Улучшение использования GPU с помощью tenorflow - PullRequest
1 голос
/ 27 апреля 2020

Я использую керас с бэкэндом тензорлоу для создания агента глубокого обучения, чтобы играть в игры атари в тренажерном зале openai. Но когда я тренирую модель, моя загрузка GPU остается на уровне от 8 до 10 процентов. Я новичок в этом деле и не могу понять, как улучшить использование GPU. Можете ли вы дать несколько советов по улучшению? Вот код:

import gym
import random
import numpy as np
import tensorflow as tf
import matplotlib.pyplot as plt
import matplotlib.animation as anim
import time

from keras.models import Sequential
from keras.layers import Conv2D, Dense, Flatten, Lambda
from keras.optimizers import RMSprop
from keras import backend as k
from skimage.color import rgb2gray
from skimage.transform import resize
from collections import deque

class DQNAgent() :

    def __init__(self, n_actions):
        self.learning_rate = 0.00025
        self.epsilon = 1.0
        self.epsilon_min = 0.1
        self.epsilon_decay = 0.0001
        self.gamma = 0.99
        self.n_actions = n_actions
        self.batch_size = 32
        self.model = self.create_model()
        self.memory = deque(maxlen=100000)

    def create_model(self) :
        model = Sequential()

        model.add(Lambda(lambda x : x/255.0, input_shape=(84, 84, 4)))
        model.add(Conv2D(filters=16, kernel_size=(8,8), strides=(4,4), activation='relu'))
        model.add(Conv2D(filters=32, kernel_size=(4,4), strides=(2,2), activation='relu'))
        model.add(Flatten())
        model.add(Dense(units=256, activation='relu'))
        model.add(Dense(units=self.n_actions))

        model.compile(optimizer=RMSprop(learning_rate=self.learning_rate, rho=0.95, epsilon=0.01), loss=huber_loss)

        return model

    def act(self, state) :
        if random.random() <= self.epsilon :
            return random.randint(0, self.n_actions - 1)

        return(np.argmax(self.model.predict(state)[0]))

    def remember(self, state, action, reward, next_state, dead) :
        self.memory.append((state, action, reward, next_state, dead))

    def replay(self) :
        mini_batch = random.sample(self.memory, self.batch_size)

        state = np.zeros((self.batch_size, 84, 84, 4))
        next_state = np.zeros_like(state)
        target = np.zeros((self.batch_size,))
        action, reward, dead = [], [], []

        for idx, val in enumerate(mini_batch) :
            state[idx] = val[0]
            action.append(val[1])
            reward.append(val[2])
            next_state[idx] = val[3]
            dead.append(val[4])

        future_q = self.model.predict(next_state, batch_size=self.batch_size)

        for i in range(self.batch_size) :
            if dead[i] :
                target[i] = -1
            else :
                target[i] = reward[i] + self.gamma*np.amax(future_q[i])

        action_one_hot = get_one_hot(action, self.n_actions)
        target_one_hot = action_one_hot * target[:, None]

        loss = self.model.fit(state, target_one_hot, batch_size=self.batch_size, epochs=1, verbose=0).history['loss'][0]

        return loss

    def preprocess(self, image) :
        return np.uint8(resize(rgb2gray(image), output_shape=(84, 84), mode='constant') * 255)

    def save_model(self) :
        self.model.save_weights('model.json')

    def load_model(self) :
        self.model.load_weights('model.json')

def get_one_hot(arr, num) :
        return np.eye(num)[np.array(arr).reshape(-1)]

def huber_loss(y, q_value):
    error = k.abs(y - q_value)
    quadratic_part = k.clip(error, 0.0, 1.0)
    linear_part = error - quadratic_part
    loss = k.mean(0.5 * k.square(quadratic_part) + linear_part)

    return loss

def train(resume=False) :
    env = gym.make('BreakoutDeterministic-v4')
    agent = DQNAgent(env.action_space.n)

    for i in range(1000) :

        state = env.reset()

        if resume :
            agent.load_model()

        # Do no operation for 30 iterations
        for _ in range(30) :
            state, _, _, _ = env.step(1)

        state = agent.preprocess(state)
        state = np.stack((state, state, state, state), axis = 2)
        state = np.reshape(state, (1, 84, 84, 4))

        done, dead = False, False
        score, loss, lives = 0, 0, 5

        while not done :
            env.render()

            # Select action based on the state
            action = agent.act(state)
            if len(agent.memory) > 5000 and agent.epsilon > agent.epsilon_min :
                agent.epsilon -= agent.epsilon_decay

            # Take a step in the environment
            next_state, reward, done, info = env.step(action)
            score += reward


            if lives > info['ale.lives'] :
                dead = True
                lives = info['ale.lives']

            next_state = agent.preprocess(next_state)
            next_state = np.reshape(next_state, (1, 84, 84, 1))
            next_state = np.append(next_state, state[:,:,:,:3], axis = 3)

            # Store into memory
            agent.remember(state, action, reward, next_state, dead)

            # if enough memory size start training
            if len(agent.memory) > 5000 :
                loss += agent.replay()

            if dead :
                dead = False
            else :
                state = next_state

            if done :
                print("Episode : {0}, score : {1}, loss : {2}, memory size : {3}".format(i, score, loss, len(agent.memory)))

    env.close()
    agent.save_model()

def test() :
    env = gym.make('BreakoutDeterministic-v4')
    agent = DQNAgent(env.action_space.n)
    agent.load_model()

    for i in range(100) :

        state = env.reset()

        for _ in range(30) :
            state, _, _, _ = env.step(0)

        state = agent.preprocess(state)
        state = np.stack((state, state, state, state), axis = 2)
        state = np.reshape(state, (1, 84, 84, 4))

        done, dead = False, False
        score, lives = 0, 5

        while not done :
            env.render()

            action = agent.act(state)

            next_state, reward, done, info = env.step(action)
            score += reward

            if lives > info['ale.lives'] :
                dead = True
                lives = info['ale.lives']

            next_state = agent.preprocess(next_state)
            next_state = np.reshape(next_state, (1, 84, 84, 1))
            next_state = np.append(next_state, state[:,:,:,:3], axis = 3)

            if dead :
                dead = False
            else :
                state = next_state

            if done :
                print("Episode : {0}, score : {1}".format(i, score))

if __name__ == "__main__":
    train(False)
    #test()

Как только вызывается model.fit, использование gpu резко уменьшается. Итак, я думаю, что проблема заключается в этом?

Я пытался увеличить размер пакета, но это дало мне лишь 9–11 процентов использования процессора.

Я на ноутбуке с:

Nvidia GTX 1050ti

8 ГБ, оперативная память

Процессор i7-8750H с частотой 2,20 ГГц

...