Я пытаюсь создать игру в Unity3D, которая подключается к устройству Bluetooth с низким энергопотреблением, которое поддерживает службу сердечного ритма и собирает данные о ЧСС. Я создал библиотеку WPF, которая была протестирована в консольном приложении для подключения к устройству BLE и считывания данных, которые отлично работают. Однако я не знаю, как использовать это в Unity.
Я перенес библиотеку в Unity, и мне пришлось отключить ее для редактора, поскольку в коде используются пространства имен Windows, которые не поддерживаются в редакторе. Моя проблема сейчас в том, как мне отладить код в Unity, чтобы проверить, работает ли код библиотеки при запуске игры. Я попытался обернуть код для вызова пространства имен библиотеки и функций из библиотеки в #if NETFX_CORE, #if ENABLE_WINMD_SUPPORT, #if WINDOWS_UWP и многих других, но так и не получил ни одного из отладочных журналов, которые я написал.
Есть ли какое-нибудь возможное решение для этого? Любая помощь будет оценена, спасибо!
Это код для библиотеки подключений bluetooth LE:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Windows.Devices.Bluetooth;
using Windows.Devices.Bluetooth.Advertisement;
using Windows.Devices.Bluetooth.GenericAttributeProfile;
using Windows.Devices.Enumeration;
using Windows.Storage.Streams;
namespace BLEHR
{
/// <summary>
/// Wraps and makes use if the <see cref="BluetoothLeAdvertisementWatcher"/>
/// for easier consumption
///
/// </summary>
public class BLEAdvertisementWatcher
{
#region Private Members
/// <summary>
/// The underlying bluetooth watcher class
/// </summary>
private readonly BluetoothLEAdvertisementWatcher mWatcher;
/// <summary>
/// a list of discovered devices
/// </summary>
private readonly Dictionary<string, BLEDevice> mDiscoveredDevices = new Dictionary<string, BLEDevice>();
/// <summary>
/// The details about Gatt services
/// </summary>
private readonly GattServiceIDs mGattServiceIds;
/// <summary>
/// a thread lock object for this class
/// </summary>
private readonly object mThreadLock = new object();
#endregion
#region Public Properties
/// <summary>
/// indicates is this watcher is listening for advertisements
/// </summary>
public bool Listening => mWatcher.Status == BluetoothLEAdvertisementWatcherStatus.Started;
/// <summary>
/// a list of discovered devices
/// </summary>
public IReadOnlyCollection<BLEDevice> DiscoveredDevices
{
get
{
//Clena up any Timeouts
CleanupTimeouts();
//Practice Thread safety
lock (mThreadLock)
{
//Convert to readonly list
return mDiscoveredDevices.Values.ToList().AsReadOnly();
}
}
}
/// <summary>
/// The timeout in seconds that a device is removed from the <see cref="DiscoveredDevices"/>
/// list if it is not re-advertised within this time
/// </summary>
public int TimeoutRemoval { get; set; } = 20;
public int HRValue { get; set; }
#endregion
#region Constructor
/// <summary>
/// The default constructor
/// </summary>
public BLEAdvertisementWatcher(GattServiceIDs gattIds)
{
//Null guard
mGattServiceIds = gattIds ?? throw new ArgumentNullException(nameof(gattIds));
//Create bluetooth listener
mWatcher = new BluetoothLEAdvertisementWatcher
{
ScanningMode = BluetoothLEScanningMode.Active
};
//Listen out for new advertisements
mWatcher.Received += WatcherAdvertisementReceivedAsync;
//Listen out for when the watcher stops listening
mWatcher.Stopped += (watcher, e) =>
{
//Inform listeners
StoppedListening();
};
}
#endregion
#region Private Methods
/// <summary>
/// Listens out for watcher advertisements
/// </summary>
/// <param name="sender"> The Watcher </param>
/// <param name="args">The Arguments </param>
private async void WatcherAdvertisementReceivedAsync(BluetoothLEAdvertisementWatcher sender, BluetoothLEAdvertisementReceivedEventArgs args)
{
//cleanup timeouts
CleanupTimeouts();
//Get BLE device info
var device = await GetBLEDeviceAsync(args.BluetoothAddress, args.Timestamp, args.RawSignalStrengthInDBm);
//Null guard
if(device == null)
{
return;
}
//is new discovery?
