start endless loop, so that our script doesn't stop
while (true) {
    //manage multipal connections
    $changed = $clients;
    //returns the socket resources in $changed array
    socket_select($changed, $null, $null, 0, 10);

    //check for new socket
    if (in_array($socket, $changed)) {
        $socket_new = socket_accept($socket); //accpet new socket
        $clients[] = $socket_new; //add socket to client array

        $header = socket_read($socket_new, 5000); //read data sent by the socket
        perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake

        socket_getpeername($socket_new, $ip); //get ip address of connected socket
        $response = 'connected'; //prepare json data
        send_message($response); //notify all users about new connection
    echo "connected";

        //make room for new socket
        $found_socket = array_search($socket, $changed);
        unset($changed[$found_socket]);
    }

    //loop through all connected sockets
    foreach ($changed as $changed_socket) {

        //check for any incoming data
        while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
        {
            $received_text = unmask($buf); //unmask data

            @socket_send($changed_socket,$buf,strlen($buf),0);

      echo $received_text;
            //prepare data to be sent to client
            send_message($received_text); //send data
            break 2; //exist this loop
        }
        $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
        if ($buf === false) { // check disconnected client
            // remove client for $clients array
            $found_socket = array_search($changed_socket, $clients);
            socket_getpeername($changed_socket, $ip);
            unset($clients[$found_socket]);

            //notify all users about disconnected connection
            $response ='disconnected';
      echo "disconnected";
            send_message($response);
        }
    }
}
// close the listening socket
socket_close($socket);

function send_message($msg){
    global $clients;
    foreach($clients as $changed_socket)
    {
        @socket_write($changed_socket,$msg,strlen($msg));
    }
    return true;
}


//Unmask incoming framed message
function unmask($text) {
    $length = ord($text[1]) & 127;
    if($length == 126) {
        $masks = substr($text, 4, 4);
        $data = substr($text, 8);
    }
    elseif($length == 127) {
        $masks = substr($text, 10, 4);
        $data = substr($text, 14);
    }
    else {
        $masks = substr($text, 2, 4);
        $data = substr($text, 6);
    }
    $text = "";
    for ($i = 0; $i < strlen($data); ++$i) {
        $text .= $data[$i] ^ $masks[$i%4];
    }
    return $text;
}

//Encode message for transfer to client.
function mask($text){
    $b1 = 0x80 | (0x1 & 0x0f);
    $length = strlen($text);

    if($length <= 125)
        $header = pack('CC', $b1, $length);
    elseif($length > 125 && $length < 65536)
        $header = pack('CCn', $b1, 126, $length);
    elseif($length >= 65536)
        $header = pack('CCNN', $b1, 127, $length);
    return $header.$text;
}

//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port){
    $headers = array();
    $lines = preg_split("/\r\n/", $receved_header);
    foreach($lines as $line)
    {
        $line = chop($line);
        if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
        {
            $headers[$matches[1]] = $matches[2];
        }
    }

    $secKey = $headers['Sec-WebSocket-Key'];
    $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
    //hand shaking header
    $upgrade  = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
    "Upgrade: websocket\r\n" .
    "Connection: Upgrade\r\n" .
    "WebSocket-Origin: $host\r\n" .
    "WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
    "Sec-WebSocket-Accept:$secAccept\r\n\r\n";
    socket_write($client_conn,$upgrade,strlen($upgrade));
}

?>

Javascript код

var socket = new WebSocket("ws://localhost:10000");
socket.onopen = function() {

};

socket.onmessage = function(event) {
  messages = localStorage.getItem('messages')+  "<p>"+JSON.parse(event.data);
  localStorage.setItem('messages', messages);
  scrollable.innerHTML = messages;
  scrollable.scrollTop = scrollable.scrollHeight;
  document.getElementById("message").value = "";
  alert('message');

};

socket.onclose = function(event) {
  if (event.wasClean) {
    alert(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
  } else {
    // e.g. server process killed or network down
    // event.code is usually 1006 in this case
    alert('[close] Connection died');
  }
};

socket.onerror = function(error) {

};
...