В SwiftUI, если вы переходите с помощью NavigationLink () в UIViewControllerRepresentable, как бы вы; скажем, добавьте кнопки или измените свойство заголовка на панели навигации.
Вот что я сейчас делаю:
import SwiftUI
/// Controls the actual action performed by the button upon taps.
struct CatagoryButton: View {
@State var isPresenting :Bool = false
var company : Company?
var text : String
var body: some View {
NavigationLink(destination: UIKitWrapper(company: self.company, storyboardPointer: self.text)
.navigationBarTitle(self.text)
.edgesIgnoringSafeArea(.all),
isActive: self.$isPresenting,
label: {
Button(action: {
self.isPresenting.toggle()
}){
ZStack {
ButtonShadowLayer(text: text)
GradientBackground()
.mask(ButtonBaseLayer())
CircleAndTextLayer(text: text)
}
}
})
}
}
Вот структура моего представимого.
import SwiftUI
/// Wraps UIKIT instance in a representable that swiftUI can present.
struct UIKitWrapper: UIViewControllerRepresentable {
//Specify what type of controller is being wrapped in an associated type.
typealias UIViewControllerType = UIViewController
//Company property passed from parent view. Represents the company the user selected from main view.
private var company : Company
//Determines which viewcontroller will be presented to user. This string corresponds to the name of the storyboard file in the main bundle.
private var storyboardPointer : String
init(company: Company?, storyboardPointer: String) {
guard let company = company else {fatalError()}
self.company = company
self.storyboardPointer = storyboardPointer
}
func makeUIViewController(context: Context) -> UIViewControllerType {
//Find user defined storyboard in bundle using name.
let storyboard = UIStoryboard(name: storyboardPointer, bundle: .main)
//Downcast returned controller to protocol AccessControllerProtocol. This step is required because we are not sure which storyboard will be accessed. Potential storyboard controllers that can be called all conform to this protocol.
//FIXME: Remove fatalError and create error enum asap.
guard let viewController = storyboard.instantiateInitialViewController() as? AccessControllerProtocol else { fatalError() }
//Assign user selected company object to instance property on incoming viewController.
viewController.company = company
//Return UINavigationController with storyboard instance view controller as root controller.
return viewController
}
func updateUIViewController(_ uiViewController: UIViewControllerType, context: Context) {
}
}
Наконец, вот один из классов, использующих представимое.
import UIKit
class OrdersViewController: UIViewController, AccessControllerProtocol {
var company : Company!
@IBOutlet var companyNameLabel : UILabel!
override func viewDidLoad() {
super.viewDidLoad()
setBackgroundColor()
companyNameLabel.text = company.name
self.navigationController?.navigationItem.rightBarButtonItems = [UIBarButtonItem(barButtonSystemItem: .add, target: self, action: #selector(self.tapRightBarButton))]
}
func setBackgroundColor(){
let backgroundGradient = BackgroundGradientSetter()
let viewWithGradient = backgroundGradient.setGradientToView(with: [DarkBlueHue_DEFAULT,LightBlueHue_DEFAULT], size: view.bounds)
view.addSubview(viewWithGradient)
view.sendSubviewToBack(viewWithGradient)
}
@objc func tapRightBarButton(){
}
}
Независимо от того, что я делаю, эта кнопка не отображается. Я не уверен, нужно ли мне поместить это в makeCoordinator () или есть что-то, чего мне не хватает. Если у кого-то есть понимание, пожалуйста, дайте мне знать!