var newDiscovery = false;
var existingName = default(string);
//Lock your doors
lock (mThreadLock)
{
//Check if this is a new discovery
newDiscovery= !mDiscoveredDevices.ContainsKey(device.DeviceID);
//If this is not new...
if (!newDiscovery)
{
//Store the old name
existingName = mDiscoveredDevices[device.DeviceID].Name;
}
}
//Name changed?
var nameChanged =
//if it already exists
!newDiscovery &&
//And is not a blank name
!string.IsNullOrEmpty(device.Name) &&
//And the name is different
existingName != device.Name;
lock (mThreadLock)
{
//add/update the device in the dictionary
mDiscoveredDevices[device.DeviceID] = device;
}
//Inform listeners
DeviceDiscovered(device);
//if new discovery...
if (newDiscovery)
{
//Inform listeners
NewDeviceDiscovered(device);
}
}
/// <summary>
/// Connects to the BLE device and extracts more information from the
/// <seealso cref="https://docs.microsoft.com/en-us/uwp/api/windows.devices.bluetooth.bluetoothledevice"/>
/// </summary>
/// <param name="address">The BT address of the device to connect to</param>
/// <param name="broadcastTime">The time the broadcast message was received</param>
/// <param name="rssi">The signal strength in dB</param>
/// <returns></returns>
private async Task<BLEDevice> GetBLEDeviceAsync(ulong address, DateTimeOffset broadcastTime, short rssi)
{
//Get bluetooth device info
var device = await BluetoothLEDevice.FromBluetoothAddressAsync(address).AsTask();
//Null guard
if(device == null)
{
return null;
}
//Get GATT services that are available
var gatt = await device.GetGattServicesAsync().AsTask();
//if we have any services..
if(gatt.Status == GattCommunicationStatus.Success)
{
//loop each gatt service
foreach(var service in gatt.Services)
{
//This ID contains the GATT profile assigned number we want!
//TODO: Get more info and connect
var gattProfileId = service.Uuid;
}
}
//Return the new device information
return new BLEDevice
(
//Device ID
deviceID: device.DeviceId,
//Bluetooth address
address: device.BluetoothAddress,
//Device name
name: device.Name,
//Broadcast time
broadcastTime: broadcastTime,
//Signal strength
rssi: rssi,
//Is connected
connected: device.ConnectionStatus== BluetoothConnectionStatus.Connected,
//Can Pair?
canPair: device.DeviceInformation.Pairing.CanPair,
//Is Paired?
isPaired: device.DeviceInformation.Pairing.IsPaired
);
}
/// <summary>
/// Prune any timed out devices that we have not heard off
/// </summary>
private void CleanupTimeouts()
{
lock (mThreadLock)
{
//The date in time that if less than means a device has timed out
var threshold = DateTime.UtcNow - TimeSpan.FromSeconds(TimeoutRemoval);
//any devices that have not sent a new broadcast within the time
mDiscoveredDevices.Where(f => f.Value.BroadcastTime < threshold).ToList().ForEach(device =>
{
//remove device
mDiscoveredDevices.Remove(device.Key);
//Inform listeners
DeviceTimeout(device.Value);
});
}
}
#endregion
#region Public events
/// <summary>
/// Fired when the bluetooth watcher stops listening
/// </summary>
public event Action StoppedListening = () => { };
/// <summary>
/// Fired when the bluetooth watcher start listening
/// </summary>
public event Action StartedListening = () => { };
/// <summary>
/// fired when a new device is discovered
/// </summary>
public event Action<BLEDevice> NewDeviceDiscovered = (device) => {};
/// <summary>
/// fired when a device is discovered
/// </summary>
public event Action<BLEDevice> DeviceDiscovered = (device) => { };
/// <summary>
/// Fired when a device is removed for timing out
/// </summary>
public event Action<BLEDevice> DeviceTimeout = (device) => { };
#endregion
#region Public Methods
/// <summary>
/// Starts listening for advertisements
/// </summary>
public void StartListening()
{
lock (mThreadLock)
{
//if already listening...
