Это основная функция вызывающего абонента
void createVulkanContext()
{
queueFamilyCount = 0;
populatePhysicalDevice(&instance, &physicalDevice);
physicalDeviceTest(&physicalDevice); // This one works fine
populateQueueFamilies(physicalDevice, &queueFamilyIndicesList, &queueFamilyCount, surface);
physicalDeviceTest(&physicalDevice); // This one causes segfault
}
, и это функция запроса
void physicalDeviceTest(VkPhysicalDevice* gPhysicalDevice)
{
printf("%p\n", gPhysicalDevice);
VkPhysicalDeviceProperties pdProp;
vkGetPhysicalDeviceProperties(*gPhysicalDevice, &pdProp);
printf("%u\n", pdProp.deviceID);
printf("%s\n", pdProp.deviceName);
printf("%u\n", pdProp.apiVersion);
printf("%u\n", pdProp.driverVersion);
printf("%u\n", pdProp.vendorID);
}
, которая печатает это
0x55555555a1e8
26958
Unknown AMD GPU
4198513
8388708
4098
0x55555555a1e8
Это gdb backtrace
результат
Thread 1 "VulkanApp1090" received signal SIGSEGV, Segmentation fault.
0x00007ffff7f63467 in vkGetPhysicalDeviceProperties () from /usr/lib/libvulkan.so.1
(gdb) backtrace
#0 0x00007ffff7f63467 in vkGetPhysicalDeviceProperties () from /usr/lib/libvulkan.so.1
#1 0x0000555555555602 in physicalDeviceTest (gPhysicalDevice=0x55555555a1e8 <physicalDevice>)
Насколько я знаю, этого не должно происходить, потому что функция populateQueueFamilies(physicalDevice, &queueFamilyIndicesList ...)
на самом деле не меняет physicalDevice
переменную, которая передается по значению.
Full код
typedef struct QueueFamilyIndices
{
int graphicsFamilySupportQueueIndex;
int computeFamilySupportQueueIndex;
int transferFamilySupportQueueIndex;
int sparsebindingFamilySupportQueueIndex;
int protectedFamilySupportQueueIndex;
int presentFamilySupportQueueIndex;
} QueueFamilyIndices;
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice logicalDevice;
QueueFamilyIndices* queueFamilyIndicesList;
QueueFamilyIndices selectedQueueFamilyIndex;
uint32_t queueFamilyCount;
VkQueue graphicsQueue;
VkSurfaceKHR surface;
void populateQueueFamilyQueueIndices(VkQueueFamilyProperties gQueueFamilyProperties,
uint32_t gQueueFamilyIndex,
QueueFamilyIndices* gQueueFamilyIndices)
{
gQueueFamilyIndices->graphicsFamilySupportQueueIndex = -1;
gQueueFamilyIndices->computeFamilySupportQueueIndex = -1;
gQueueFamilyIndices->transferFamilySupportQueueIndex = -1;
gQueueFamilyIndices->sparsebindingFamilySupportQueueIndex = -1;
gQueueFamilyIndices->protectedFamilySupportQueueIndex = -1;
if (gQueueFamilyProperties.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
gQueueFamilyIndices->graphicsFamilySupportQueueIndex = gQueueFamilyIndex;
}
if (gQueueFamilyProperties.queueFlags & VK_QUEUE_COMPUTE_BIT)
{
gQueueFamilyIndices->computeFamilySupportQueueIndex = gQueueFamilyIndex;
}
if (gQueueFamilyProperties.queueFlags & VK_QUEUE_TRANSFER_BIT)
{
gQueueFamilyIndices->transferFamilySupportQueueIndex = gQueueFamilyIndex;
}
if (gQueueFamilyProperties.queueFlags & VK_QUEUE_SPARSE_BINDING_BIT)
{
gQueueFamilyIndices->sparsebindingFamilySupportQueueIndex = gQueueFamilyIndex;
}
if (gQueueFamilyProperties.queueFlags & VK_QUEUE_PROTECTED_BIT)
{
gQueueFamilyIndices->protectedFamilySupportQueueIndex = gQueueFamilyIndex;
}
}
void populateQueueFamilies(VkPhysicalDevice gPhysicalDevice,
QueueFamilyIndices** gQueueFamilyIndicesList,
uint32_t* gQueueFamilyCount,
VkSurfaceKHR surface)
{
uint32_t queueFamilyCount;
vkGetPhysicalDeviceQueueFamilyProperties(gPhysicalDevice, &queueFamilyCount, VK_NULL_HANDLE);
VkQueueFamilyProperties queueFamilies[queueFamilyCount];
vkGetPhysicalDeviceQueueFamilyProperties(gPhysicalDevice, &queueFamilyCount, queueFamilies);
VkBool32 presentFamilySupported;
*gQueueFamilyIndicesList = malloc(sizeof(QueueFamilyIndices*) * queueFamilyCount);
for (uint32_t i = 0; i < queueFamilyCount; ++i)
{
QueueFamilyIndices gQueueFamilyIndices;
populateQueueFamilyQueueIndices(queueFamilies[i], i, &gQueueFamilyIndices);
presentFamilySupported = false;
vkGetPhysicalDeviceSurfaceSupportKHR(gPhysicalDevice, i, surface, &presentFamilySupported);
gQueueFamilyIndices.presentFamilySupportQueueIndex = presentFamilySupported ? i : -1;
gQueueFamilyIndicesList[i] = malloc(sizeof(QueueFamilyIndices));
*gQueueFamilyIndicesList[i] = gQueueFamilyIndices;
}
*gQueueFamilyCount = queueFamilyCount;
}
void physicalDeviceTest(VkPhysicalDevice* gPhysicalDevice)
{
printf("%p\n", gPhysicalDevice);
VkPhysicalDeviceProperties pdProp;
vkGetPhysicalDeviceProperties(*gPhysicalDevice, &pdProp);
printf("%u\n", pdProp.deviceID);
printf("%s\n", pdProp.deviceName);
printf("%u\n", pdProp.apiVersion);
printf("%u\n", pdProp.driverVersion);
printf("%u\n", pdProp.vendorID);
}
void createVulkanContext()
{
queueFamilyCount = 0;
populatePhysicalDevice(&instance, &physicalDevice);
physicalDeviceTest(&physicalDevice); // This one works fine
populateQueueFamilies(physicalDevice, &queueFamilyIndicesList, &queueFamilyCount, surface);
physicalDeviceTest(&physicalDevice); // This one causes segfault
}
Диагностика немного больше заставляет меня думать
gQueueFamilyIndicesList[i] = malloc(sizeof(QueueFamilyIndices));
*gQueueFamilyIndicesList[i] = gQueueFamilyIndices;
, потому что их комментирование исправляет ошибку.
TL; DR
Та же функция (physicalDeviceTest
), вызываемая снова, вызывает segfault
void createVulkanContext()
{
queueFamilyCount = 0;
populatePhysicalDevice(&instance, &physicalDevice);
physicalDeviceTest(&physicalDevice); // This one works fine
populateQueueFamilies(physicalDevice, &queueFamilyIndicesList, &queueFamilyCount, surface);
physicalDeviceTest(&physicalDevice); // This one causes segfault
}
, вероятно, из-за этих вызовов
gQueueFamilyIndicesList[i] = malloc(sizeof(QueueFamilyIndices));
*gQueueFamilyIndicesList[i] = gQueueFamilyIndices;
в функции populateQueueFamilies
, хотя я ' Я не уверен, почему или как.