вот мой код (проблема в transform.position = Vector3.MoveTowards (transform.position, mousePosition.transform.position, step);)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseDirection : MonoBehaviour
{
public Vector2 mousePosition;
public GameObject Player;
public float speed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Vector2 mousePosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
float step = speed * Time.deltaTime;
if (Input.GetMouseButtonDown(0)){
transform.position = Vector3.MoveTowards(transform.position,
mousePosition.transform.position, step);
}
}
}