Я пытаюсь построить пример отслеживания рук VRTK v4 для Oculus Quest
При сборке Gradle я получаю эту ошибку, которую на самом деле не понимаю, что она от меня хочет:
Win32Exception: ApplicationName='C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe', CommandLine='-Xmx4096m -classpath "C:\Program Files\Unity\Hub\Editor\2019.3.0f6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain assembleDebug -x validateSigningDebug', CurrentDirectory='C:/Users/BP/Documents/Unity Projects/Oculus-Quest-VRTK-master/Assets../Temp\OVRGradleExport\OculusHands', Native error= Der Verzeichnisname ist ungültig.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
System.Diagnostics.Process.Start () (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
OculusBuildApp.BuildGradleProject () (at Assets/Oculus/VR/Editor/OVRBuild.cs:363)
OculusBuildApp.OVRBuildRun () (at Assets/Oculus/VR/Editor/OVRBuild.cs:281)
OculusBuildApp+<>c.<StartBuildAndRun>b__29_0 () (at Assets/Oculus/VR/Editor/OVRBuild.cs:257)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Threading.ThreadHelper.ThreadStart () (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)