if (Listening)
{
//DO nothing more
return;
}
//Start the underlying watcher
mWatcher.Start();
}
//inform listeners
StartedListening();
}
/// <summary>
/// Stops listening for advertisements
/// </summary>
public void StopListening()
{
lock (mThreadLock)
{
//if we are not currently listening
if (!Listening)
{
//Do nothing more
return;
}
//Stop listening
mWatcher.Stop();
//clear any devices
mDiscoveredDevices.Clear();
}
}
/// <summary>
/// Attempts to pair to a BLE device, by ID
/// </summary>
/// <param name="deviceID"> The BLE device ID</param>
/// <returns></returns>
public async Task PairToDeviceAsync(string deviceID)
{
//Get bluetooth device info
var device = await BluetoothLEDevice.FromIdAsync(deviceID).AsTask();
//Null guard
if (device == null)
{
//TODO: localize
throw new ArgumentNullException("");
}
//if we are already paired...
if (device.DeviceInformation.Pairing.IsPaired)
{
//un-pair the device
await device.DeviceInformation.Pairing.UnpairAsync().AsTask();
return;
}
//Try and pair to the device
device.DeviceInformation.Pairing.Custom.PairingRequested += (sender, args) =>
{
//Accept all attempts
args.Accept(); // <-- could enter a pin in here to accept
};
var result = await device.DeviceInformation.Pairing.Custom.PairAsync(DevicePairingKinds.ConfirmOnly).AsTask();
//Get GATT services that are available
var gatt = await device.GetGattServicesAsync().AsTask();
GattDeviceService serviceReq = null;
GattCharacteristic characteristicReq = null;
//if we have any services..
if (gatt.Status == GattCommunicationStatus.Success)
{
//loop each gatt service
foreach (var service in gatt.Services)
{
if (service.Uuid == GattServiceUuids.HeartRate)
{
serviceReq = service;
}
//This ID contains the GATT profile assigned number we want!
//TODO: Get more info and connect
var gattProfileId = service.Uuid;
}
var charResults = await serviceReq.GetCharacteristicsAsync().AsTask();
if(charResults.Status == GattCommunicationStatus.Success)
{
foreach (var chars in charResults.Characteristics)
{
if(chars.Uuid == GattCharacteristicUuids.HeartRateMeasurement)
{
characteristicReq = chars;
}
}
GattCharacteristicProperties properties = characteristicReq.CharacteristicProperties;
if (properties.HasFlag(GattCharacteristicProperties.Read))
{
GattReadResult readVal = await characteristicReq.ReadValueAsync().AsTask();
if(readVal.Status == GattCommunicationStatus.Success)
{
var reader = DataReader.FromBuffer(readVal.Value);
byte[] input = new byte[reader.UnconsumedBufferLength];
reader.ReadBytes(input);
HRValue = BitConverter.ToInt32(input, 0);
}
}
}
}
////Log the result
//if(result.Status == DevicePairingResultStatus.Paired)
//{
// Console.WriteLine("Pairing successful");
//}
//else
//{
// Console.WriteLine($"Pairing failed: {result.Status}");
//}
}
#endregion
}
}
А вот код, который я пытаюсь использовать в Unity:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if NETFX_CORE
using BLEHR
#endif
public class HRTest : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
#if NETFX_CORE
var watcher = new BLEAdvertisementWatcher(new GattServiceIDs());
Debug.Log("Working?");
#endif
}
// Update is called once per frame
void Update()
{
#if WINDOWS_UWP
Debug.Log("Connecting");
#endif
}
}